It's possible to extract the files of this mod and replace your Data .ba2 files. You need to extract HQMusicAIO - Main.ba2, it contains 2 folders: Music and Sound.
° Sound - FX - DLC04 - Mus goes into DLCNukaWorld - Main.ba2 (folder JingleAmbience contains 3 .xwm files, whereas my data folder has 3 .wav files. I didn't keep the mod's files. I don't know of this is intentional, but I assume it is a mistake... ° Sound - FX - Mus goes into Fallout4 - Sounds.ba2
° All of Music goes into Fallout4 - Sounds.ba2, except folders DLC01 / DLC03 and DLC04 ° Music - DLC01 goes into DLCRobot - Main.ba2 ° Music - DLC03 goes into DLCCoast - Main.ba2 ° Music - DLC04 goes into DLCNukaWorld - Main.ba2
Music cuts off when some other audio mods are installed. Fixed now after removing them and reinstalling silent ui.
EDIT: Found the culprit. It wasn't any mods, it was the "plugin preloader" dll file in Data/Plugins. It was also making the game crash for me at certain places. Now high quality music is working :)
Not Sure if it's this mod, or not, but with it enabled. No music plays at all. The radio does, but no exploration, no combat. Nothing. Just Travis complaining that the crying never stops...lol. Or....Does the music not trigger? If you're playing the radio? Because I've never noticed that. Lol. And that's stupid....or maybe it's not? Because it's too much noise? I don't know. Maybe it's not your mod. I've got about 4 mods that add music and a WHOLE BUNCH of mods that f*#@ with ambiance. Mods that add countless wilderness noises to various cells. I thought that music and ambiance are different? Maybe Bethesda reads them as the same? Lol. Either way. No music....and i never noticed it until i added this mod.
Is there any way to make this compatible with Elvani's Track Pack? The method they used to resynchronize the track introductions with the songs (they were unlinked entirely from its parent pack, More Where That Came From) is to move the default radio tracks into the files Travis uses to introduce the songs. This uses a somewhat different format - fuz - and I wouldn't be surprised to learn it has intrinsically lower quality. I love the sound of this import, but the song list is just so limited in the default that I can't go without the additional tracks, and I'd rather not just have a bunch of Travis' voice acting removed altogether as it is in the base mod!
If it's possible to convert the files from your mod into an editable format and back without introducing rampant artifact, I wouldn't be averse to working on it myself as well.
I'm guessing they've compressed the PC version using a lower bitrate in XWM (you can kind of get away with 32kbps for voice as long as there's some background noise to reduce the artifacting - listen to Piper's voice when you first meet for artifacting). I think part of the reason is the XWM codec will crash if you hit a certain file size as it has a maximum size it can be. I've managed to get it to compress files in excess of an hour (I've done a few radio mods), but the quality seriously suffered in the process because I had to go almost to the lowest settings. Having said that, I don't know why they've done it for the voice lines. They're short enough for the codec not to hit the file size limit so I don't know what they were thinking. I'm surprised they didn't add MP3 or OGG support when creating the engine (don't bother trying to rename the extension on MP3s or OGGs - it doesn't work).
When it's come to doing the PS version, they've probably not been limited by the codec crashing when it hits a certain size, so they've been able to use decent quality audio.
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You need to extract HQMusicAIO - Main.ba2, it contains 2 folders: Music and Sound.
° Sound - FX - DLC04 - Mus goes into DLCNukaWorld - Main.ba2
(folder JingleAmbience contains 3 .xwm files, whereas my data folder has 3 .wav files. I didn't keep the mod's files.
I don't know of this is intentional, but I assume it is a mistake...
° Sound - FX - Mus goes into Fallout4 - Sounds.ba2
° All of Music goes into Fallout4 - Sounds.ba2, except folders DLC01 / DLC03 and DLC04
° Music - DLC01 goes into DLCRobot - Main.ba2
° Music - DLC03 goes into DLCCoast - Main.ba2
° Music - DLC04 goes into DLCNukaWorld - Main.ba2
EDIT: Found the culprit. It wasn't any mods, it was the "plugin preloader" dll file in Data/Plugins. It was also making the game crash for me at certain places. Now high quality music is working :)
If it's possible to convert the files from your mod into an editable format and back without introducing rampant artifact, I wouldn't be averse to working on it myself as well.
It says on the files page that the radio and ambient music are from PS4, what about the combat music? I hope it got improved too.
When it's come to doing the PS version, they've probably not been limited by the codec crashing when it hits a certain size, so they've been able to use decent quality audio.