This mod fixes bugs and CTDs in the Northern Springs mod by Jshrapnelc. It also rebalances many items to match Fallout 4's balance and adds some new content. New textures were also added. Available in 1K and 2K resolution.
OPTIONAL but HIGHLY RECOMMENDED.; without this file the worldspace will have more bugs
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
If you want to use my textures in your own mod, you can do so, but put me in the credits of your mod.
File credits
Jshrapnelc for the original Northern Springs mod.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.11
Textures - Downscaled specularmaps to 1K resolution, same visuals, lower filesize.
Quests - Hellion Radio: Restored radio signal so Hellion Radio shows up as radio station again.
Items - Added 'NS' to the book names so it's easier to tell which books come from Northern Springs.
Items - Weight and value of the ammo types added by NS have been adjusted to match Fallout 4's gaussrifle ammo.
Items - Wolf Chops: Removing subjective changes, rebalanced to be closer to Fallout 4.
NPCs - Removed all dialogue of Sniper Steve, changed voicetype to regular male ghoul.
NPCs - Reverted subjective/accidental changes.
NPCs - Fixed a typo: 'Orachardfield settler' -> 'Orchardfield settler.'
Weather - Climate: Reverted subjective changes, added small chance for clear weather once in a while.
Weapons - Added keyword to Prototype G rifle so it cannot be sold to vendors (The quest gun).
Weapons - Fixed a mismatched mod attachment of the Prototype G2, now uses correct mod attachment.
Weapons - Reverted a subjective change to Shaw's railway rifle. Kept the damage values to match FO4's gun balance.
ELFX - Removed the crash fix. Please download my ELFX crash fix mod if you use ELFX.
Version 1.1
Weapons - Rebalance of the Blood Katana to better match FO4's gun balance.
Item - Changed recipe and created object count for Prototype G ammo.
Workshop - Added 5 more paintings that can be crafted.
Worldspace - Fixed visual bugs/oddities all over Northern Springs.
ELFX - Reverted the deletion of a base game object done by the ELFX esp.
CTD - Fix for a CTD caused in FO4VR by the Sanatogan Wall material file.
Version 1.0
Issues in Northern Springs that were fixed in my mod:
CTD - Pipboy map CTD
CTD - Deleted navmeshes were undeleted.
Quest - Find Quinton quest was changed to complete after finding him.
Quest - Road to Northern Springs quest was changed to complete after you finish 'De-Reconstruction.'
Quest - 'What's your decision' dialogue of Quinton that led to being stuck was edited so it no longer triggers.
Quest - Initial quest related to finding Pete Cooper was fixed, is more reliable now.
Quest - Jared Fitch's faction alliance was changed, so players who are hostile towards the BOS wont be attacked by him.
Quest - Entering Vault 132 quest received additional information so it's more clear what to do.
Quest - Quest conditions and information related to the Synth overseer in Vault 132 have been edited.
Quest - Door leading to Sanatogan Mayor Goodman's bedroom now remains locked.
Quest - Shake hands with beef quest received additional information so it's more clear what to do.
Quest - 'Coming of the three sons' quest was disabled, as it's unfinished content.
Quest - 'New home for Kevin Larson' quest was fixed, now plays out correctly.
Quest - 'Dead prostitute' received additional information so it's more clear what to do.
Quest - 'Final Fights' quest was edited to complete correctly.
Quest - The Cagefight quest was edited to prevent the player from being stuck, now completes correctly.
Quest - 'Working for Pete Cooper' received additional info.
Dialogue - Dialogue scene bug (Locked out of dialogue permanently) was fixed.
Dialogue - 'We should visit Pete...' dialogue frequency changed.
Dialogue - Dialogue for Sanatogan residents etc. was edited to have a cooldown.
Dialogue - Gave Kassandra (Orchardfield NPC) dialogue files.
Dialogue - Gave Scott Flynn (Orchardfield NPC) dialogue files.
Dialogue - Gave Helen (Helen's Farm NPC) dialogue files.
Dialogue - Edited some dialogue of Quinton.
Dialogue - Edited conditions of Nicholas' companion dialogue.
Dialogue - Edited dialogue of Erix Paxson.
Workshop/Settlement - Edited Sanatogan playerhome, fixing visual bugs etc.
Workshop/Settlement - Edited Weskan farm, fixing visual bugs and oddities.
Workshop/Settlement - Gave a glow up to the Orchardfield playerhome.
Workshop/Settlement - Added some additional things to build in workshop mode.
Workshop/Settlement - Made many static items scrappable.
Workshop/Settlement - Added additional paintings that can be built in workshop mode.
Environment - Fixed visual bugs/oddities at Razorback Raiders.
Environment - Fixed visual bugs/oddities at Trench of solitude.
Environment - Some gaps in the world that lead to falling into the void endlessly were fixed.
