It makes several vanilla furniture pieces like coffee tables and coaches, existing ones or ones build by the player, unable to be moved or stored, only scrapped.
I do not know whether it's a conflict with one or more of my other mods or if it's just that buggy and i frankly do not care at this point.
Now i need to remove it from my load order, scrap my playthrough, and spend several hours regenerating my LOD again, i'm not exactly thrilled about the whole experience right now.
This is not the first time that i had issues with player home mods from this author but, pardon my bluntness, this will be the last time.
That's definitely a you issue. I've never had that problem with this mod before. I'm not sure blaming the mod author for you not checking for conflicts is fair, at all.
I can't figure out how to turn on most of the lights? The ones above the pool table and across to next to the pond just won't turn on. I've switched on every switch I could find, and ran power adjacent to them, but nothing.
No I didn't, and I have no mods involving settlements or the specific sea area. All I used was the tgm command, but I suppose it's not the thing. I entered the bunker, activated the generator, then activated the workshop, found 0 power & water, deactivated and reactivated the generator for several times, go out then go in again, all of no use, still 0 power & water.
I downloaded the new version, I'll give it a try first.
Somehow the new version worked, I have no idea what you have altered aside from what was written in the changelog, but hey, you (mysteriously) nailed it, thanks.
Love it...and here it comes...just a couple of recommendations:
1) You might consider replacing the two normal doors between the airlock (great visuals as it drains) and the habitat with a watertight door from the Far Harbor construction set; it would look a lot more realistic.
2) If possible, it would be nice if you could teleport to and from the airlock. Swimming down/up the first time is fine but it could become a bit of a pain with longer player.
Excellent...it does make it handier to be able to fast travel in and out after the initial visit!
Now, I seem to be missing an entire corner of the airlock. ? ? ?
Did a piece go missing with the upgrade?
REINSTALLED: Everything fine. I'm loving this mod. I wanted a decent sized place for my character and one follower, isolated and with none of the hassle of a settlement. This is perfect.
Is it a full settlement or just a player home? Would love to recreate bits of Rapture down here but I don't use player homes myself, just full settlements really.
Yeah I know I read that, but the location seems very, very small, and doesn't show in the video any evidence of turning on settlement building to see the UI working. That's why I'm asking, I've downloaded a good few of things that say one thing but don't include both.
25 comments
Portable Rowboat
It makes several vanilla furniture pieces like coffee tables and coaches, existing ones or ones build by the player, unable to be moved or stored, only scrapped.
I do not know whether it's a conflict with one or more of my other mods or if it's just that buggy and i frankly do not care at this point.
Now i need to remove it from my load order, scrap my playthrough, and spend several hours regenerating my LOD again, i'm not exactly thrilled about the whole experience right now.
This is not the first time that i had issues with player home mods from this author but, pardon my bluntness, this will be the last time.
But whatever, enjoy your buggy mods.
The ones above the pool table and across to next to the pond just won't turn on. I've switched on every switch I could find, and ran power adjacent to them, but nothing.
I entered the bunker, activated the generator, then activated the workshop, found 0 power & water, deactivated and reactivated the generator for several times, go out then go in again, all of no use, still 0 power & water.
I downloaded the new version, I'll give it a try first.
Love it...and here it comes...just a couple of recommendations:
1) You might consider replacing the two normal doors between the airlock (great visuals as it drains) and the habitat with a watertight door from the Far Harbor construction set; it would look a lot more realistic.
2) If possible, it would be nice if you could teleport to and from the airlock. Swimming down/up the first time is fine but it could become a bit of a pain with longer player.
Excellent mod.
2. Should work now
Love under water idea. Thar BE Monsters!
Keep Modding!
You inspired my 12 year old!
Much Love!
Now, I seem to be missing an entire corner of the airlock. ? ? ?
Did a piece go missing with the upgrade?
REINSTALLED: Everything fine. I'm loving this mod. I wanted a decent sized place for my character and one follower, isolated and with none of the hassle of a settlement. This is perfect.