Fallout 4
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SkyBorik

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SkyBorik

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21 comments

  1. 12345lucky
    12345lucky
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    Do we still need this or they fixed it?
    1. SkyBorik
      SkyBorik
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      They didn't touch any of the music files in the next gen update, so yes, this mod isn't obsolete
    2. 12345lucky
      12345lucky
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      What a shame
  2. Treadwheel
    Treadwheel
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    Is there any way to make this compatible with Elvani's Track Pack? The method they used to resynchronize the track introductions with the songs (they were unlinked entirely from its parent pack, More Where That Came From) is to move the default radio tracks into the files Travis uses to introduce the songs. This uses a somewhat different format - fuz - and I wouldn't be surprised to learn it has intrinsically lower quality. I love the sound of this import, but the song list is just so limited in the default that I can't go without the additional tracks, and I'd rather not just have a bunch of Travis' voice acting removed altogether as it is in the base mod!

    If it's possible to convert the files from your mod into an editable format and back without introducing rampant artifact, I wouldn't be averse to working on it myself as well.
  3. xorpedo
    xorpedo
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    Thank you for this mod, I've been wanting this in F04 for ages but never had the skillset to do it myself.

    It says on the files page that the radio and ambient music are from PS4, what about the combat music? I hope it got improved too.
    1. SkyBorik
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      Yes, combat music is also included
  4. zMaZT3Rz
    zMaZT3Rz
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    Let me guess, Starfield will also have this issue?
    1. SkyBorik
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      Well, if it does, we don't have a PS4(5) version to source a higher quality audio
  5. HedyL
    HedyL
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    kinda weird that the ps4 version one is higher quality. bethesda moment i guess
    1. iqoniq
      iqoniq
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      I'm guessing they've compressed the PC version using a lower bitrate in XWM (you can kind of get away with 32kbps for voice as long as there's some background noise to reduce the artifacting - listen to Piper's voice when you first meet for artifacting).  I think part of the reason is the XWM codec will crash if you hit a certain file size as it has a maximum size it can be.  I've managed to get it to compress files in excess of an hour (I've done a few radio mods), but the quality seriously suffered in the process because I had to go almost to the lowest settings.  Having said that, I don't know why they've done it for the voice lines.  They're short enough for the codec not to hit the file size limit so I don't know what they were thinking.  I'm surprised they didn't add MP3 or OGG support when creating the engine (don't bother trying to rename the extension on MP3s or OGGs - it doesn't work).

      When it's come to doing the PS version, they've probably not been limited by the codec crashing when it hits a certain size, so they've been able to use decent quality audio.
    2. zMaZT3Rz
      zMaZT3Rz
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      Piper I definitely noticed, sounds like she's speaking under water. She's the most noticable out of everyone else.
  6. brazenvoid
    brazenvoid
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    There are three files which do not match anything in source due to their extension. The source has them as WAV while you provide XWM:

    DLC04_AMB_Bottling_Plant_Jingle_01_LP.xwm
    DLC04_MUS_Jingle_Ambience_Spot_A_Full_01_LP.xwm
    DLC04_MUS_Jingle_Ambience_Spot_B_Instr_01_LP.xwm
  7. KuhnJ
    KuhnJ
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    (Spams the download button)

    That's quite a difference.  I wouldn't have expected them to nerf the PC audio.  Especially not to such a degree...
    1. AbbyRawkz
      AbbyRawkz
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      Is it a difference? I couldn't tell at all with the soundcloud examples.
    2. Danimal511
      Danimal511
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      Listen to the Hi Hat on Baby It's Just You Comparison
  8. JashFTW
    JashFTW
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    Thanks for the comparison on soundcloud! Could you do the same thing with the voices from your other mod?
    1. eytsch
      eytsch
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      The voices mod is from another author  
    2. JashFTW
      JashFTW
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      Ah, I see. Got confused because they use similar images
  9. DoubleYouC
    DoubleYouC
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    Thanks for this! If you replaced the other sound effects contained within Fallout - Sounds.ba2, we could simply use this as a ba2 replacer, thereby saving ourselves a slot for the ba2 limit.
  10. ssddsquare
    ssddsquare
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    I can't hear any difference. Must be my old speakers.