Fallout 4
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spacefiddle

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spacefiddle

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About this mod

Vanilla melee "block" only stops 25% damage. Now, block amount scales with your Strength. Also gives a burst of damage immunity when you successfully block, for multiple attackers.

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If you're reading this, then you probably want melee combat outside of VATS to be actually useful. Entertaining. Fun. Or at least.... survivable?

Tired of "blocking" one Feral, only to be stagger-slapped to death by its 3 buddies hitting you at the same time?
Wondering why you just lost half your health to an attack you BLOCKED? Did you know that in the base game, blocking only stops 25% of an attack?
Step this way....

NEW: 2.0 completely reworked
Blocking now stops more damage the higher your current Strength is
Also, a successful block gives a small, quick burst of damage immunity - meaning, if several things melee you at the same time, you will block all of them, instead of just "block the first guy while his friends are slapping me to death"
All things that modify block, like Cavalier's and Braced, are still effective (and now maybe actually useful!)


That's all you really NEED to know - but you'll get a lot more out of melee gameplay if you read the article on that tab over to the right -->


Main file in action:



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And now, for something completely different....
Silly optional file in action



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I ALSO MADE DESE TINGS:

Accelerator Sound Fix - Custom Reverb and Quad's Reload Sounds
Gets rid of the Bethesda Bullet Bangs every weapon has outdoors and gave the Plasma Accelerator 9 custom reverb tails from its own firing sounds. Also custom reload effects, and a slight balance tweak. Plus a new optional skin for fun.

Unique Pickman's Blade and Bowie Knife Buff
A unique appearance and new name for Pickman's Blade, instead of the generic Combat Knife, plus buffs Mike Moore's Bowie Knives' damage a bit.

Effective Melee Blocking
Makes blocks actually stop enough damage to keep you alive, and more

Ad Pictoriam - Brotherhood of Steel Apocolyptic Visuals-Only Override
Strips out most of the game changes from Ad Victoriam, existing-save friendly, keeps all the cool new visuals

Useful Assault Masks
Changes the Assault Gas Mask to three varieties of hood/mask color - and gives it stats that make it worth using

Mastermind - Automatron Provisioners using Robotics Expert
Think it's silly needing to be a politition and salesman to program your robots? Now the Robotics Expert perk works too!
Time to build your robot army!

Companion Stealth Distance Fix (No Free Hugs!)
Tired of your companions standing on your head when you stealth? Now with Less Dogmeat Standing on Loot!
Still some. Just much, much less.

Bugfix for Dismissed Companion Endless Babble
A permanent fix for the bug that makes Companions spout all their comments endlessly after you dismiss them.
You know, maybe I like the rain, Preston! Custom interval times available!

Perforation: Better Automatic Weapons
Not a damage number tweak, but a changed mechanic. Preserves balance and ammo, and adds fun.
Did I mention it also affects the Minigun and Gatling Laser

Home Despot - Local and Linked Workshop Component Inventories
Shows the raw component totals from all the junk in your Workshops, local or linked.
Get a Grip on Your Junk

Scarcity: Destructible Power Armor and More
Permanently destroyed PA pieces. Fewer and randomly-charged Fusion Cores. Tougher requirements for repairs.
Less is... less.

FusionGun-VIS: a compatability patch
for the Fusion Gun by Fallout Suite (not me), tagging it like Valdacil's Item Sorting (also not me) using AWKCR (still not me).