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Sambuca 42

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Sambuca42

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35 comments

  1. MCPO312
    MCPO312
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    • 2 kudos
    This mod looks good but damn is the description hard to read.
    1. Sambuca42
      Sambuca42
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      • 41 kudos
      download the ultimate melee combat fix and watch the video.
      I am Italian, my english may be weird.
  2. cbaker19
    cbaker19
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    • 2 kudos
    Working  for now. The issue I had with original versions was that they worked great for a while than just stopped working. I really hope this remains functional, this is try # 3 at least, maybe 4? Anyway thanks for keeping up the effort.
    1. Sambuca42
      Sambuca42
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      • 41 kudos
      Try my new mod, it's Better.
    2. cbaker19
      cbaker19
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      The Ultimate one?
    3. Sambuca42
      Sambuca42
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      • 41 kudos
      yes, there are 2 versions, well explained in description. 
      Remember that my mod don't touch any weapon, so it's compatibile with everything.
  3. Droolguy
    Droolguy
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    ESP has a typo in it that makes the mod susceptible to easy misinstallation by those of us who still install mods manually.

    After "The" there is a double space that needs to be removed from the ESP (or you need to remember to put two spaces in your Plugins.txt).

    Strongly recommend spacefiddle's suggestion of baking in .ini edits as well, it's odd that you didn't as it's one of the most extremely basic things you can do and your mod is far from basic.

    Kudos for making melee bearable outside of just being used for sneak attack. The block system in this game has been beyond horrible for a long, long time.
    1. Sambuca42
      Sambuca42
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      • 41 kudos
      Ease explain how to modify ini files without touching them.
      I am glad you like the mod.
      It took a lot of work to undersand what to do , but work as hell.
    2. Droolguy
      Droolguy
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      Create a file called "The exact name of your esp".ini.

      Put whatever changes you want in it, put it in the data folder next to your .esp.

      Done.

      Game will auto load it and it will override on launch.
    3. Droolguy
      Droolguy
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      https://i.imgur.com/x3haIXR.png
  4. spacefiddle
    spacefiddle
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    Couple questions:


    • What is different in this reposted version than the original?
    • Why is the counterpunch only first person?

    Also, do you know about the existing Countermove system?

    My own mod Effective Melee Blocking uses shenanigans to get around the terrible twitchparry - but also adds things like, damage reduction of blocking scales with your Strength; more frequent Sync animations; fixes some broken Countermoves; and explains how to use the Countermove system which i'm pretty sure most people don't even know exists.

    I intend to remove my workaround block solution from my mod in favor of recommending yours be used alongside it. 
    Also the esp name is horrifically long lmao, but - did you know that if you include in your mod zip, the file
     The Real Solution to the Broken Melee System (Original).ini
    and have that file just be
    [Controls]
    fInitialPowerAttackDelay=0.25
    fSubsequentPowerAttackDelay=0

    that those values will be automatically applied when the mod is loaded? No need for anyone to manually edit their ini files 8)
    FWIW if you ever update again, it would probably be safer to just call the .esp and .ini something like TheRealMeleeCombatFix

    What i usually do is name my plugins and files like
    spacefiddle-Mod_Name.esp
    so they can easily be found and all sort together in lists.
    1. Sambuca42
      Sambuca42
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      • 41 kudos
      Those values must be set from you in ini file.
      This reposted version applies the fastwr Attack effect to Power Attacks too.
      You Just ha e tò hold block while pointing a target, and your character Will lower or rise the guard automatically to time enemy's incoming Attacks.
       
    2. spacefiddle
      spacefiddle
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      Dude i promise you, you do NOT need to tell anyone to manually edit the ini file. You can include it in the mod. There are a ton of other mods that include their own .ini files for this exact reason.

      I am doing this right now. It works. You can check in game with the console, for instance
      getini "fSubsequentPowerAttackDelay:Controls"
      and it will return the current value.

