Not a hard dependency. Recommended for Fight Room Lite as it makes fights more interesting.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version mms-1.1.0
Made enemies in melee combat prefer to use grab attacks.
Version 1.2.0
Adjusted the trigger chance of all actions of H2H and one-handed melee weapons, so that they can trigger more evenly.
Added hit event for judo throw neck break.
Version 1.1.0
Fixed position bugs of H2H 3 punches and Judo throw neck break animation.
Added hit event to H2H front choke attack.
Condition restrictions are added to grab attacks: Weapon drawn and none of the limb is crippled.
Changes all human killmoves to normal combat skills. Including all weapons and H2H. All Non-killmoves are also included. NPCs will use them randomly in melee combat. For player character, use power attack button. These grab attacks won't kill targets instantly. They do standard melee damage. Removes some restrictions of weapons, angles, races, and stealth conditions for animations. All actions have chance to be triggered. The trigger chance of each attack is carefully adjusted to ensure that they are triggered evenly. Hit events are added to some animations to make them cause damage. Restored some cut animations. A total of 80+ kinds of attack moves. Including new moves from DLC. Works on all humanoid NPCs and player character.
Safety and compatibility
Completely safe to install/uninstall at anytime as it doesn't contain any quest and script. No performance loss. Won't conflict with any mod unless it changes the same records.
About gameplay
This MOD is designed to show richer combat actions. It also makes melee attacks become more tactical skills. Not only for damages. Watch out melee enemies. Recommended to use optional files to increase melee combat scenes.
Grab attacks for creatures? Check my other MODs And don't forget to endorse if you like them.