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BengalPredators

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CaptainKakarot96

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27 comments

  1. CommissarHark
    CommissarHark
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    • 11 kudos
    I'm getting a really weird mesh bug where the rear sights are missing and when I go to reload there isn't anything being placed into the receiver, my hands are empty. The gun itself is functioning, but it's missing things in that way.
    1. CaptainKakarot96
      CaptainKakarot96
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      Did you:
      1. Get the original mod?
      2. If you have it run the weapon through a weapon workbench.
    2. ElliottHoltAdams
      ElliottHoltAdams
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      same issue. I ran it through the workbench. most mods have no models and take the sights off. Additionally, there is no model for whatever is supposed to be used as the magazine cartridge/clip.
  2. JohnConquest12
    JohnConquest12
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    I got everything but the gun it's not showing up right. its hard to explain, it spawns in as a laser musket still but doesn't fire, i can only punch with it. I ran it through the workbench and modified it a bit to make it into the garand, but same problem, The meshes show up broken and it makes me pull out my fists instead
    1. CaptainKakarot96
      CaptainKakarot96
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      You might have SKS Anims Redux installed
      Try this out: Precisiontacos SKS redux anim fix-63429-1-0-0-1678584948.zip
  3. JamesWarrior
    JamesWarrior
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    for a some reason i download this mod and just deleted my other replacer for the laser musket and wanted to add this one to see if it replaces the garbage of garvey but jus appears the normal laser musket with the name of sullivan something and there is no way to have back the laser garand replacing the musket.
    pls help 
    1. CaptainKakarot96
      CaptainKakarot96
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      Let me in on some questions?

      -> You got the original mod right?
      -> And Please elaborate this one "there is no way to have back the laser garand replacing the musket."
  4. HatsumiHD
    HatsumiHD
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    I don't suppose you could patch this to work with We Are The Minutemen? 
    1. CaptainKakarot96
      CaptainKakarot96
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      Might have to check, as I didn't actually use the mod We Are The Minutemen
  5. Wolfar15
    Wolfar15
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    If I may ask what exactly is the difference between this replacer and the original mod's replacer?
    1. CaptainKakarot96
      CaptainKakarot96
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      Well this one has randomized weapon attachments on spawn.
  6. Kinksly
    Kinksly
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    Alway do video showcase, always..One of the basic things of mods.
    1. CaptainKakarot96
      CaptainKakarot96
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      Yes Sir.
  7. Ithilianrangr88
    Ithilianrangr88
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    very nicely done! I was wondering, is it possible to make a certain weapon replacer for the vanilla .44 revolver? I was thinking maybe the "Experimental Plasma Revolver and Colt Python" mod by Bread2point0, just a suggestion! here's the link if you need it:

    https://www.nexusmods.com/fallout4/mods/40576

    would be so awesome, thank you :)
    1. CaptainKakarot96
      CaptainKakarot96
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      Okay  =D
    2. Ithilianrangr88
      Ithilianrangr88
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      cool, thank you so much :)
  8. Arbite92
    Arbite92
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    awesome, thank you :D
    1. CaptainKakarot96
      CaptainKakarot96
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      You're Welcome.
  9. ViceN53X
    ViceN53X
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    • 3 kudos
    You know, I was thinking about a laser garand too. With the batteries as the ammo clips instead of bullets but still use that ping sound we know and love
    1. CaptainKakarot96
      CaptainKakarot96
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      The original mod was already there.
      It even had it's own replacer for laser musket.
      But it didn't have some necessary modifications I like having.
      So here's my take on it.
  10. deleted107929183
    deleted107929183
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    • 1 kudos
    Hello, could you make a standalone craftable version?
    1. CaptainKakarot96
      CaptainKakarot96
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      That's in the original mod itself.