About this mod
F4SE plugin that keeps Settlers out of containers and Power Armors in settlements. Also supports various customization options.
- Requirements
- Permissions and credits
F4SE plugin that keeps Settlers out of containers and Power Armors in settlements. Also supports various customization options.
1) Settlers can't pick up weapons in a settlement in combat.
2) Settlers can't take weapons from the Workbench in combat.
3) Settlers can't take Power Armors which have Fusion Cores in combat.
4) Ensures NPCs whose current weapon was given by the player cannot pick up weapons.
Options:
Settings can be changed in ..\Fallout 4\Data\F4SE\Plugins\ImprovedCombatAISearch.ini.
1) Skip Hostile NPCs:
- hostile NPCs (including hostile Settlers) are skipped by default so they can pick up things in settlements during combat as usual
- by disabling this option, hostile NPCs won't be able to do so
- enabled by default, disable: bSkipHostileNPCs=0
2) Skip Non-Settlers:
- non-Settler (friendly) NPCs are also skipped by the code
- enabled by default, disable: bSkipNonSettlers=0
3) Max Weapon Weight - Male:
- if set, male NPCs won't be able to pick up heavier weapons from the ground than this value
- unset by default, set fMaxWeaponWeightMale ( -1.00 means disabled ), e.g. fMaxWeaponWeightMale=20.0 to limit to 20lbs
4) Max Weapon Weight - Female:
- if set, female NPCs won't be able to pick up heavier weapons from the ground than this value
- unset by default, set fMaxWeaponWeightFemale
5) Prevent When Uses Player Given Weapon:
- enabled by default, by disabling this option NPCs may pick up items even if they have been already equipped with another weapon
- disable: bPreventWhenUsesPlayerGivenWeapon=0
6) Prevent From Workshop:
- enabled by default, by disabling this option NPCs can take out weapons from the Workshop Workbench
- disable: bPreventFromWorkshop=0
7) Prevent In Settlement:
- enabled by default, disable: bPreventInSettlement=1
Requirements:
F4SE
Address Library for F4SE Plugins