40 comments

  1. mojavesuave
    mojavesuave
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    Apologies to the recent comments about bugs and requests. I see your comments but have not played Fallout 4 in a long time. I have a lot of requests and updates for other Fallout games at the moment but will eventually come back and fix this mod up. Thanks for your patience and anyone is always welcomed to update them yourself or release fixed versions using FO4Edit or the Creation Kit.
  2. sayjiiq
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    really good mod but some robot npcs became hostile like whitechapel charlie in the silver shroud quest to find kendra.
  3. Barrrbarrrosssa
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    Thank you for this mod. Very colorful encounters indeed.

    Some Raiders shoot each other now then and others just ignore you.
    I found these suprisingly immersive.
    Why would be every raider couragous like some holy guards?

    Charly was glitched and run amog in third rail but this was fixed with a small Fo4edit like the others mentioned.

    That one is weird.
    Raiders called Radroaches are naked when recycled they spawn as trapper or raider but always naked.
  4. howiebabey
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    can you make an add all esl version please 
  5. Davetci6167
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    added creatures and enemies killing each other
  6. chinchin23
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    This mod replaced Whitechapel Charlie with a different Handy variant and it appears to break him, making him hostile, impossible to talk to and causing a neverending shootout in the third rail.
    1. mojavesuave
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      I appreciate the comment, I've been trying to solve that bug for a while now. I'll update the description mentioning the issue with Whitechapel Charlie. The next version of this mod will include a fix for this issue.
    2. Babyboomer59
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      I fixed it by going into FO4edit and removing LCharmrhandy_standard reference from the plugin and solved the problem. No need to remove the mod/plugin. Don't remove the MR Gutsy reference only the MR Handy. 
  7. nunyahbiznes
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    Non-hostile, naked Trappers and Rust Devils have been spawning into my game. Random Encounter Framework, Improved Factions and Faction Distribution Framework are also installed, so there's a conflict somewhere in there causing them to spawn in the tidy whities.

    It's a non-issue, just providing a heads-up that it is solved by selecting the No Humans version.

    Are the Hermit Crabs included in the No Humans file, or does it need to be installed separately?
    1. mojavesuave
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      I'll eventually update the description mentioning those incompatibilities and the naked npc bugs. Thanks for leaving a comment.

      And the hermit crabs are a separate file, as that file was uploaded later on (but I could be wrong as I haven't modded Fallout 4 in a while. They might be in the other version too).
  8. nunyahbiznes
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    The one thing I miss by not installing Mutant Menagerie is the hermit crab spawns. Thanks for providing a lightweight solution to that problem!
  9. ldfxf
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    This is an underrated mod. I truly admire your work.
  10. devin23
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    Really interesting mod!
    1. mojavesuave
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      Thanks for checking out the mod!
  11. Wolfrank835
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    Will there be a patch to remove the blood rage mirelurk, I'm in survival and I'm barely level 15 and these enemies appear too much, defeating me in one hit
    1. mojavesuave
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      Yes, I do apologize for the annoyance. I've been running from those things myself. I'm still learning how leveled creature lists work but once I figure them out, I will try to fix the many balance issues this mod still has.