Notes: - The components were quickly thrown together it shouldnt be overkill and chances are very rare - Feel free to add flora mesh/textures especially meshes with a havoc, since that is not available by default - Activators/flora do not respawn, thus once you harvest those babies they will not grow back ... - Nothing breaks PreCombines/PreVis everything runs flawless, all i did was to put an activator in place, the static object itself is unmodified
Technical Issues: - The default scripts: BobbyPinBox (reference to leveled list) and PlaySoundOnActivate were used, the latter does not play always when harvesting - The current activator box is a bit super sensitive, sometimes one might find himself harvesting a fungus through the tree, i dont know if i can fix this, a new flora might be superior - Ultimately a new NIF which is tied to FLOR records would be far superior, the problem is the textures of these plants are almost all precombines, thus i used an activator. If we would have a new flora with the same but modified (for flora bevahior) mesh we could either upscale the object itself (which i did in advance btw.) or disable the current, default textures/meshes and add the new mesh in place. Why new flora? Since activators do not respawn!
I use most of your lootable mods, including lootable misc one and my god, I can’t spend 5 minutes exploring without ending up carrying to much stuff. I’m not sure if you’re still developing these series of mods, but as far as I know no one made a mod to enable motorcycle looting yet. Also, if you take a quick look at Horizon mod, that’ll give you some ideas as to what to add next, for people who don’t use Horizon, but still like all the juicy looting options said mod provides.
PS: Add “lootable” to your mod name, it’ll make it a hole lot easier to find for people looking for more lootable stuff
Thanks. I have a different plan to what to add next. Loot is on hold since im adding new components later. Also if people download or find it is one thing. But most do give a damn hard #### and you see it in endorsements. Most people dont care about the mods. So why should i care about maintaining them frequently?
Do you know CDDA? If not google it. Im a big fan of the loot system in that game.
You should care. The mods are yours, not theirs. They did not invest the time to learn, create and share. I for one, endorse every single mod I use, because simply put, I'm to lazy to learn how to mod, lol. I really want modders to make as many mods as possible. Sorry, but I know nothing about CDDA, I mostly play my favorite games these days, due to time constrains. I am tracking you and your mods, like I do with many authors so that I don't miss the stuff you guys make, even if I stop playing for some time. Keep up the good work!!
I'm playing atm and found two of those huge red coffee machines, those gave me the itch to loot'em as well. Just throwing this idea out there, maybe it'll happen one day. Cheers!
This is so good... i'm using almost all of your "lootable" additions Qrsr, along with this awesome Fungus Flora... Immersion goes through the roof! Thank you. Keep up the good work!
My brain goes through the roof. I have more problems to figure out where to head next, to start next. Its so much lol. It will take awhile, but when im done you will have so much options to loot s#*!, it will be something totally different. When im done with it the real magic start s ...
Sounds nice and its gonna be on the testing block soon. Would you allow however considering a respawning version? Say every six months or more in game time...
It makes alot of sense tbh. My first idea was to use a container, which has a repawn flag available by default which doesnt require coding. But raw container type objects are horrible for harvesting from my point of view. So i wanted to use a flora object, which would respawn by default without flagging but this would force me to edit the NIF/mesh, since you need an "harvest, not harvest stage" mesh to make the flora work (correct me if im wrong). In the end i think its better to use invisible activators, all is missing is the respawn function. Technically you can set whatever time you want. sec, min, hrs, days, etc. However i need to invest some time in coding or someone else creates a patch.
My very first character some odd 6700 hours ago . . . wandering in the forest trying to see if anything was harvestable. Very disappointed that it never was!
My dream has come true, I have been waiting for this for many months. The quality of the mod has increased, especially regarding the mushrooms on the tree. I'm curious to see how your collecting system will evolve in the future.
23 comments
- The components were quickly thrown together it shouldnt be overkill and chances are very rare
- Feel free to add flora mesh/textures especially meshes with a havoc, since that is not available by default
- Activators/flora do not respawn, thus once you harvest those babies they will not grow back ...
- Nothing breaks PreCombines/PreVis everything runs flawless, all i did was to put an activator in place, the static object itself is unmodified
Technical Issues:
- The default scripts: BobbyPinBox (reference to leveled list) and PlaySoundOnActivate were used, the latter does not play always when harvesting
- The current activator box is a bit super sensitive, sometimes one might find himself harvesting a fungus through the tree, i dont know if i can fix this, a new flora might be superior
- Ultimately a new NIF which is tied to FLOR records would be far superior, the problem is the textures of these plants are almost all precombines, thus i used an activator. If we would have a new flora with the same but modified (for flora bevahior) mesh we could either upscale the object itself (which i did in advance btw.) or disable the current, default textures/meshes and add the new mesh in place. Why new flora? Since activators do not respawn!
Problems or feedback? Feel free to share.
PS: Add “lootable” to your mod name, it’ll make it a hole lot easier to find for people looking for more lootable stuff
Do you know CDDA? If not google it. Im a big fan of the loot system in that game.
Thanks for the feedback.
EDIT: This might be of use for respawnable flora/activators; Wild Plants Grow Back - Wild Plant Respawn Fix
This indeed had bothered me for a long time.
Have fun with it.