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Outpost 1-14:
Located N-NE from Lake Quannapowitt on a hill. Can be reached by foot.

:: REQUIREMENTS::
• Vanilla Fallout.

:: FEATURES ::
•Secluded, pre-war base with bunkers serving as barracks, office, checkpoint, storage, reactor and a comm array.
•A few traps and active turrets left behind by Enclave troops.
•Helipad for vertibirds.
•Set of workshops, to feed all your gun-modding, armor-reinforcing, PA painting, chem-making, cooking addictions. All connected to workshop resources. (After checking some mods out, I feel like this has to be specified)
•No easy access on foot, meaning this settlement will not be attacked. (but you can still climb to it on foot, before fast travel is enabled)
•Buildable area inside the base, around the helipad and slightly outside the perimeter walls, if you want to RP and build-up defenses anyway.
•Comm array terminal in utility bunker (this was a comm outpost after all) with an easter egg or two.
•Internal -and functioning- power supply.
•Relatively small area, ideal for handcrafting your own military outpost instead of having to spam SS buildings around to create anything looking like a living settlement.


RECOMMENDED MODS::
I highly, HIGHLY recommend using KalibKadafi's Remnants Bunker (https://www.nexusmods.com/fallout4/mods/42323?tab=description)
as it gives you ability to build wonderful, totally-not-ripped-from-Fallout3 props and objects.
From force fields, through maps and holographic tables, to eye-cameras, working MRE stations(with correct item values so an MRE will actually feed you) and barricades with enclave comm antennas.
Not needed, but will give you an actual Enclave-feel you're looking for.

:: KNOWN ISSUES::
• None yet.

:: CREDITS::
Me, myself, and I.