Fallout 4
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Zzyxzz

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Zzyxzz

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155 comments

  1. BobGrease
    BobGrease
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    Does this mod work together with REAL.AI?
  2. AntonyDamned
    AntonyDamned
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    Good mod but conflicts with Mutant Menagerie - life finds a way. Crash on load game(. Turning off chemfluence and game loads fine again.
    1. Zzyxzz
      Zzyxzz
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      There is no conflict. Its not possible that this mod can conflict or can cause a crash. Your issue is somewhere else.
    2. Kyguy89
      Kyguy89
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      I use both with zero crashing on 20hrs of playing. He's right. You have another conflict elsewhere
  3. Kyguy89
    Kyguy89
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    Not sure if its this mod but this is the ONLY mod I have installed that messes with AI and (like 40% of enemies) strangely mostly the ones sitting down do not get up to fight. They are just static stuck in their seats. 

    EDIT: They are still doing it without this mod. So it isnt this
  4. bobby1993
    bobby1993
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    I supposed all of your mods need an update for next-gen? Thanks
  5. cardamom2
    cardamom2
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    every second counts i could die or kill the enemy at any mome-

    hol' up let me inject myself with this here drug
  6. Phlup14
    Phlup14
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    I had to stop using this mod, it somehow made the game easier than vanilla. Melee weapon users would just run around me and not really do anything. Or they would run up to me, miss, then run away and just did a whole lot of nothing. It was cool seeing shotgun users try to get close to you, and there was some other things I liked about the AI, but it seems this mod falls into the same trap other AI mods do by trying to get the enemies to do too much, ending up with them doing less than normal. I still prefer vanilla AI unfortunately. The NPCs use items mod is very nice though and will probably stay as one of my staples.

    Edit: I was testing melee enemies by just standing and doing nothing, so I wasn't damaging them to trigger their flee mechanic. They still run around a lot and don't do much. Probably something with the flank mechanic that makes them useless would be my guess.
  7. Bluecreepertntguy24
    Bluecreepertntguy24
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    Very good mod. I've been using it for a couple hours and I like it a lot for the combat experience. A problem is that it doesn't seem to work well with Shield Framework. Enemies equipped with a shield usually try to get close and bash you with it, but with Chemfluence installed they just keep running around you and always keep a distance (which isn't a bad thing though, but it would be better if attack and defense with shields are more balanced). Another thing I noticed (not sure if it's a bug or just how it is) is that occasionally, enemies with vanilla melee weapons also just keep running back and forth but never actually attack you. Enemies with ranged weapons currently function well. 
  8. ORIONOX
    ORIONOX
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    how would this interact with pack attack?
    1. xqxqxqxq
      xqxqxqxq
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      exactly my question :D
  9. Grifman
    Grifman
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    Does this have any impact on grenade spamming by the NPC's?  Thanks.
  10. abadyrizk
    abadyrizk
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    Does this mod affect Sneak? im trying to figure what mod does cuz Raiders seems to detect me instantly even if im behind them out of their FOV