LOD refusing to despawn is a well known Vanilla bug. Changing following solved it for me.
falloutprefs.ini: fMeshLODLevel1FadeDist=999999 fMeshLODLevel2FadeDist=999999 change to: fMeshLODLevel1FadeDist=80000 fMeshLODLevel2FadeDist=40000
P.S. You might miss some tree branches in mid-distance at first, they are adapted to show the proper amount of foliage which led to (more realistic) smaller branches than Vanilla LOD
Just write if bugs occure or objects are popping in... had trouble to adress all the mailboxes... lol I might redo Highway piers in a future update, they still have wrong colorations/shapes Have fun and don't forget to endorse!
LOD refusing to despawn (especially transmission towers and highway bridges) is a well known Vanilla bug. Changing following solved it for me. falloutprefs.ini: fMeshLODLevel1FadeDist=999999 fMeshLODLevel2FadeDist=999999 change to: fMeshLODLevel1FadeDist=80000 fMeshLODLevel2FadeDist=40000
Will these Vivid Fallout pre-gen'd LOD mods conflict with the LOD from Boston Natural Surroundings? I'd like a blend of Vivid Fallout AiO textures + its LOD files, with BNS textures, trees and LOD
Hello. I've used this mod before without issues, but for some reason now I've a problem with so far one LOD object - the big power pylons. I exited the vault and immediately noticed them, and they are ugly lol. What do you reckon might be causing this?
Having issues with LOD not despawning and so you get up to object and still see low rez blocky models. Happens most with trees and electrical towers. This could be a vanilla bug. Unsure.
i had this mod in my list, when i tried to sort them in LOOT i got a warning message about "some ambiguous files are loaded in the same order". I deleted FAR and i never get this message again. Later i will try with Far Harbour LOD and eventually i will add a comment.
Any ideas what other resources I'd need to generate these vivid LOD files? I've got the vivid AIO and the 3 vivid LOD files. What other resources should I download before attempting LODGen? Thanks
Not necessary, since these files (this one and the separate DLC files) are pre-generated. You just need to have the main Vivid Fallout AIO loading before the LOD files.
Is it posible this mod conflicts with A forest LOD settings? cuz apparently that mod Also has its own LOD's. but in my game the trees are poping in like crazy
98 comments
LOD refusing to despawn is a well known Vanilla bug.
Changing following solved it for me.
falloutprefs.ini:
fMeshLODLevel1FadeDist=999999
fMeshLODLevel2FadeDist=999999
change to:
fMeshLODLevel1FadeDist=80000
fMeshLODLevel2FadeDist=40000
P.S.
You might miss some tree branches in mid-distance at first, they are adapted to show the proper amount of foliage which led to (more realistic) smaller branches than Vanilla LOD
Just write if bugs occure or objects are popping in... had trouble to adress all the mailboxes... lol
I might redo Highway piers in a future update, they still have wrong colorations/shapes
Have fun and don't forget to endorse!
Changing following solved it for me.
falloutprefs.ini:
fMeshLODLevel1FadeDist=999999
fMeshLODLevel2FadeDist=999999
change to:
fMeshLODLevel1FadeDist=80000
fMeshLODLevel2FadeDist=40000
LODs for large transmission towers are messed up
falloutprefs.ini:fMeshLODLevel1FadeDist=999999
fMeshLODLevel2FadeDist=999999
change to:
fMeshLODLevel1FadeDist=80000
fMeshLODLevel2FadeDist=40000
https://imgur.com/a/3Cpt5S7
falloutprefs.ini:
fMeshLODLevel1FadeDist=999999
fMeshLODLevel2FadeDist=999999
change to:
fMeshLODLevel1FadeDist=80000
fMeshLODLevel2FadeDist=40000
I think its more of a load order issue.
falloutprefs.ini:
fMeshLODLevel1FadeDist=999999
fMeshLODLevel2FadeDist=999999
change to:
fMeshLODLevel1FadeDist=80000
fMeshLODLevel2FadeDist=40000
RX580 8GB
RYZEN 5 5500
16GB RAM
Edit: nevermind, it's not compatible.
cuz apparently that mod Also has its own LOD's. but in my game the trees are poping in like crazy