I installed this a few days ago and it fixed the issue I was having, unfortunatly it seems to have promptly stopped working for some reason. no one will use any beds in any settlement apart from a few in prebuilt buildings. I tried disabling and enabling the auto search, aswell as disabling/enabling the quest. I saved and quit to the main menu between the quest enable/disable. none of them seemed to do anything.
the only mod I have added since is a sheltered beds mod, which was less than 30 minutes later and an encounter zones one. neither effect anything in you mod according to xedit. The original bug I got was no beds were been auto assinged/sheltered except a few in prebuilt buildings. and it didn't seem to be all prebuilt buildings either. i've used mostly the same bed from uso for everything.
Sorry for the late reply. I'll see what I can do for Snap Beds. I'm not sure whether the current design allows adding support for couples but I'll look into that as well.
If they could just keep their original assignments and only look for a bed if not assigned that would solve the issue :). If they can't get to the bed I don't care that they stand around, I just don't want them picking a new one :D.
Tip for those, who cannot get named settlement's orginal npcs to use bed you choose.
If you are using settlement "overhaul" mods with locations like Abernathy Farm, Oberland, County Crossing etc etc. These mods are often made, moving vanilla assets deep underground (-10k to -20k below ground in many mods). Authors using this method instead removing the items, but forgetting very important step in the process.
They do not remove beds link to the workshop workbench, as well beds ownership with specific npc. For example Abernathy Farm has 3 settler npcs, all linked to their own workshop beds.
If these links are not removed in CK or FO4Edit, they keep messing those npc's behavior.
I hope this helps those with issues, to understand what and why is happening.
It'd be better if the beds were assignable. I was hoping to put couples together but this proved impossible as everyone just slept in the nearest beds.
if you turn off the autobed search function of this mod and just leave the other function on (new sleep travel package) then that should fix your problem. They only ever go to sleep in their assigned beds now and they immediately path to it right at 12 am (default sleeping schedule). I have player beds from Snap n build - real estate addons and my settlers don't use it and i have this mod lower in my load order.
Sleep AI Fixes - KCore S. Patch - Replacer - ESP I'm getting the warning in MO2 that this has dependencies on the ESL (not esp) version? I'm not sure how to fix that.
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the only mod I have added since is a sheltered beds mod, which was less than 30 minutes later and an encounter zones one. neither effect anything in you mod according to xedit. The original bug I got was no beds were been auto assinged/sheltered except a few in prebuilt buildings. and it didn't seem to be all prebuilt buildings either. i've used mostly the same bed from uso for everything.
https://www.nexusmods.com/fallout4/mods/20697
Also are you able to prioritise assigned beds? I can't get couples to stay together.
If they could just keep their original assignments and only look for a bed if not assigned that would solve the issue :). If they can't get to the bed I don't care that they stand around, I just don't want them picking a new one :D.
Does it matter where (loc) you type that in console, or is it global command?
If you are using settlement "overhaul" mods with locations like Abernathy Farm, Oberland, County Crossing etc etc.
These mods are often made, moving vanilla assets deep underground (-10k to -20k below ground in many mods). Authors using this method instead removing the items, but forgetting very important step in the process.
They do not remove beds link to the workshop workbench, as well beds ownership with specific npc.
For example Abernathy Farm has 3 settler npcs, all linked to their own workshop beds.
If these links are not removed in CK or FO4Edit, they keep messing those npc's behavior.
I hope this helps those with issues, to understand what and why is happening.
I have settlers sleeping in my bed, and Im trying to find culprit.
I will test this
https://www.nexusmods.com/fallout4/mods/20697
Would be nice if there could be some info on how to install this.
Perhaps it is and I am blind?
I'm getting the warning in MO2 that this has dependencies on the ESL (not esp) version? I'm not sure how to fix that.