Fallout 4

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Alexerator - Ha_ru

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58 comments

  1. Alexerator
    Alexerator
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    No more handmade rifle animations Armalites

  2. DoritofaceTrip
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    Are there any plans to fix the pulling of an invisible charging handle in 3rd person with certain modifications? I'm not an animator, so I wouldn't know where to start fixing it myself.
  3. ProtoKaisar
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    My first point is that i love the mod! it keeps to the classic fallout aesthetic perfectly but i do have some caveats
    1. i wish there was a way to disable the scavenged carbine. its everywhere and id rather it not be so prevalent in late game
    2. I understand not making the service rifle full auto, but i would like to have a special version of one that is, as like a special mod you find in the wasteland, i NEED my full length M16 build you feel me?
  4. DracomaneBill
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    Firstly, this mod is almost perfect, exactly what I am looking for in a Service Rifle mod, but I am seeing some unexpected behaviour.  The Scavanged Carbine is Auto-only (presumably intentional?) but seems to benefit from the rileman perk?  Is that intended behaviour?
    1. Alexerator
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      I'll look into that when I get a chance
    2. DracomaneBill
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      Thanks for the quick reply, trying in a profile with virtually no mods installed (ie just widescreen and startmeup), it looks like all the automatics are affected, they all seem to be missing a keyword.  Adding the WeaponTypeAutomatic keyword seems to resolve (I've not looked at any of the uniques yet)

    3. DracomaneBill
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      Sorry, I will stop bothing you shortly, but I just checked your Chinese Assault Rifle, and it looks like the same thing is happening with those?
    4. IraMorti
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      If it's happening with multiple mods then that sounds more like a mod conflict - do you have any mods that affect/change perks?
  5. WaverWX
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    Nothing else I have uses 5.45mm ammo! What do you suggest?
  6. VolticSoul
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    Hello, I'm a big fan of your mod and would like to see it available on consoles. Would you consider adjusting the permissions for console porting? Thank you!
    1. Alexerator
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      The permissions tab lists that I allow my mods to be ported to Xbox as long as I'm credited as the original author of the mod
  7. TheTinMan2997
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    Hello thank you so much for sharing your hard work just a quick question sorry if I missed it somewhere I always had  an issue with the vanilla handmade rifle audio firing sound when a compensator is equipped on the weapon and was wondering if your guns here have their own unique custom firing sound? Thanks in advance for a reply and
    take care.
  8. darthmasterchief
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    i love the look of this mod's "homemade" parts, it really fits into the world, but i prefer the look of the Deadpool service rifle set in its "default/lore accurate" versions, i wish there was a way to combine them as I'm an idiot that knows nothing of how to mod. thank you
  9. RadicalPlunger420
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    i dont know if its because i downloaded the mod mid game but i cant find the weapons does anyone know the weapons ids?
  10. KenshiD00M
    KenshiD00M
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    Another banger from Alex. Love the mod, but is there a way we can get the Old World Marksman Carbine stock and scope for the regular one? I know it defeats the purpose of having a unique variant, I just want to have 1:1 NV Carbines in my Gun Runners kiosk
    1. Alexerator
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      Actually it's a very easy edit to the files that you can do yourself for any mod: 
      1: Using Bethesda Archive Extractor, extract the meshes from the PBW-TheServicePackRELOADED - Meshes.ba2
      2: Copy MarksmanCarbineGripUnique.nif and paste it into the same folder and rename it to MarksmanCarbineGripStandard.nif and allow it to replace the original MarksmanCarbineGripStandard.nif
      3: If you wanna go even farther into the classic look, do the same process as step 2 but for MarksmanCarbineScopeUnique.nif and MarksmanCarbineScope.nif

      Then in game the standard grip for the LL injected Marksman Carbine will be the one found on the unique Old World Marksman Carbine and since the LL injected one always spawns with it's standard furniture it'll appear just like in New Vegas, hope that was helpful!
  11. ejlookingformod
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    i love the sound addition! can we craft ammo for the guns? too hard to find 9mm in survival mode
    1. Alexerator
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      adding ammo crafting to this mod would conflict with any potential actual standalone ammo crafting mod for munitions, so I'd rather wait for a standalone one to come out