About this mod
Disables NPCs' hardcoded auto weapon and Power Armor search combat AI behavior.
- Requirements
- Permissions and credits
A simple mod that disables the hardcoded AI behavior that makes NPCs search for nearby (more powerful) weapons and available Power Armors in combat.
Note: I made an F4SE plugin that inclues this mod and also comes with more features.
Currently, the mod requires F4SE.
Notes: I don't know if there's a mod that already has a similar feature but if here is, please, no need to let me know about it in comments. Install this mod while not in combat so the mod can initialize itself immediatelly. Note that the mod disables the above-mentioned combat behavior globally for all NPCs, not only for settlers.

Additional features:
Since there are already plenty of combat AI mods, I added an "activate/deactivate this mod" and a "mod conflict check" feature to this mod.
[StopQuest NoAIObjectSearch] ==> Deactivates the mod.
[StartQuest NoAIObjectSearch] ==> Reactivates the mod.
[CQF NoAIObjectSearch DefaultVariableCheck 2] ==> Checks if all the relevant variables are on their default (vanilla) values. If they're not, then most likely they're overwritten by another mod. This function makes sense only if this mod is inactive.
[CQF NoAIObjectSearch ModVariableCheck 2] ==> Checks if all the relevant variables have been successfuly patched by this mod. If they're not, then most likely they're overwritten by another mod. This function makes sense only if this mod is active.