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Aurelianis

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43 comments

  1. AudrieD
    AudrieD
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    This is probably a dumb question but should I replace the Workshop Standalone 1.0.1 with the new one? I see below that Shared Resources can just be both. Sorry.
  2. olnorton
    olnorton
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    I love these doors, especially the medium and small pocket doors.
    Thank you for your effort.
  3. pressure68
    pressure68
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    You've obviously put a lot of time into all these excellent Rebuild mods, thank you so much.
  4. KillSwitch072
    KillSwitch072
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    After the last few updates, I'm getting this on the Storm Door. LOL
    1. Aurelianis
      Aurelianis
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      Well, phooey. I'll fix it.
    2. KillSwitch072
      KillSwitch072
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      🤣
    3. Aurelianis
      Aurelianis
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      well, at least you know which way it opens now... lol
    4. Aurelianis
      Aurelianis
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    5. KillSwitch072
      KillSwitch072
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      LOL yeah now i know ;) Thanks for these mods and all you do for the modding world!
  5. BrendanatorX
    BrendanatorX
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    Is this still needed for the AIO version? or only for the separate rebuilds?
    1. Aurelianis
      Aurelianis
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      It’s not required for anything 
    2. BrendanatorX
      BrendanatorX
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      Oh, my bad, misunderstood what this one does
      Just adds workshop items, but isn't required
  6. rubyjade
    rubyjade
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    Just coming here to say that you're awesome and I love your Rebuild mods and I'm sorry that you have to deal with all the update nonsense (as are most of us as well lol). Also, I had a couple ideas for possible inclusions in the future.  

    - Along with some placeable Tenpines/County Crossing etc houses, could you include some matching garages?  They could be clones of the one at Coastal Cottage but with the same color as the houses.  That would be so amazing.

    - I second the request for some placeable colored Sunshine Tidings cabins.  Most mods only have broken placeable ones, and other than that your color choices are green, gray, and yellow and that requires a mod not on the Nexus.  Like, a white one even would be a nice change.

    - Some whole greenhouses with the rainblocking mesh, or even a few modular pieces?  Perhaps modeled after the smaller one on Spectacle Island?  Lots of settlements don't really have room for a Graygarden/Greentop sized greenhouse.  
  7. TenPenny
    TenPenny
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    Had prepared all my mods with the intention of starting a new playthrough & had installed all your mods. Pity all of them got hidden  now, with support removed.

    Guess I'll start the game without any of your mods, and hope I can install them later when you complete them & hope it won't affect the changes I'll be making in my settlements when I play. I'm also a bit concerned using your mods as you removed "Rebuild - Shared Resources" made an entirely new mod "The Rebuild Collection - Shared Resources". Had I used your earlier mod & you replaced that mod, wouldn't it have broken my save game?
    1. Aurelianis
      Aurelianis
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      Almost all of them have already been updated. Not really sure how fast folks expect me to get them all done but I'm doing the best I can.

      No, the old and new versions of Shared Resources can be used at the same time. They are all new records. If you had an old version you could just keep it (no need to upgrade) as long as you hadn't upgraded to FO4NG.
    2. TenPenny
      TenPenny
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      I meant no offence, sorry. Really appreciate your work. Thanks for working on this. I was just worried about removing a mod. I am not very knowledgeable about mods.

      I have not updated Fallout 4 for fear of breaking my mods. If I continue to use the previous version of Fallout 4, can I still use your mod when you're done updating all your mods?
    3. Aurelianis
      Aurelianis
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      I apologize if I took it the wrong way. I have just been bombarded with DMs and comments from folks that expect me to support 2 different versions of the mods. 

      Yes, you can still use the new versions of the Rebuild mods on the old version of FO4.
    4. TenPenny
      TenPenny
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      Brilliant! Thanks for clearing that up. I will wait patiently for the AIO to be released as I wouldn't want to replace individual esps with the AIO esp.
  8. JeiranAprell
    JeiranAprell
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    Would it be possible to add prewar textured doors as well, for those of us using the prewar texture for Rebuild Sanctuary? I wanna use these doors but they stand out like a sore thumb against the clean textured houses. 
    1. Aurelianis
      Aurelianis
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      The prewar textures for v2.0 of Rebuild Sanctuary include the doors
    2. JeiranAprell
      JeiranAprell
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      Huh, strange. I'm using Rebuild AIO + v2.0 of the prewar textures for sanctuary and it only gave me the option of post war meshes for the doors. I've since updated everything and will have to test if its working now, ty for the response! Love the mods btw :)
    3. Aurelianis
      Aurelianis
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      I know this is super old but I finally got around to adding prewar doors
  9. Kiwihine
    Kiwihine
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    An awesome mod to help with your rebuilding of settlements. Works for me, as it said on the box:) I am overjoying by your work, it really helps an old player who loves to build but hates how you have to build around building that have to stay on the land base. Love it, think you thought well on recourses count, it works well with settlements building, as I used the workshop mod. But not the Sims settlement mod. There are some little matters to report, but nothing life changing when you can used markfordelete . Gladly endorsed and thank you:) 
    1. ChristopherC71
      ChristopherC71
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      Well said! I really enjoy the building of my settlements. These mods go a long way toward improving the harsh fallout world.
  10. travelmedic
    travelmedic
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    Just to satisfy my own curiosity, and not meant as a criticism:

    Why make this a separate mod instead of just rolling it into the Rebuild - Shared Resources mod?

    The only reason that comes to mind is because this has the SMM dependency and Shared Resources doesn't.  I'm just wondering about other peoples creative processes as I ponder making some mods of my own.

    Thanks
    1. Aurelianis
      Aurelianis
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      Partly because of the dependency and partly because some folks don't like adding things to the workshop, so I didn't want to force it on anyone. I do plan to add more to it eventually, and I may make Shared Resources a requirement for the workshop, but I won't integrate them. 
    2. Exoclyps
      Exoclyps
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      Sort of tagging on here.

      ba2 limit for me is the biggest struggle. So makes it harder. Maybe could have the assets inside the Resource mod and then just have this as a plugin that unlocks it? Would have it as a requirement, but don't see an issue there.