      By doing it this way the player's .ini file is unchanged, so if they screw it up or replace it or some other mod mangles it, this mod will still work, because it applies the settings every time the mod is loaded :) 

      I sent you a private message on Nexus, check it out when you get a chance.
  5. SCRUBS0
    SCRUBS0
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    I like the effect the mod has on the melee while holding block, you know, the removal of the excess inertia, any chance for a mod that does just that? as in, no effect on the block and no need to push on the block button?
    1. Sambuca42
      Sambuca42
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      if you hold attack you will do the same  faster attacks without all the block's stuff.
  6. deleted192911618
    deleted192911618
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    • 1 kudos
    Were you aware that sprinting in Power Armor with your fists raised uses the default, no power armor character sprint? Is there a fix for this?
    1. Sambuca42
      Sambuca42
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      Strange because i didn't touch animations but added unused ones to speed up the combat...
      A mod conflict maybe? I don't see any difference in sprinting animation anyway.
    2. deleted192911618
      deleted192911618
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      • 1 kudos
      Sorry, I should clarify. My issue is a vanilla one. I was hoping you could work your magic on it too. The regular, on foot sprint animation plays when sprinting with raised fists in Power Armor. Which sucks as it feels and looks like you're taking baby steps really fast in a massive mech suit.
  7. Freyr95
    Freyr95
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    Great mod but, you can turn this mod into an ESL, saving people a load order slot, by just compacting formIDs with xEdit then adding the ESL flag.
  8. only1dragonr
    only1dragonr
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    Awesome and Interesting, but ure missing few important things for who isnt an ini expert xd 
    1- fPowerAttackDelay = 0.25 fSubsequentPowerAttack Delay =0 in which ini do i have to add them? because i made a text search and i cant find                 them.. 
    2- if i have to add these lines, in which category i must add? exemple: General, Controls, Gameplay? or i must add them in both fallout 4 and fallout           custom ini in the proper same category?  
     
    Edit: went to see ur older version of the mod and got my answer there : 
     
    !!!VERY VERY VERY VERY VERY IMPORTANT!!!

    You need to edit fallout4custom.ini file:

    [Controls]
    fInitialPowerAttackDelay=0.25
    fSubsequentPowerAttackDelay=0

    OR THE MOD WILL NOT WORKS.
    1. Sambuca42
      Sambuca42
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      fInitialPowerAttackDelay=0.25
      fSubsequentPowerAttackDelay=0

      They are still there, their original values are
      fInitialPowerAttackDelay=0.3
      fSubsequentPowerAttackDelay=2

      Thank you for replying i corrected the description now.
    2. only1dragonr
      only1dragonr
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      Ah okey thx, means i didnt do much on the ini's... xd :)
    3. Yukaze
      Yukaze
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      • 1 kudos
      Thank you, I was confused too.
    4. MADmike24713
      MADmike24713
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      tried using CTRL + F with the original values to fine them in the file, wasn't able to find either of them, level looked manually, no dice. am I missing something?
    5. Freyr95
      Freyr95
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      I didn't have them listed in my ini file either, but I just added them manually under the Control section and mod seems to be working fine.
  9. only1dragonr
    only1dragonr
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    • 68 kudos
    1st to comment 1st to endorse yey... i love it :) especially the combo sistem, is really damn nice... and if used with: 
    1- https://www.nexusmods.com/fallout4/mods/70647 simple dodges 
    2- https://www.nexusmods.com/fallout4/mods/19191?tab=files sneaky kills 
    makes for a fantastic mele gameplay, but u have to solve some minor conflicts in f4edit :) is what i did :)
     
    1. 2Dimm
      2Dimm
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      • 19 kudos
      could you share what you changed for simple dodge? i managed to make the weapon dodges to work perfectly again but for melee dodge i have to right click like 3 or 4 times for the dodge to finally register
      edit: actually now that i tested it the dodge with melee is finicky even without this mod so all good i guess
    2. Sambuca42
      Sambuca42
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      • 41 kudos
      Intorno animations,  i integrate the unused  dual attack of skyrim, then i made the proper conditions to make you dodge left, right or backward depending of movements while pressing both block and attack.
      I don't remenber if this mod version have it, but I "the real solution of broken melee system" there was some variante where dodge was avaible.
  10. Gunrunner66
    Gunrunner66
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    • 8 kudos
    See, this is how melee combat should have worked in the first place.

    Heartily endorsed!

    Edit:  Ran with this for a few days, and it was a blast.  Then it just... stopped.  I have no clue as to why this occoured; reinstalling it had no effect, nor did a clean save.  Moved it to the bottom of my order, and nada.  I'm stumped.

    Hopefully it'll work on my next playthrough.

    Further edit:  Yep, new playthrough fixed it.  Some arcane mod conflict no doubt; I tend to trim my order of useless or broken crap between new games, so whatever was causing the conflict went away.