Fallout 4
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GELUXRUM

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GELUXRUM

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50 comments

  1. GELUXRUM
    GELUXRUM
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    Very cool
  2. ByteSix
    ByteSix
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    AnY uPdAtEs MoDdEr?
    1. GELUXRUM
      GELUXRUM
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      PaY mE mOnEy!!!!1!1!
    2. ByteSix
      ByteSix
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      PuLl YoUrSeLf uP bY tHe BoOtStRaPs!!1
  3. sashapines110
    sashapines110
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    so no update for a lot companion in the team then 
    1. GELUXRUM
      GELUXRUM
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      Got CTDs when testing stuff and I'm busy with uni work :P
  4. masterhamper
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    and script extenders are capable of. Great stuff for immersion. Thanks

    A small suggestion, could you please add a variable to select how many times to hit a friendly NPC before triggering friendly fire? Sometimes its just an accident!!
    Maybe even the same for NPC's?

    Also I had suggestion for a future mod. Was thinking with the new script extenders, is it easier to add a delay for a second before consuming next food, sort of like a queue, so when consuming multiple items or food stuff every effect does not happen instantly. Mods such as Immersive Anlmation Framework would benefit greatly making gameplay much more tactical because then spamming food items would no longer be possible, and you can tactically select order in which to get buffs during figths, and also see all the great food models and their different included animations. Just a suggestion, thank again:)
    1. GELUXRUM
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      A small suggestion, could you please add a variable to select how many times to hit a friendly NPC before triggering friendly fire? Sometimes its just an accident!!

      Like Simple Offence Suppression?

      As for the other queue one; it doesn't sound complicated (but I may be wrong), but I have a huge backlog of stuff I'm working on so it might be a while until work on that. Would be pretty cool though to bind food to game time so you can't eat/consume stuff for some in-game minutes/hours.
    2. DentedMods
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      Here's Simple Offence Suppression F4 made for Fo4 ^^
  5. railroadman
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    can you make a mod that makes companions not try to kill each other when they friendly fire each other with guns? or is this not possible in fo4?
    1. GELUXRUM
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      Did this plugin make companions kill eachother lmao
    2. railroadman
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      it does that in vanilla from what ive seen and settlers sometimes join the fray
    3. JohnConquest12
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      skyrim also has this problem too and nobody has been able to find a sure fix for it. Guess it's a Bethesda thing
    4. GELUXRUM
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      I can try to fix that with a general fix plugin if it's not limited to this plugin only. But I need more info:

      Do you mean companions when you have more than 1 at once? So like if you have Piper and Cait following you they can end up killing eachother?
    5. Buravo
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      When using mods like AFT or LIGA to have two or more companions accompany you, there can be instances where if one companion's attacks accidentally hit another companion, it can lead to the companions fighting among themselves.

      Yes, this is an issue that cannot occur in vanilla.

      I think railroadman wants to preventing damage from companion attacks, thereby preventing them from fighting each other.
    6. GELUXRUM
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      Should be an easy fix provided I can reproduce the original issue for testing. Should be enough to check if the 2 Actors hitting each other are active companions with the player.
    7. Manan6619
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      A (semi-?)practical means to test this may be with Minutemen Flare Gun reinforcements and a vanilla companion. When companions get hurt by a Minutemen grenade, they all start infighting.
    8. C0L0NELMUSTARD
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      If you have Dogmeat and Codsworth (with a flamer or AoE weapon) it will just be a matter of time before Codsworth damages dogmeat enough to make him constantly attack the robot. I dont know if you need a mod that increases companion capacity for the issue to occur, but I have seen it happen with Unlimited Companion Framework and LIGA of Companions. 

      ... the main fix I have had to use is shoot the angry npc to down them and then stim them back up. Problem is, this is eventually going to happen with an NPC that isnt protected. So, it would be cool if you found a solution.
  6. sashapines110
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    is it possible for companion to avoid damage each other with this or no when using any mods that increase companion limit
  7. SAdams8782
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  8. amokrun1
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    Wow I always thought they could blow each other up in vanilla. Like in F3/NV IIRC. Definitely a necessary mod, thanks!
  9. Malistroth
    Malistroth
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    Will enemies start attacking each other after being damaged?
    1. GELUXRUM
      GELUXRUM
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      Not sure, actually
    2. i3ncore
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      Would be hilarious if it could be incorporated.
    3. ByteSix
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      I stumble on enemies randomly fighting eachother despite being from the same faction/group, so yes?
    4. NeinGaming
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      I had badly placed explosive bullet turrets in rows pointed at the exit of Hangman's alley, and I think one turret in the middle must have accidentally hit a turret in the front row, because the turrets in the back row swiftly executed it.

      I can't wait until the first settler grabs a missile launcher or something, hah.
  10. Tigertank0506
    Tigertank0506
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    this mod add in midnight ride guild , downloaded
  11. Lastman3000
    Lastman3000
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    Is it possible to just have enemies only? I don't want my settlers to kill each other.
    1. GELUXRUM
      GELUXRUM
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      Yeah I can make that into an option in the future. Busy with another plugin so I'll update this later when I have time
    2. Lastman3000
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      Understood and thank you.
    3. i3ncore
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      Piper is the one killing me whenever I equip her with grenades :p
    4. achekery83
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    5. Alexiel0105
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      I threw a grenade but somehow Ivy ran infront of me as I threw it and it bounced back and killed me instead :D