== Version 0.3.5 == Added a check to see if the F4SE plugin is loaded correctly Updated for Fallout Next-Gen update Adds a symbol to show if settlers have a disease Better compatibility with controllers
== Version 0.3.4 == Adds a German translation thanks to @ProfKnibble Fixes random conflicts due to F4SE not managing uppercase/lowercase correctly. Auto-stop and start the tracking quest
== Version 0.3.3 == Fixes invalid characters displayed in non-latin languages Adds russian translation thanks to @gits0072
== Version 0.3.2 == Adds the ability to track/untrack settlers and plots
== Version 0.3.1 == Fixes the VirusTotal issue
== Version 0.3.0 == Adds:
Sorting, so you can quickly find settlers with the best specials
I have the latest version for NG and it just started disappearing every time I try to use it. No UI pops up the item just disappears. I tried making more and each one disappears. If I drop it, it's just gone too.
Edit: I went back to a save before it started and the item worked again. The problem didn't come back. Fortunately I noticed it right away. It has to be something I actually did to cause it but I don't know what. I think *maybe* clicking on the SS2UI item during a container transfer might have killed it. I'll try it later to see if that was it. I think the only fix is to go back to a previous save. I didn't get desperate enough to try restarting the quest or whatever. I totally would have though :)
I can't see how anyone could manage settlers with the requirements of SS2 without it! That gun to detect settler stats just doesn't get the job done. I just wish it loaded faster :)
I had similar problem and the issue is not SS2UI at all. It's "ghost mode" problem. There is option in Workshop Framework that makes you invulnerable while in build mode, but IIRC it's not using true tgm mode (that would make you not use resources to build) but is using ghost mode (kinda tgm-light). This mode sometimes bugs itself and causes issues like this - item is used up but no UI pops out, stuck with infinite AP/sprint even outside settlement. Solution - disable this option. Flying while building is ok and works correctly.
Would getting the icon be as simple as using the new interface.swf? Or more complex? Could someone upload a picture of the disease symbol and where it shows up? Playing around with the files and not sure where in the interface it's supposed to show up.
If Your using ultrawide (21:9) screen and have the Ultra Wide Interface (21:9) mod to sort things out you can use this mod
TLDR: Q and C will switch the hud. Only the very top and exit key are cut off so you can still see and active all settlers.
Long version It works on controller so if a key press on controller can changes windows, then the key those buttons activate must be on the keyboard cause porting. Not perfect but your welcome.
Damn - I've been eye-balling' this for a while now.
I would grab it with a quickness if it had an old-gen file. it's just that I'm running the aSW (A StoryWealth) collection. which has 800+ mods and needs old gen.
I'm sure if an OG version were available a bunch of ppl that run that collection would grab this. it looks AWESOME.
Thank you for this mod, and please consider making it OG compatible.
Also, if anyone is curious, I tried installing it on my gog version, and yep, it's not old gen compatible. I thought "maybe it's updated for next gen but still works on old gen" but nope !
190 comments
Added a check to see if the F4SE plugin is loaded correctly
Updated for Fallout Next-Gen update
Adds a symbol to show if settlers have a disease
Better compatibility with controllers
== Version 0.3.4 ==
Adds a German translation thanks to @ProfKnibble
Fixes random conflicts due to F4SE not managing uppercase/lowercase correctly.
Auto-stop and start the tracking quest
== Version 0.3.3 ==
Fixes invalid characters displayed in non-latin languages
Adds russian translation thanks to @gits0072
== Version 0.3.2 ==
Adds the ability to track/untrack settlers and plots
== Version 0.3.1 ==
Fixes the VirusTotal issue
== Version 0.3.0 ==
Adds:
Fixed. All is well...
Edit: I went back to a save before it started and the item worked again. The problem didn't come back. Fortunately I noticed it right away. It has to be something I actually did to cause it but I don't know what. I think *maybe* clicking on the SS2UI item during a container transfer might have killed it. I'll try it later to see if that was it. I think the only fix is to go back to a previous save. I didn't get desperate enough to try restarting the quest or whatever. I totally would have though :)
I can't see how anyone could manage settlers with the requirements of SS2 without it! That gun to detect settler stats just doesn't get the job done. I just wish it loaded faster :)
There is option in Workshop Framework that makes you invulnerable while in build mode, but IIRC it's not using true tgm mode (that would make you not use resources to build) but is using ghost mode (kinda tgm-light).
This mode sometimes bugs itself and causes issues like this - item is used up but no UI pops out, stuck with infinite AP/sprint even outside settlement.
Solution - disable this option. Flying while building is ok and works correctly.
Many if not most people play downgraded version (i.e. simple downgrader) since not all F4SE mods have updated.
If you have time it would be nice, thank you!
If not, what is the most recent version to support support Old-Gen?
TLDR: Q and C will switch the hud. Only the very top and exit key are cut off so you can still see and active all settlers.
Long version
It works on controller so if a key press on controller can changes windows, then the key those buttons activate must be on the keyboard cause porting. Not perfect but your welcome.
I would grab it with a quickness if it had an old-gen file. it's just that I'm running the aSW (A StoryWealth) collection. which has 800+ mods and needs old gen.
I'm sure if an OG version were available a bunch of ppl that run that collection would grab this. it looks AWESOME.
Thank you for this mod, and please consider making it OG compatible.
Pink
Also, if anyone is curious, I tried installing it on my gog version, and yep, it's not old gen compatible. I thought "maybe it's updated for next gen but still works on old gen" but nope !
v0.3.4
Date uploaded - 19 Oct 2023, 5:39PM
https://www.nexusmods.com/fallout4/mods/71165?tab=requirements&file_id=292114
I can't imagine there's anything in the latest version of Fallout 4 that would necessitate this mod being locked to that version only.