Fallout 4

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Tenhats

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tenhats

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  1. tenhats
    tenhats
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    Locked
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    Make sure this mod is near the bottom of your load order
    And always save before installing a new settlement mod.

    "I am experiencing flickering, SS2 not working, or inability to send Provisioners/Settlers"
    Solution: Load a save from before you installed this mod and move this mod lower in your load order.

    "Settler count went up but I can't find the settler"
    Solution: Sleep for an hour or fast travel back and fourth.
  2. dferstat
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    Sadly, I can't get your mod to work on my current playthrough.

    I'm running Desperadoes Overhaul, Badlands 2 and PRP 74. Whether I use the PRP version of your mod, or vanilla, I get scenery popping in and out in the Chestnut Hillock area between the main road and the reservoir.

    Without any version of your mod, the scenery behaves itself.

    I'll try it out on a different playthrough later.

    EDIT

    Yes, I did have this right down the end of my load order.
    1. tenhats
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      That’ll be a precombines conflict with desperados being the culprit. I’ll keep it in mind as something to make its own version fot.
    2. dferstat
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      That would be great. Thank you.
  3. moonracer
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    Have you thought of doing a General Atomics Galleria settlement mod? it's a great location, but the existing settlement mods are a little rough and don't include some much needed scrapping abilities.
  4. alien756
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    Unfortunately I cannot get this to work properly in my load order. I have PRP .69 installed along with Another Pine Forest - Trees only (with Cannibal Toast's PRP Patch). I'v tried both the PRP .69 and normal version of this mod loading before and after the Another Pine Forest - Trees only PRP Patch. When the PRP .69 version of this mod is before the tree patch I can scrap everything but the boulders around the entrance to vault flicker. When it loads after the trees patch the boulders are fine but I can't scrap many things - either they cannot be selected at all or they highlight for scrapping but simply don't scrap and remain visible. It's a pity really.

    Maybe this mod needs a PRP .69 patch that is compatible with the Another Pine Forest - Trees only PRP Patch?
    1. tenhats
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      Ah yeah the PRP patch for Another Pine Forest would be the cause. Does APF break precombines without the PRP patch? What happens if you structure it

      Another Pine Forest Mod.esp
      PRP.esp
      OCsV81TradeCamp.esp (PRP version)

      With no APF PRP patch, just APF on its own?
    2. alien756
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      Thank you very much for the response and, of course, the great mod.

      Disabling the APF PRP patch worked - scrapping worked and no flickering. Unfortunately I'm not sure if removing the APF PRP patch is something I should do. I really have no idea what, if anything, that will break.

      I think I'll fiddle with it a bit more when I have some time and then decide what I'll do.
    3. tenhats
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      Precombine mods tend to be safe to uninstall or swap around, so long as precombines are all they do. I might check later if AFP even breaks precombines such that it would need a patch for prp.
  5. inspectorfishy
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    Does this change anything inside the vault itself? I can't see how it could be this, but the stairs into the generator room aren't there. Could just be another marvelous bethesda glitch of course.
    1. tenhats
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      Nothing inside the vault is touched; cells, quests, or npcs.
  6. Sakaiyuki
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    Which side would supplier enter this settlement from orbland station?
    1. tenhats
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      Most likely from the dirt road.
  7. Shad0wAng3l09
    Shad0wAng3l09
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    Incompatible with the Bean town interior and 3dnp when using the PRP optimization patch from this page. If your mod is lower I get major flickering(entire buildings and misc stuff). If the linked mod is givin priority(I specifically use file 3) then there's flickering all around Vault 81
    1. tenhats
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      Ah yeah Optimization and Compatibility for 3DNPC and BTInteriors (Tales from Commonwealth - Beantown Interiors) shares a previs cluster with this location. A compatibility patch could be made, but a compatibility patch for a compatibility patch might be a bit absurd. If anyone would like to make such a patch though they have my permission.
    2. Shad0wAng3l09
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      Gonna take a crack at it, first time working with precombines so time to look at some tutorials. 
    3. tenhats
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      This is the method PRP uses and that I based mine on, if you want to go for the most optimized route.
    4. Shad0wAng3l09
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      Very much appreciated, most of my experience with modding tools is focused around Skyrim so I've never had to worry about precombines or previse. Be fun expanding my modding toolkit a bit more
    5. tenhats
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      Actually I think I might do something to help you out a bit and post a raw version of this with no precombines, that way for your patch you can just direct people to download the raw version to be used with your patch, saving significantly on total file size and ba2 usage. I’ll probably do this tomorrow.
    6. Shad0wAng3l09
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      Very much appreciate it. Mind if I make patches for your other mods if needed? Your Lake Cochituate Settlement mod also has some flickering(just some underwater rocks) as well. Ya know, if I can do this correctly lol. Might be getting ahead of myself a little
    7. tenhats
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      Yeah that's fine. What mod is causing the conflict with LakeC?
    8. Shad0wAng3l09
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      Exact same one lol. BTI and 3DNPC touch a ton of cells so probably more conflicts I'll discover as I go, both with your mods and 1 or 2 others I use. 
    9. tenhats
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      Gotcha, then yeah I can post a raw version of that too sometime tomorrow.
    10. Shad0wAng3l09
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      Appreciate it for sure
    11. tenhats
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      Alright, raw versions have been uploaded for this and Lake C, make your patch with that as the master and you should be good to go.
  8. Oberhenne
    Oberhenne
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    Hi,
    The settlement is "unlocked" and i can open the workshop mode. But when i
    place the city managers desk from SS2 to active your plan, i can't
    interact with the desk. This is the only settlement so far with this
    problem.

    Any ideas?
    1. tenhats
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      I don’t use ss2, so might be better to ask the creator of that plan, but it sounds to me like a registration issue caused by a conflict. Make sure this mod is at the bottom of your load order and load back to a save from right before you installed this so it can under go workshop registration again.
  9. spkyghzt
    spkyghzt
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    Nice!!! Thanks for this mod
  10. boxerbeast1
    boxerbeast1
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    MS Azalea is a pretty good spot too
  11. QaxeIsKaze
    QaxeIsKaze
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    Yup. I like this one too. Thank you.