I love this little settlement! Small settlements are my favorites and this has presented a challenge which I'm loving.
I've got food, water, power, tiny mod versions of an armor workbench and a weapons workbench on some small cabinets. A caravan hookup to my other settlements too. I also built a small shack (mod also) on the roof with a couple of missile turrets on top of that ! I've got chickens (mod also) and potted crops (mod, too)! I've also got a guard dog (again, mod)! It's very cute and a fun location in town without my frame rate taking a dive!! Thank you for your great work! It is truly appreciated! :-)
I love your settlements mods,its something i would probably do if i had the skills to do it on a side note,its more of a request then anything but have ever tried to make unmarked locations settlements?i feel like places like OverFlow outet and commonwealth avenue would be killer places for settlements
Alright, this is just for Vortex users, but something I noticed if you might have too many mods like I have (400+) that effects some of Zorkaz's settlement mods.
I didn't mention this before, but I was unable to move/invite settlers nor have provisioners from other settlements go to this settlement. I basically had to put down a radio beacon and wait for settlers to come live there or use mods that let me 'craft' settlers there. I don't know how to move the load order in Vortex, nor was I willing to whine to Zorkaz on why I wasn't able to solve it on my behalf as he has his own modded game as I have my own and they are obviously very different.
Now, how I was able to somehow 'fix' that: in the plugin section of Vortex, there's a setting called 'Group' (if you double click on a mod, you'll find it). Now, within Group, change 'Default' to 'Worldspace Settings'. Done.
While I don't think you have to place it into Worldspace Settings, it was, to my own odd logic, that since Zorkaz changed a bus stop into a settlement, he basically had to change the worldspace of Fallout 4 to place it. I'm going to double check using Zorkaz's World's Highest Settlement as that also had the same problem like Bus Stop.
This bus stop settlement mod is bussin. Finally Marcy Long has her own home. I set up some crops there and a water sink, she seems happy, and all my settlers are happy they dont have to hear back from her. Kudos! XD
Took this as a challenge and decided to try building a fully functional little player home with everything you need, without building up into the sky at all. Place Everywhere used extensively.
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I've got food, water, power, tiny mod versions of an armor workbench and a weapons workbench on some small cabinets. A caravan hookup to my other settlements too. I also built a small shack (mod also) on the roof with a couple of missile turrets on top of that ! I've got chickens (mod also) and potted crops (mod, too)! I've also got a guard dog (again, mod)! It's very cute and a fun location in town without my frame rate taking a dive!! Thank you for your great work! It is truly appreciated! :-)
on a side note,its more of a request then anything but have ever tried to make unmarked locations settlements?i feel like places like OverFlow outet and commonwealth avenue would be killer places for settlements
Question: Is this compatible with PRP?
I didn't mention this before, but I was unable to move/invite settlers nor have provisioners from other settlements go to this settlement. I basically had to put down a radio beacon and wait for settlers to come live there or use mods that let me 'craft' settlers there. I don't know how to move the load order in Vortex, nor was I willing to whine to Zorkaz on why I wasn't able to solve it on my behalf as he has his own modded game as I have my own and they are obviously very different.
Now, how I was able to somehow 'fix' that: in the plugin section of Vortex, there's a setting called 'Group' (if you double click on a mod, you'll find it). Now, within Group, change 'Default' to 'Worldspace Settings'. Done.
While I don't think you have to place it into Worldspace Settings, it was, to my own odd logic, that since Zorkaz changed a bus stop into a settlement, he basically had to change the worldspace of Fallout 4 to place it. I'm going to double check using Zorkaz's World's Highest Settlement as that also had the same problem like Bus Stop.
Edit: It also worked.
Kudos! XD
I like how it turned out.