Fallout 4
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JareGraphics

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About this mod

This mods replaces the music in Fallout 4 with music from all of the Zeno Clash games, as well as a few other ACE Team games.

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This mods replaces the music in Fallout 4 with music from all of the Zeno Clash games, and a few other ACE Team games If you're looking for a music mod that matches the setting of Fallout 4, then this probably isn't what you're looking for.

I made this originally as a rough kinda-jokey mod for my punching only playthrough of Fallout 4, but decided to clean up the mod a bit more, add some more tracks and upload it here, with permission of course. I might have missed a few incidental cues and quest stingers, but I don't think it's anything too major.

When exploring there will probably be many bouts of silence, which is intentional. I didn't have a large pool of ambient music to choose from so I had to add many pauses in-between track deployment so they don't get repetitive and annoying.
To preview some of the music used that isn't shown in the video preview you can check out this link for Clash: Artifacts of Choas and this one for Zeno Clash 2, which are the two games I used most of the music from.


If you wanna do a melee run with this mod like I did, I'd recommend the following mods below.

To decrease the amount of enemies using guns in the game and have a more melee oriented commonwealth I suggest either Melee World or Massachusetts Melee. Choose one, cuz I don't think these two are compatible.

Third Person Melee Tweak fixes some issues with some of the directional attacks.

Generally Faster Melee makes all of the player's melee and unarmed attacks 50% faster when the have the wedding ring equipped. I'm sure there is a better melee speed overhaul, but this is the one I use.

Human Grab Attacks allows you to always use takedown animations on human enemies by pressing the strong attack button, instead of occasionally having a takedown or counter animation play when you press the strong attack button.

Effective Melee Blocking makes it so blocking now scales with the player's strength and gives the player a quick boost of damage immunity after blocking multiple opponents.