Not sure if its this mod but this is the ONLY mod I have installed that messes with AI and (like 40% of enemies) strangely mostly the ones sitting down do not get up to fight. They are just static stuck in their seats.
EDIT: They are still doing it without this mod. So it isnt this
I had to stop using this mod, it somehow made the game easier than vanilla. Melee weapon users would just run around me and not really do anything. Or they would run up to me, miss, then run away and just did a whole lot of nothing. It was cool seeing shotgun users try to get close to you, and there was some other things I liked about the AI, but it seems this mod falls into the same trap other AI mods do by trying to get the enemies to do too much, ending up with them doing less than normal. I still prefer vanilla AI unfortunately. The NPCs use items mod is very nice though and will probably stay as one of my staples.
Edit: I was testing melee enemies by just standing and doing nothing, so I wasn't damaging them to trigger their flee mechanic. They still run around a lot and don't do much. Probably something with the flank mechanic that makes them useless would be my guess.
Very good mod. I've been using it for a couple hours and I like it a lot for the combat experience. A problem is that it doesn't seem to work well with Shield Framework. Enemies equipped with a shield usually try to get close and bash you with it, but with Chemfluence installed they just keep running around you and always keep a distance (which isn't a bad thing though, but it would be better if attack and defense with shields are more balanced). Another thing I noticed (not sure if it's a bug or just how it is) is that occasionally, enemies with vanilla melee weapons also just keep running back and forth but never actually attack you. Enemies with ranged weapons currently function well.
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EDIT: They are still doing it without this mod. So it isnt this
hol' up let me inject myself with this here drug
Edit: I was testing melee enemies by just standing and doing nothing, so I wasn't damaging them to trigger their flee mechanic. They still run around a lot and don't do much. Probably something with the flank mechanic that makes them useless would be my guess.