79 comments

  1. princeMozenrath
    princeMozenrath
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    In the coming days I will upload update 0.02. Problem with one ghoul. And finally, I want to ask where you can find the security armor of shelter 88?

  2. deleted228369666
    deleted228369666
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    Hello. i have only 1 question. So if i go out of the vanilla map, i can scroll from the pip boy the screen and see where my character is   and if i use the mod Conquest build new settlements, out there, do i have settlers go ? That's all. Thanks.
  3. HornetHolmes3
    HornetHolmes3
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    hey, sorry, wanna ask something, is the update ruined Mozenrath - Patch02 TBOTW Map Coordinates ? cuz vault 111 is way out of bounds in my pipboy. thanks
  4. sdu2018
    sdu2018
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    Your mod is wonderful, but I'm facing a problem.I installed Boston Photo Studio and it doesn't appear on the map.I've already been there and opened the workshop, I can easily get there by walking, I just can't use fast travel to get there.(The photos below explain this better).I thought it was a conflict with mods that change the map and the pip-boy interface, but even disabling them didn't solve it.I installed a satellite map, installed the patch and nothing resolved it.I believe it must be some configuration that I don't know how to do.As you can see in the image, the map is expanded, but my game doesn't recognize the terrain, I don't know what to do, if anyone can help, thank you very much.


    Mods that I think cause some conflict or are configured wrong.
    
    1. Gradashy
      Gradashy
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      Found any solution? Had the same problem
    2. Riddlerbyte
      Riddlerbyte
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      Same issue here anyone else dealing with it?
  5. amazingsomebody
    amazingsomebody
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    thanks
  6. Tyewynd
    Tyewynd
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    Is there a dlc-less version of this mod?
  7. Parahedronix
    Parahedronix
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    so you're telling me that i can put settlements out here?
  8. cdgfanatic
    cdgfanatic
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    Does this add to the southern parts of the Commonwealth map? I ask because I can only go about ten steps past what it was before the mod. I do have this at the end of my load order. I am mainly referring to the Glowing Sea areas, a little north of it I am able to go beyond what it was.
  9. CutieMarkFreeZone
    CutieMarkFreeZone
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    what future updates have you planned?
    and will there be quest mods or new lands mods using this mod?
    only seeing your photo studio still sadly but it'd be amazing to have new quests and new lands take advantage of this
  10. Genesis1993
    Genesis1993
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    Your plan for the future looks amazing! Please continue working on this!
    Fallout 4 offers so much empty space Beyond the Borders for amazing things to come!


    U should take a look at "Vic's Commonwealth Map Extended Project"

    https://www.nexusmods.com/fallout4/mods/41082
  11. deleted175888338
    deleted175888338
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    I don't know why, but your plugin doesn't work for me. The plugin is located almost at the very bottom of the download list. Below are only the PRP series plugins. There are no lines in my ini files that relate to the boundaries of the game map, so that's definitely not the cause either. I can’t say for sure, but it’s probably still a conflict. I use a very large collection of plugins.

    added: looked at possible conflicts using FO4Edit. I found only one red line. It turns out that for this plugin to work correctly, I need to lower it even below PRP, which I definitely won’t do, because I’m afraid of some new broken precombinations. And as I understand it, this is quite possible. =(
    ---------------------
    It was in order to understand why this plugin did not work for me, I tried to lower it below the PRP series plugins and yes, the plugin worked, the borders were disabled... but the flickering of trees immediately appeared. Although I will add that I only conducted a small test using a save game while being close to the borders. Therefore, I cannot say whether there is similar flickering in the middle of the map when using this plugin. But this is enough for me to abandon the use of this work.

    attaching screenshots: one, two, three.