Fallout 4

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Created by

Dank Rafft

Uploaded by

DankRafft

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About this mod

Apply up to five vanilla and custom legendary effects to your robot companions. Configurable via holotape/MCM.

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Featured in the Dank Suite mod collection. Check it out if you're interested in using my other fully standalone and highly compatible mods.

<<< CONTENT >>>

Standard and human companions can wear all sorts of legendary equipment that makes them way more customisable and stronger. Automatron robot companions felt lacking in that regard. This mod tries to change that.

< FEATURES >

  • New separate "Legendary" sub-section in Robot Workbench menus
  • Up to five legendary slots that allow to apply legendary effects to (configurable/toggleable)
  • The new slots are available on all base game and Automatron DLC robots
  • Each slot comes with a selection of vanilla-style and custom (incl. FO76) legendary effects, similar to what my other legendary mod LEO has to offer
  • The legendary effects' power level are reflected in their component cost and perk requirements
  • Once crafted you can detach an effect or replace it with another one, the loose mod will be stored in your inventory in case you want to reapply it later on or on another robot
  • The mod is configurable via holotape (and optional MCM), the holotape is craftable on any Chem Station


< OPTIONAL FEATURES >


  • MCM Support: it becomes available once you install F4SE and MCM
  • LAB Patcher: Complex Sorter support in form of an auto-patcher plugin that applies the new legendary slots to all robots in your load order, becomes available once you install Complex Sorter
  • Nuka World DLC Support: contains a couple of form overrides that make the new slots available on Nuka World's robots, redundant if you're using the aforementioned LAB Patcher
  • LEO Support: replace LAB's default component cost on the crafting recipes with "Legendary Microchips" from the mod Legendary Effect Overhaul

<<< COMPATIBILITY >>>

This mod's plugin comes in form of an ESL-flagged ESP file. It doesn't count towards your ESM/ESP plugin limit and can be sorted like any other ESP plugin in your load order.

LAB can only conflict with other mods that make changes to vanilla robot torso base attachments (OMOD form type). If you're using the LAB Patcher then you don't have to worry about any conflicts because it automatically makes all necessary changes to your load order.

LAB should be fully functional within the VR version of Fallout 4. I made sure that the plugin is specifically built to enable the older engine of FO4 VR to read it in its entirety.

<<< FREQUENTLY ASKED QUESTIONS >>>

None so far.

<<< RECOMMENDED MODS >>>



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