0 of 0

File information

Last updated

Original upload

Created by

GELUXRUM

Uploaded by

GELUXRUM

Virus scan

Safe to use

Tags for this mod

55 comments

  1. GELUXRUM
    GELUXRUM
    • premium
    • 418 kudos
    Locked
    Sticky
    Very cool
  2. francescogarcia276
    francescogarcia276
    • member
    • 0 kudos
    Will this mod get an update for NG? I really love using it back then :(
  3. RedSarge
    RedSarge
    • member
    • 5 kudos
    companion given missile launcher for weight saving... companion somehow acquired MISSILE AMMO! Keep getting killed by them.. wow... FO4.. ugh
  4. Gordan011
    Gordan011
    • member
    • 0 kudos
    Does this work on NG?
    1. GELUXRUM
      GELUXRUM
      • premium
      • 418 kudos
      No, but I can port it
  5. ByteSix
    ByteSix
    • member
    • 14 kudos
    AnY uPdAtEs MoDdEr?
    1. GELUXRUM
      GELUXRUM
      • premium
      • 418 kudos
      PaY mE mOnEy!!!!1!1!
    2. ByteSix
      ByteSix
      • member
      • 14 kudos
      PuLl YoUrSeLf uP bY tHe BoOtStRaPs!!1
    3. UberMcTuber
      UberMcTuber
      • premium
      • 1 kudos
      will the blood of my enemies suffice? perhaps a nice bottle of skooma
  6. mjhusn
    mjhusn
    • supporter
    • 0 kudos
    Doesn't look like its working in concord with moltovs, one landed square on 2 enemies and no initial or dot dmg, hmm.

    EDIT: It's probably the blaze mod, removed the initial damage from the molotov for a stronger dot + fear effect
  7. sashapines110
    sashapines110
    • member
    • 0 kudos
    so no update for a lot companion in the team then 
    1. GELUXRUM
      GELUXRUM
      • premium
      • 418 kudos
      Got CTDs when testing stuff and I'm busy with uni work :P
  8. masterhamper
    masterhamper
    • member
    • 130 kudos
    and script extenders are capable of. Great stuff for immersion. Thanks

    A small suggestion, could you please add a variable to select how many times to hit a friendly NPC before triggering friendly fire? Sometimes its just an accident!!
    Maybe even the same for NPC's?

    Also I had suggestion for a future mod. Was thinking with the new script extenders, is it easier to add a delay for a second before consuming next food, sort of like a queue, so when consuming multiple items or food stuff every effect does not happen instantly. Mods such as Immersive Anlmation Framework would benefit greatly making gameplay much more tactical because then spamming food items would no longer be possible, and you can tactically select order in which to get buffs during figths, and also see all the great food models and their different included animations. Just a suggestion, thank again:)
    1. GELUXRUM
      GELUXRUM
      • premium
      • 418 kudos
      A small suggestion, could you please add a variable to select how many times to hit a friendly NPC before triggering friendly fire? Sometimes its just an accident!!

      Like Simple Offence Suppression?

      As for the other queue one; it doesn't sound complicated (but I may be wrong), but I have a huge backlog of stuff I'm working on so it might be a while until work on that. Would be pretty cool though to bind food to game time so you can't eat/consume stuff for some in-game minutes/hours.
    2. DentedMods
      DentedMods
      • premium
      • 2 kudos
      Here's Simple Offence Suppression F4 made for Fo4 ^^
  9. railroadman
    railroadman
    • member
    • 2 kudos
    can you make a mod that makes companions not try to kill each other when they friendly fire each other with guns? or is this not possible in fo4?
    1. GELUXRUM
      GELUXRUM
      • premium
      • 418 kudos
      Did this plugin make companions kill eachother lmao
    2. railroadman
      railroadman
      • member
      • 2 kudos
      it does that in vanilla from what ive seen and settlers sometimes join the fray
    3. JohnConquest12
      JohnConquest12
      • member
      • 4 kudos
      skyrim also has this problem too and nobody has been able to find a sure fix for it. Guess it's a Bethesda thing
    4. GELUXRUM
      GELUXRUM
      • premium
      • 418 kudos
      I can try to fix that with a general fix plugin if it's not limited to this plugin only. But I need more info:

      Do you mean companions when you have more than 1 at once? So like if you have Piper and Cait following you they can end up killing eachother?
    5. Buravo
      Buravo
      • premium
      • 62 kudos
      When using mods like AFT or LIGA to have two or more companions accompany you, there can be instances where if one companion's attacks accidentally hit another companion, it can lead to the companions fighting among themselves.

      Yes, this is an issue that cannot occur in vanilla.

      I think railroadman wants to preventing damage from companion attacks, thereby preventing them from fighting each other.
    6. GELUXRUM
      GELUXRUM
      • premium
      • 418 kudos
      Should be an easy fix provided I can reproduce the original issue for testing. Should be enough to check if the 2 Actors hitting each other are active companions with the player.
    7. Manan6619
      Manan6619
      • premium
      • 82 kudos
      A (semi-?)practical means to test this may be with Minutemen Flare Gun reinforcements and a vanilla companion. When companions get hurt by a Minutemen grenade, they all start infighting.
    8. C0L0NELMUSTARD
      C0L0NELMUSTARD
      • premium
      • 50 kudos
      If you have Dogmeat and Codsworth (with a flamer or AoE weapon) it will just be a matter of time before Codsworth damages dogmeat enough to make him constantly attack the robot. I dont know if you need a mod that increases companion capacity for the issue to occur, but I have seen it happen with Unlimited Companion Framework and LIGA of Companions. 

      ... the main fix I have had to use is shoot the angry npc to down them and then stim them back up. Problem is, this is eventually going to happen with an NPC that isnt protected. So, it would be cool if you found a solution.
  10. sashapines110
    sashapines110
    • member
    • 0 kudos
    is it possible for companion to avoid damage each other with this or no when using any mods that increase companion limit
  11. ShawnAdam8276
    ShawnAdam8276
    • premium
    • 30 kudos