Environment - Raiders in the Beef's den got stuck in the water, fixed.
Environment - Sanatogan walls weren't casting shadows, fixed in the material file.
Environment - Water inside the Hardware store basement was too short, fixed.
Environment - Fixed visual bugs/oddities in Diamond City security office.
Environment - Fixed visual bugs/oddities in Super Duper Mart fightclub.
Environment - Fixed visual bugs/oddities at Orchardfield playerhome.
Environment - Fixed visual bugs/oddities at Relentless Raiders.
Environment - Fixed visual bugs/oddities at Wolfendale.
Environment - Fixed visual bugs/oddities at Pout Pond.
Loading screen - Added new helpful loading screens.
Loading screen - Typos/Grammar fixed on existing loading screens.
Map - Ceshire Pond Marker was moved to spawn the player outside of the highly irradiated water.
Map - Map marker for the Cavern of broken faith was moved to fix instant death upon fast travel there.
Map - Added a map marker for the Orchardfield player home.
NPC - Mismatched companion affinity messages for Quinton were fixed.
NPC - Many NPCs that were related to quests are now set to protected/essential.
NPC - Sanatogan/Vault 132/Orchardfield faction no longer set to hostile towards anyone not in player faction or their faction. Only works on a new playthrough.
Item - Toy models that can be collected had scrap components and could be lost. Changed to be unscrappable.
Item - Placed quest items from FO4's mainquest were removed.
Item - Hot rodder magazine spawn was changed in Jonsmod.esm. This change was reverted.
Item - Volley rifle attributes were changed to fix potential CTDs.
Item - When completing Quinton's initial quest, a recipe for a new flamethrower attachment is added.
Item - One of the guitars faces the wrong way on the DLC weapon displays, now fixed by mirroring the mesh.
Item - After completing Northern Springs' mainquest a recipe is unlocked that lets you craft your own Prototype G rifle.
Item - Mirelurk Harvester loot was changed to better match FO4's Mirelurk inventory.
Item - Fixed the vendor inventory of Terra the flower merchant, added Sanatogan mushrooms to her trader inventory.
Item - Trader inventory of Vault 132 Trader Renee was rebalanced to better match FO4's vendor inventories.
Sound - Volume of some Radio soundtracks was reduced to better match Fallout 4's radio soundtracks.
Sound - Unfinished soundtrack was removed
Sound - Volume of the Wolf howling sfx in NS was reduced.
Sound - Northern Springs radios have increased distance, can be listened to all over the Commonwealth.
Terminal/Note - Typos/Grammar fixed in Super Duper Mart fightclub terminal entries.
Terminal/Note - Typos/Grammar fixed in George's Terminal entries.
Terminal/Note - New notes have been added that add more info on how to start some side quests.
Textures - Distorted female body texture was fixed, see optional file.
Textures - Retextured the wood-assets.
Textures - Fixed wetness on Ice-wolf texture set.
Textures - Edited Pipboy map texture of Northern Springs to be readable.
Donations
No donations accepted
What is this mod? This mod fixes CTDs and bugs in the very cool Northern Springs mod made by Jshrapnelc.
BUGFIXES: - Deleted navmeshes were restored (These were likely deleted by accident) - Wrong texture size was corrected to prevent potential CTDs - A certain weapon that was causing potential CTDs was corrected - The infamous dialogue-lockout bug was fixed in all instances I could find - Corrected many other issues with some of the dialogue scenes (Find Pete Cooper in Diamond City, etc). - Many (MANY) terrain texture issues were corrected, but not all (because Northern Springs is very large) - Many (MANY) typos and wrong grammar in the terminals, notes and dialogue were corrected - (Under optional files) The mismatched female body texture was corrected by providing the Vanilla female body textures as loose files
CHANGES/REBALANCES: - The Damage output of some weapons was changed to be closer to Fallout 4's weapon balance - The value of many items in Northern Springs was changed to be closer to Fallout 4's economy - Some food items were rebalanced to be closer to Fallout 4's food items - Many pieces of dialogue received a cooldown of 4-8 hrs (In a livestream Jshraps said that he wanted Northern Springs to feel like a Fallout 4 DLC, these changes try to make NS closer to vanilla)
NEW CONTENT - Terra, the flower merchant outside of Sanatogan received voiced dialogue, she is now a proper trader that sells flowers and the mushrooms - Kassandra Jones and Scott Flynn, residents of Orchardfield received some voiced dialogue - Helen, the ghoul woman at Helen's Farm received some voiced dialogue - Drunk Terry, the farting drunk guy in Orchardfield received some new dialogue - A new reward was added to finishing the mainquest in Northern Springs: The Prototype G2 rifle - New crafting recipes were added - New Loading Screens were added
FEATURES FROM VERSION 1.2: - Sanatogan Inn services will be available again - Settlement attack markers in all Northern Springs settlements - Many more dialogue scene fixes - Many more corrections to visual bugs and oddities
BUGS/ISSUES CURRENTLY UNDER INVESTIGATION: - Radio stations going silent (see more under Known issues) - Sidequests not working - Some minor issues here and there, as well as many visual bugs and oddities
IN SHORT: Many critical issues in the original mod have been fixed with this patch. If you want to have a less buggy experience in Northern Springs, my mod is essential.
