If you come here with questions on the mod I expect you to have read the description page. Questions that can be answered by reading it won't get a response by me. Another resource would be using your browser's search function (CTRL+F) to search the Posts section for other comments that already cover your concern.
I currently have very little spare time, so I appreciate you doing your own research first. Also, it's always great to see users helping other users.
Hey Dank, so was messing with testing and I noticed something... I'm surprised no one has said anything thus far! when you created the various object modification records for each recipe, you forgot to update the loose mod for the synth paints! They all reference the synth black paint mod, so not only can we get loose mods for all the other paints... because they all reference the same thing it doesn't even work for black paint either! Haha.
I cherry picked the others to see if this was the case with any of the others, but I think it only occured with the synth armor paints. But you might want to double check if you ever get around to fixing this.
I love this mod! There is a bug though where creation club armor paintjobs simply won't show up for the Synth Helmet, for whatever reason, so a fix would be much appreciated, aside from that, this mod is great! X3
ESLs (plugins with the ESL file extension and the ESL flag in the plugin header) are always treated as a Master (ESM) in the engine. The engine sets that flag automatically in memory if the plugin header is missing it. So, it doesn't matter whether the plugin header has it or not.
Doesn't it matter insofar as plugins with the ESM flag matters to the limit while esls without the flag does not? Maybe I'm wrong. Anyway, if it doesn't matter, can I safely remove the flag due to ocd? ;D
As I said, ESL plugins are always considered master plugins by the engine. As soon as a plugin contains the ESL flag in the header it doesn't matter whether it has the ESM flag or not because the forms are loaded into the FE address space either way. Thus an ESL-flagged plugin never counts towards the default ESM/ESP plugin limit, no matter the other flags present.
So, yes, you can remove the ESM flag. The engine will reapply it in memory anyway.
Very nice. Thank you for the mod! I have a mod that changes the color of the shadowed leather. So, would that be the color of the shadowed paint using this or would it use the original black color shadowed?
That depends on how that other mod applies the replacement. If it changes the Material Swap form or the material file (BGSM) then the change will apply to this mod as well. If it replaces the entire Material Swap form with a new one then this mod will retain the vanilla colour.
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I currently have very little spare time, so I appreciate you doing your own research first. Also, it's always great to see users helping other users.
Have a good time and thanks for your support.
I saw no stupid vanilla holo effect in the workbench preview. How could I have this in my game?
I cherry picked the others to see if this was the case with any of the others, but I think it only occured with the synth armor paints. But you might want to double check if you ever get around to fixing this.
Anyway, if it doesn't matter, can I safely remove the flag due to ocd? ;D
So, yes, you can remove the ESM flag. The engine will reapply it in memory anyway.
Thanks again for the mod. Very col.