Human enemies, mutated creatures, robotic machines, and other experimental enemies, formerly exclusive to DLC regions, now roam freely in the Commonwealth. Enemy spawns are executed with leveled lists.
Requirements
DLC requirements
DLC name
Automatron
Far Harbor
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 1.2
Pack raiders, disciples, operators, trappers, and rust devils are allied or neutral.
Fixed various issues with angler variant encounters not working as intended.
Rust devils and legendary rust devils have the chance to occupy raider territories.
Version 1.1
Explosive legendary rad-rats replaced with poisonous legendary rad-rats.
Anglers and their variants have the chance to occupy or attack mirelurk territories.
Fog crawlers and their variants have the chance to occupy or attack mirelurk territories.
Version 1.0
Far Harbor enemies can be encountered in the Commonwealth.
Nuka World enemies can be encountered in the Commonwealth.
Automatron enemies can be encountered in the Commonwealth.
Bloodworms and their variants have the chance to occupy or attack radscorpion territories.
Trappers and their unique members have the chance to occupy or attack raider territories.
Ant swarms and their variants have the chance to occupy or attack bloodbug territories.
Ant swarms and their variants have the chance to occupy or attack bloatfly territories.
Rad-rats and their variants have the chance to occupy or attack mole rat territories.
Pack mole rats travel with other mole rat variants.
Bloodrage mirelurks and their variants travel with other mirelurk variants.
Nukalurks and their variants have the chance to occupy or attack mirelurk territories.
Gulpers and their variants have the chance to occupy or attack mirelurk territories.
Hermit crabs and their variants have the chance to occupy or attack mirelurk territories.
Gatorclaws and their variants have the chance to occupy or attack mirelurk territories.
Legendary mirelurk queens travel with other mirelurk variants.
High-level enemies like nukalurk kings, nukalurk queens, mirelurk kings, mirelurk queens, and gatorclaws often occupy the same locations.
Nukalurks and their variants have the chance to occupy indoor locations.
Hunting dogs and pack wolves have the chance to occupy or attack vicious mongrel territories.
Wolves and their variants have the chance to occupy or attack vicious mongrel territories.
Quantum deathclaws travel with other deathclaw variants.
Fog ghouls and painted ghouls travel with other feral ghoul variants.
Ant swarms and their variants have the chance to occupy or attack stingwing territories.
Radstag variants from expansion locations travel with other radstags.
Yao guai variants from expansion locations travel with other yao guai.
Protectron variants from expansion locations travel with other protectrons.
Assaultron variants from expansion locations travel with other assaultrons.
Sentry bot variants from expansion locations travel with other sentry bot.
Mister gutsy variants from expansion locations travel with other mister gutsies.
Mister handy variants from expansion locations travel with other mister handies.
Cave crickets and their variants have the chance to occupy or attack radroach territories.
Ants and their variants have the chance to occupy or attack radroach territories.
Radstag doe variants from expansion locations travel with other radstag does.
Legendary rad-rats have the chance to occupy or attack high-level molerat territories.
Nukalurk kings have a high chance to travel with other mirelurk kings.
Pack raiders and their unique members have the chance to occupy raider territories.
Disciples and their unique members have the chance to occupy raider territories.
Operators and their unique members have the chance to occupy raider territories.
DETAILS
I genuinely couldn't find a mod that simply adds DLC enemies into the Commonwealth, so I made this mod (after the release of this mod, I later discovered mods like Crazy Safari and DLC Creatures in the Commonwealth). I don't like the idea of hand-placed enemy spawns or changes to enemies' stats, and felt it made more sense to just have an option for players that want to see different types of enemies without worrying about anything complex (as this just adds DLC enemies into vanilla spawn lists).
This mod is of course intended for those who have completed all the quests or simply want to fight the DLC enemies right away and are not worried about lore or balance.
FEATURES
Enemies formerly exclusive to the habitats and territories of regions like Nuka World and The Island, as well as buildings and interiors associated with the Mechanist, now roam the Commonwealth. Each expansion enemy type has been added to the appropriate base-game enemy equivalent spawn list. Different versions of this mod are available featuring different enemy gameplay including Human, No Humans, Robot, Animal, and more. New human enemy encounters include pack raiders, disciples, operators, trappers, and rust devils. New encounters featuring exclusive non-native creatures (in addition to DLC variants of native Commonwealth creatures). More enemy robot encounters associated with the Mechanist. Hermit crabs have the chance to be disguised as vans (Expanded Hermit Crab Encounters).
INSTALLATION
Install any required files. Choose your preferred files to install. For manual installation, extract the file to your game’s data folder. For a mod manager installation, install the file with your preferred mod manager.
KNOWN ISSUES
Issues with invincible insect enemies is being tested and worked on. Legendary rad-rats are known to be explosive on death, to change this gameplay use the provided file in the file section (Non-Explosive Legendary Rad-Rats). Issues with Whitechapel Charlie hostility will be fixed in the next update. Any invincible enemies are not intended and considered bugs that should be reported.
COMPATIBILITY
This mod only makes changes to enemy creature and enemy character spawn lists. No manually placed spawns have been added. The mods Crazy Safari and NPCs Travel are considered partially compatible as using these mods with Expanded Commonwealth Enemy Encounters will result in decreased enemy spawn variety (this also applies to any additional mods that modify enemy spawn lists).
PLANNED FEATURES
All enemy encounters will scale with the player's current level in the next update. In a future update, all vanilla and DLC enemies in the game will have a chance to be encountered in every region (Nuka-World enemies on The Island, Far Harbor enemies in Nuka-World). More versions only including specific DLC enemy encounters is planned such as Far Harbor Commonwealth Encounters and Nuka-World Commonwealth Encounters. Encounters of raiders formerly affiliated with Sinner leave Nuka-World, after the associated quest has been completed. Hostile, enemy ghostly creature gulper variants planned.