I'm seeing comments mentioning that this settlement mod is incompatible with SS2, but no real details as to what this entails.
Just saying they're incompatible could mean anything from "SS2 materials don't work at this Outpost" to "Having both mods installed crashes the game any time you approach the cell with the Outpost"
Okay, to clarify: I have set up compatibility with SS1, i have no idea how SS2 works, if it uses the same keywords as SS1. It may work, it may completely break together. CTDs shouldnt occur, as this is still merely a map modification with no custom scripts etc.
Yea, thats the plan, though I'm struggling a bit with building up and connecting interior cell to the outpost. Also trying to figure out how to make it vertibird-travel friendly.
Good evening! There might be a conflict with PRP or Sim Settlements 2 (the only mods I have installed), causing terrain issues. Here are some screenshots from inside from the inside of the small facility when the file is at the bottom of the load order. Screenshots follow:
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I tried to send sheffield to it and he straight up said no, which I didn't even know was in the voice lines.
Just saying they're incompatible could mean anything from "SS2 materials don't work at this Outpost" to "Having both mods installed crashes the game any time you approach the cell with the Outpost"
IMG 1
IMG 2
IMG 3
This bug may also occur if you've already been there before adding the mod. Might need the cell to respawn in that case.