Fallout 4

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Spadey

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Spadey01

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65 comments

  1. Calliphora
    Calliphora
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    • 2 kudos
    Love the model but the sound is... uhm... weak. =/
    Well, still better than the vanilla minigun.
  2. Dreadmorg
    Dreadmorg
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    • 2 kudos
    TY!! Awesome Gat!! LOL
  3. Left4Dead1997
    Left4Dead1997
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    • 5 kudos
    Should have secret minigun hidden in game: Heavy's Strange Minigun - Endless + higher base fire rate :)
    1. Spadey01
      Spadey01
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      • 53 kudos
      Hmmmm maybe. Tho the name should be Sasha
    2. Left4Dead1997
      Left4Dead1997
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      • 5 kudos
      True
    3. Left4Dead1997
      Left4Dead1997
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      • 5 kudos
      as a joke be funny if Strong would have; Since strong be a heavy xD
    4. ElizabethOpossum
      ElizabethOpossum
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      • 0 kudos
      I think it would be funny if you added a darker recolour and named it Natasha with a high chance to cripple a target's legs! 
  4. jerrydude12
    jerrydude12
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    hello, how do i add this weapon to my inventory using console commands?
    1. Spadey01
      Spadey01
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      • 53 kudos
      I don't remember the exact ID but type in "help Vulcan 4"
      This command should find all the ID's that have "vulcan" in the name. Find the ID with the (WEAP) prefix and that's the one you're looking for
    2. jerrydude12
      jerrydude12
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      thank you very much Spadey01. God bless you, my friend!
    3. jerrydude12
      jerrydude12
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      Thanks for the mod Spadey01. I endorsed it. I want to ask, how do I edit recoil to 0? I want no recoil in my gun and want it to be totally stable. Should I edit the 'rumble'? 
    4. Spadey01
      Spadey01
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      • 53 kudos
      Rumble edits console properties like how much the controller shakes when firing, so leave that alone as it isn't what you're looking for.
      I can't remember which setting exactly it was but I do know that each barrel has a custom recoil multiplier. If you open up each barrel and edit the max and min recoil to 0, I think that should do the trick. If that doesn't work, you're probably not too far from figuring it out yourself
  5. shayanshahbazi
    shayanshahbazi
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    • 0 kudos
    Hello, how can I transfer the gun to my bag?
    1. Spadey01
      Spadey01
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      • 53 kudos
      What do you mean? The form ID, a mod or something else?
    2. shayanshahbazi
      shayanshahbazi
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      I just started mod, so I don't know much. Is there a reference that can explain the prerequisites so that I don't get confused about small things?   id mod 
    3. Spadey01
      Spadey01
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      • 53 kudos
      Yea you don't need anything special to have the mod work. It's a completely standalone weapon with no requirements or any gimmicks.
      It spaws on some heavier enemies at level 30, it also starts appearing on vendors at level 24.
      It's integrated into the game as if it was a vanilla weapon.
      Also make sure to have the latest version of the mod and a load order that allows it to spawn normally
  6. lvhoang
    lvhoang
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    • 3 kudos
    I love the Minigun done with handmade part!

    I have a question though: shouldn't it shoot 20mm ammo instead of 5.56?
    1. Spadey01
      Spadey01
      • supporter
      • 53 kudos
      Nah man it's meant to be used as an alternative ammo for the 5mm. I also wanted to do something differenet rather than just give it 50. Cal ammo.
      Not to mention 20mm isn't even in the vanilla game so I was already limited.
    2. amd64gamer
      amd64gamer
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      • 34 kudos
      Zodicab's Munitions and MAA Patches supposedly had a 20mm patch for this. But the only one I could find was for another Vulcan Cannon mod that does not have the same .esp name as this mod.
    3. KamichamaKevin
      KamichamaKevin
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      20MM, even for a fantasy game like Fallout, this would be Pretty overkill anyway.

      1: pretty illogical because this gun must weight around 40KG which no real human could carry at all (except maybe on power armor). Vanilla minigun alread looking like it must weight about 15-20KG.

      2: it would be totally overkill. The dmg must be around 150-200 or alike, mixed with this high rate of fire, even Liberty Prime would be down within 3 seconds. ( if you won't go such a terrible bad balance route like Bethesda, making some weapons totally OP and some like a ridicolous joke)
      Ö.Ö
    4. Spadey01
      Spadey01
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      • 53 kudos
      I think it could fit. To counter your points:

      1. 40 kg in the context of fallout 4 is negligible. It translates to around 88 ingame weight units which means it could still be used for builds that specialize in strength, power armor or carry weight. Tho I will say the vanilla minigun weights about 12,4 kilos or 27,4 units. The 20mm minigun could as well just weight just double that at 25 kg and still retain that fallout 4 logic.
      I should also mention that base weight units in fallout games tend to be in pounds or lbs. Tho I still do like to use lbs to kg mods.

      2. Weapons that are automatic tend to have a lower per shot damage compared to semi auto or bolt action (probably the reason why the vanilla minigun is so underpowered). I'd suggest a damage value of 65-125 to be more appropriate. The fire rate doesn't even need to be that high to offset the immense dps (still high tho since it is still a minigun). Along with the extreme weight, 20mm generally not being that common, being very clunky to carry around (and in survival limited amount of bullets you can carry) I'd say it's fairly balanced for endgame. 

      I'm making these points because I am making some crazy weapons (like a shoulder mounted AA machine gun or a triple minigun) and a 20mm minigun is one of them. I just generally love heavy weapons and feel like there isn't enough heavy love in the world :)

      Also Heavy's minigun (the weapon this mod is semi based off of) weights 150 kilograms or 330 ingame units. Not that it's important information, I just wanted to mention it.
  7. KamichamaKevin
    KamichamaKevin
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    • 0 kudos
    Always like new and better Minigun mods.
    Just a showcase video would have been nice so you can how much dmg, attachements and else (maybe showing damage modifier which I personally don't like at all)  to see if it's a mod which I or anyone else want to use or if it doesn't fit.

    Just the sound... It's the same sound as the vanilla sub machine guns are using. It sounds like a joke xD
  8. 14044
    14044
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    • 0 kudos
    very nice man,thank you
  9. PSS1
    PSS1
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    • 3 kudos
    Nice gun, can practically find it everywhere on dead people on at level 9 instead of 10 so I'm assuming there's a possible typo where it starts spawning at level 1 instead of 10. I gotten two in Wicked Shipping Fleet Lockup as an example and then three more on a random encounter. They are really heavy, but considering just how relatively close I was to Drumin Diner and Trashcan Carla, it was a easy investment of +500 caps per gun to buy all the scrap, food and cheap ammo that they carried.
    1. Spadey01
      Spadey01
      • supporter
      • 53 kudos
      It appears I will have to revise the spawn lists and make another update. The weapon was supposed to spawn at lvl 10 or so but I may have done something wrong.
  10. 4estGimp
    4estGimp
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    • 611 kudos
    It has no .pex file for injection.  That's going to leave some users stranded.
    (I've been guilty of this too)
    1. Spadey01
      Spadey01
      • supporter
      • 53 kudos
      I'll fix it as soon as I can along with a few other fixes

      Update: .pex file is now included with the latest update