Fallout 4
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El Ha

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Zorkaz

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26 comments

  1. Zorkaz
    Zorkaz
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    Sticky
    
    (Louder Waves was originally planned to be part of this project.)
    


  2. SAdams8782
    SAdams8782
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    Excellent mod, thank you for your work.  
  3. seraphael
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    I appreciate that the ambient sounds seem relatively subtle and infrequent. Far too often mods make obtrusive changes - and with sound mods there's no escaping that.

    All I want for Xmas...is an environmental storytelling feature tied to audio/visual mod. For instance connecting certain sounds to a chance of spawning appropriate creatures at a distance (with various distance variations where closer e.g. wolf howls are more likely to trigger a spawn). Same thing with the sound of wind blowing causing the rustling of trees, plants and grass (if at all possible). All the same being mindful of diverse weather conditions (birds usually don't chirp during rainy weather or thunderstorms), geographic locations and day and night cycles which I believe this mod partially is.

    The main issue many people have with mods that are meant to be immersive is that the effects oftentimes becomes counter-productive through a combination of exaggerated frequency and too easily noticeable inappropriate or "fake/empty" (no detectable real world effect).
  4. o3yahn
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    Thanks, Zorkaz! Just finished my 10th FH playthrough. This made it entirely different and much more creepy. I found myself constantly on edge. Perfect addition to the world.
  5. zlostnypopolnik
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    You know what I'm missing here? Fog in Far Harbor causes insanity, apparently causing hallucinations both audio and visual. I miss disturbing sounds here, especially in deep fog. Distant mad laughter of both a woman and a man, a whisper, an inhuman scream, etc. The player might not hear it all the time, only occasionally. Unfortunately, this is not in vanilla.
  6. cheshiremolotov
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    A scan found your mod has three MP3 files when they should be XWM or WAV.
    One is in:                 \Sound\fx\Ambience\Snips\
    Two more are in:    \Sound\fx\LushAmbienceFarHarbor\

    It also told me multiple sound files in both Halfway Rock Light House and The Wilderness - ReUP had the wrong file format, but didn't elaborate.
    1. Zorkaz
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      They are unused files
  7. ConanDrake
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    Thank you Zorkaz ! For all of your hard work and precious time :)

    On a side note:
    Do you guys know if a similar mod does exist for desert environment ? I mean sound effects like this one.
    1. zlostnypopolnik
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      Watch this video, maybe it will help you.
      https://www.youtube.com/watch?v=Rs_dbhw8vPs
    2. azebal
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      Alternatively, you can download the desert soundscape from this video.
  8. alru888
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    This is so nice! Thank you so much!)
  9. BruceTacitus
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    sorry to ask from you, but do you think you could create a mod that adds cicadas ambiance at night for the commonwealth, randomly. 

    your the best btw <3
    1. Zorkaz
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      Sure but there's only so much time.
  10. Husakron
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    I've discovered that this mod conflicts with "Reverb and Ambiance Overhaul" https://www.nexusmods.com/fallout4/mods/10189, as your mod and it edit the Far Harbor "Region". I've made a patch to see if I can get them to work together. Testing 123...

    EDIT: I have a patch that seems to work for this mod and the reverb. Mod. I created it in FO4Edit. Zorkaz, let me know if you are ok with me posting the patch. mm137 states: I have officially moved on from Nexus modding.  All of my mods are free to use, modify, patch, compile, etc. however you see fit, just credit me.  I will not be responding to messages - do whatever the hell you want, just don't ask me
    1. Zorkaz
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      Sure go ahead
  11. zlostnypopolnik
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    Thanks! With STALKER music and lighting, this adds a lot to the atmosphere. You must really like that game, I mean STALKER :)
    1. Zorkaz
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      Who doesn't like Stalker?
    2. zlostnypopolnik
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      Have you ever wondered about the anomalies in the Glowing Sea? Gas shimmer, geysers and tesla lightning effects could be used for this and of course the anomalies you have in The Wilderness - Now with four anomalies mod. There wouldn't be many of them, cleverly placed anomalies would definitely have their effect.