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Septpas

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Septpas

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About this mod

Completes 'Gold Kit for Color Pipboy -anti-Black and White Screen-' by bringing the same gold colours to the DLCs quests animations.

Requirements
Permissions and credits
Adds for the DLCs, the same gold colours 'Gold Kit for Color Pipboy -anti-Black and White Screen' provides to the Pipboy various drawings, animations and text.
Zenotep, the author of GKCP having been banned from this site, the mod has remained incomplete. This add-on completes it.

There is also an ESL version of 'No more monochrome - Color setting for the Pipboy!.esp'.
That very small plugin removes the Pipboy green layer (esl-esp and an ini file). Same as writing this in Fallout4Custom.ini:
[Pipboy]
bPipboyDisableFX=1
If you've done that, there is no need for this ESL/ini nor the original ESP/ini.

When the monochrome display is removed, the Power Armor map screen becomes too bright. This mod fixes that Power Armor map fix.
Or you can try one of those settings in Fallout4Custom.ini:
Spoiler:  
Show

[Display]
fPipboyScreenEmitIntensityPA=1.0000
fPipboyScreenDiffuseIntensityPA=1.0000
or
[display]
fPipboyScreenEmitIntensityPA=1
fPipboyScreenDiffuseIntensityPA=0.15
or
[display]
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.15



In addition to 'Gold Kit for Color Pipboy -anti-Black and White Screen 1.11' and this mod, you should also use these other mods:
- Status Effects Fix for Gold Kit for Color Pipboy (no ESP)   Fixes a display bug.
- Interface Components in colors (no ESP) Better colours for the Perks, SPECIAL, Status animations, Mags and 2 quests.
OR
- Ultimate Colored Vault Boy Animations Overhaul (no ESP) Better colours for the Perks, SPECIAL and Status animations.


Loading order:
- Gold Kit for Color Pipboy -anti-Black and White Screen 1.11
- Status Effects Fix for Gold Kit for Color Pipboy
- Gold Kit for Color Pipboy - For DLCs only
- Interface Components in colors
OR
- Ultimate Colored Vault Boy Animations Overhaul
Or you can mix the best files of both mods and add them manually.



This mod doesn't affects savegames and can be activated and deactivated with no adverse effect.
If you use the ESL provided here and removes this mod, the Pipboy display would revert to being monochrome (green) unless you have edited your Fallout4Custom.ini as shown above or left the GKCP ESP in place.


Installation
Like any mod with your mod manager (Mod Organizer or Vortex)
This mod should be loaded after GKCP if you use the ESL provided, or you can simply replace the original ESP with this ESL and put this mod anywhere in the load order since I don't think there is another mod editing these swf interface files.