--- FAQ: Q: Which files do I need to install? A: From the Northern Springs page, install the most recent file. It's either 1st of February 2019 or 31st of January 2019. The first file you see when you open the file tab on the modpage. As for this bugfix mod, pick the most recent file to make sure you're up to date on all fixes. Only download from Nexusmods, it's the only official source for my mod.
Q: What is Dema Baala/Vault Z/Cavern of broken Faith/Bailey's bar/Homeboy's circus/The three storms etc? A: Unfinished content. Inaccessible. Jshraps had plans for these things, but ran out of time and sadly passed away in 2022.
Q: Who is maintaining the mod/in charge of the mod? A: Inofficially, me, mdkd99. I am managing the original modpage by answering posts, and maintaining the mod with my bugfix patch.
Q: Will the unfinished content ever be finished? A: I don't have the necessary skills/knowledge to add major content like that. Even if I did, the creation kit is frustrating to use, at least in my personal experience, so it's very unlikely for the near future.
Q: Can I still donate to the patreon listed on the orginal modpage? A: I'd advise against it. Afaik his family doesn't have access to the funds, so it's likely going into a dead account.
Known Issues Dialogue bug:
Spoiler:
Show
Some dialogue in Sanatogan triggers a scene in the Sanatogan Inn, locking you out of other dialogue. I have fixed that in all instances I could find. Should you still run into this issue, talk to the robot in the Sanatogan Inn. Renting a room in the Sanatogan Inn is currently unavailable, it will be available in Version 1.2 again.
Northern Springs Mainquest stuck:
Spoiler:
Show
After reaching Nicholas Barman and talking to him, he should advance the quest. If he doesn't, exit the game and restart, that fixed it for me.
'Road to Northern Springs' quest doesn't update:
Spoiler:
Show
You can deactivate the quest in your pipboy once De-Reconstruction starts. The quest will autocomplete once you complete De-Reconstruction.
Performance:
Spoiler:
Show
There is micro-stuttering in Northern Springs. I've seen this problem in other worldspace mods. I was able to fix this in a test cell. I'll try to generate previs in all cells, and if things work out I'll upload that as optional file (It's likely going to be 400-500MB large, if not more.
Quests:
Spoiler:
Show
Some sidequests have proper conditions set up, but don't seem to work. Maybe it's just bugged, or the sidequests depend on other quests to run first? I don't know, needs more investigation.
Silent radios:
Spoiler:
Show
Annoying bug. Seems to be related to the quest scene of the radios, but don't know how to fix this yet. In the meantime, these commands will work (Only if you have this bugfix mod installed): Hellion Radio Stopquest 00Hellionradio Startquest 00Hellionradio
NSW Radio Stopquest 00NSWRadio Startquest 00NSWRadio
Sanatogan Radio Stopquest 00Sanatoganradio Startquest 00Sanatoganradio
Compatible mods (Tested, needs load order adjustments): - Previsibines Repair project - South of the Sea Atom's Storm /SOTS Atom's Storm (Load Jonsmod.esm and Northern Springs-expansion project.esp after those mods):
Incompatible mods: - Extended dialogue interface (XDI) - Many dialogue options dont work in Northern Springs with that mod installed - Bleachers 2 - That mod edits the location above Vault 111 and edits the DC security office - Qrsr mods - Those mods change all cells in Fallout 4 and are not compatible (Qrsr and MunkySpunk have blocked me, so I don't see why I should create patches for their mods)
IMPORTANT: I have not uploaded this mod anywhere else. This modpage is the only official source for my mod. Only download the mod here on nexusmods. I found my mod on other sites. They likely contain malware/viruses and should be avoided.
Credits: Jshrapnelc - Original mod McTerry - Voice acting, providing additional info on the mod Elizabeth H. - Voice acting, playtesting, support John B. - Voice acting ElevenLabs - Voice profile (Version 1.0, Version 1.1) Bethesda - Creation Kit llamaRCA (The author behind the Heather Casdin mod) - Advice on the Creation Kit mdkd99 - I'm the mod author
Voice acting: Elizabeth Harper. as: Kassandra Jones, Terra and Helen John B. as: Scott Flynn McTerry as: Terry the drunk --- Jshrapnelc passed away in June 2022 due to health related-issues. Rest in Peace bro. The world lost a real one in 2022.