Fallout 4
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Shaddawen

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Shaddawen

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85 comments

  1. HonorableAssassins
    HonorableAssassins
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    chances at a companion-only version? Prefer real.ai but would love for companions to be more individual
    1. Shaddawen
      Shaddawen
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      In the future, yes.
  2. synaster77
    synaster77
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    How does this compare to Tumblesteen's REAL.AI mod? Are they compatible and complimentary with one another?
    1. Shaddawen
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      They are probably compatible, if you want to know what each one does, just read the description of both mods.
  3. XavierJamesIce
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    Can we please make it so enemies can't just block like this is Yakuza 3? It makes using any melee weapon impossible against melee fighters because they just block and do nothing else.
    1. Shaddawen
      Shaddawen
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      I didn't understand.
    2. XavierJamesIce
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      Melee combatants will freaking block constantly, and leave no option for attacking them save for using incendiary/wounding weapons to bleed them out.

      It's like they are just standing there and will spam block you.
    3. Aldjeron
      Aldjeron
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      Wont a power strike break their block? or am I missing something?
    4. GuardianMF
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      You could give Blocking Overhaul a try
  4. DickyDee
    DickyDee
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    How would this affect mods that change vanilla enemies such as FGEP or mods that affect the accuracy of enemies such as this:

    https://www.nexusmods.com/fallout4/mods/58451

    I assume something like Mutant Menagerie isn't touched at all by this mod?
    1. Shaddawen
      Shaddawen
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      Incompatible.
  5. Anakin1773
    Anakin1773
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    Can I use this alongside Advanced AI Tweaks? (Is this mod superior, similar, or inferior?) Apologies in advance if this is a stupid question.

    Mod link: https://www.nexusmods.com/fallout4/mods/27763?tab=description
    1. Shaddawen
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      I can't say which of the two is superior or inferior, as both have similar mods, but maybe I can say that my mod doesn't exactly focus on realism, it focuses on an AI behavior that matches your personality and race, the other mod focuses on an AI behavior that seeks to be more realistic in some aspects. I think they are not compatible.
    2. Anakin1773
      Anakin1773
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      Ok then, thank you for the response.
  6. Qrsr
    Qrsr
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    Absolute improvement over vanilla and makes a heck of mods obsolete by your logic. Great.
    1. Shaddawen
      Shaddawen
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      Enjoy, my friend.
  7. lefttounge
    lefttounge
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    Does your mod have any incompatibilities with any mods?
    1. Shaddawen
      Shaddawen
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      It is probably incompatible with some mod that modifies the AI and its accuracy.
    2. Achernahr
      Achernahr
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      i assume it will not play nice with PANPC
    3. PlayerInfinite
      PlayerInfinite
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      PANPC uses F4SE and other under the hood scripting to achieve its effects. This mod appears to modify combat styles, which will not conflict at all. NPCs will just behave differently based on the new values.

      Unrelated: I'm down to try this out when I come back in Fallout 4 in a month or so. Only thing is, I don't think the Super Mutant adjustments to utilize cover will work that consistently because they are scripted to berserk most of the time. Which is of course why they act like idiots. I read the vanilla script, From SuperMutantBerserkerScript the important parts to look at are:
      Spoiler:  
      Show

      CombatStyle Property csSMBerserker Auto Const
      {Combat style to put actor in when min health percent is reached.}
      float property minHealthPercent = 0.75 Auto Const
      {Heath percentage for switching combat styles.}
      float property ChanceToBerserk = 0.5 Auto Const
      {Chance to go berserk at min health.}

      and

      ;Change combat style to berserk attack
      SetCombatSTyle(csSMBerserker)
      ;self.EvaluatePackage()


      So, supposedly if you set up csSMBerserker to be more defensive, and / or a duplicate of the original behavior you are looking for. Perhaps you'll get the intended effect all the time. 
    4. lefttounge
      lefttounge
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      Should I use both together, or not? 
      I hear its not, but it kinda is
    5. PlayerInfinite
      PlayerInfinite
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      Use them both, vanilla combat styles are generally too passive. And you can always make your own tweaks in Fo4 edit or use PANPC's accuracy slider for farther fine tuning. Bozart sold me on switching over to this one. 
    6. lefttounge
      lefttounge
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      That sounds groovy
      I'll give this a go
    7. Achernahr
      Achernahr
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      alright cool thx for the explanation. it also dawned on me there are few ai related combat mods out there but what I could think of/ using now are "arbitration" and "AI edit and complex sorter NPC scaling" ,and this will definitely incompatible with this mod. 
    8. JBianculli
      JBianculli
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      My understanding of PANPC is that it will override whatever combat settings are there. He also does a lot more than what can be done with a non-scripted mod. You can read in the mod details over on his Discord. 

      I'm interested in trying this out to avoid the script load, even if it's not as nuanced as PANPC, it could be worth it. Curious as what people think of the difference. 

      On a side note. Raider accuracy is quite a bit higher than vanilla so if you play with a lot of damage coming your way you're gonna get pelted hard.  
    9. lefttounge
      lefttounge
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      I dont do discords.
      That sadly might be a deal breaker, as I really dont want raiders just sniping me out at every gunfight.
      I wish there was a version that didnt touch raider accuracy
    10. JBianculli
      JBianculli
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      Easy to change in Xedit. It's like two values. I can do it for you! Haha. I'm not sure how accurate they will be with this mod but I now it is a bit higher than Vanilla. I'm not sure what those numbers look like in-game, you know? 
    11. lefttounge
      lefttounge
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      It would be super awesome if you could do it for me, and greatly appreciated bud
      I'm all thumbs
  8. PeterXuFallout
    PeterXuFallout
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    Hi, first of all just want to say thank you for your work.
    A small question, I am using Fallout Commander ( FCOM ) , will this AI mod affects the soldiers I create with the FCOM mod ?
    1. Shaddawen
      Shaddawen
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      As long as they use the default Combat Style, yes.
  9. Fushigirsu77
    Fushigirsu77
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    I know this probably doesn't work with PANPC, but would it work with arbitration? I switched from PANPC to arbitration a while back to ease up on the script load, tho recently I upgraded my pc so it might not matter as much now, but I thought I'd ask anyway. I figure they also do similar things probably
    1. Shaddawen
      Shaddawen
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      It is very likely that they are not compatible.
    2. Fushigirsu77
      Fushigirsu77
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      thanks, I have more options I need to weigh then lol
  10. avel6216
    avel6216
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    This looks great so far! I'd love to see what you do with companion AI in the future!