Fallout 4
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Martin Toms

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Morgosus

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  1. Morgosus
    Morgosus
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    Gents, ladies, and other wonderful beings.

    For my mental health (EUPD/BPD - borderline personality disorder here), I'm implementing the following policy:

    I'll be ignoring any further "Anti-AI" posts. I also request that you refrain from ranting about it.
    I believe in full disclosure and transparency, but when one has to resort to implementing rules for the sake of mental health, breaking this one request will earn a block across all of my content. You can appeal this at [email protected].

    I am not here to fight; I do this to relax in my free time, so I, regrettably, have to draw the line somewhere.

    If you're here to drop a comment, I'll still welcome all of them, not counting the aforementioned rants. Bug reports are most welcome. Requests, suggestions, questions, constructive criticism (I explain why I did things the way I did, but rest assured I still hear your criticism), all of it.

    I am a computer science grad interested in machine learning, development, audio engineering, and AI. This has been the case for years. The emergence of better tools only strengthens this.

    To put it bluntly and non-chalantly:

    If you're here to rant about AI - your interests don't entitle you to put down mine. You have better things to do.

    Let's remain civil, respectful, and not act like children. Unless it's for a laugh on both sides.
    It's unfathomable to me, that I have to make this post in the 21st century.

    1. SixesWild
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      .
    2. IRogueCellI
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      Gigachad behavior.
  2. RevocNossirah
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    I put Father Gabe in power armor, now he won't get out lol. Is there a way to get him out?
    1. CynicRed
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      I think you can try to either steal or shoot the fusion core to force anyone out of a power armor
  3. Always wanted Father Gabe as a settler.  I've used him as a temporary simple companion using console commands several times but unfortunately the vanilla character has very little dialog other than combat stuff.

    The ESP file works great, but the ESL has problems. Father Gabe is hostile and there is no dialog option. This was tested on a vanilla character. He is level 66, if that makes a difference.
    1. Morgosus
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      Thanks for testing it on a vanilla character, that saved my time and I could get straight to fixing lol, moved to bugs, should be fixed in version 1.1. (currently highest version^)
    2. dalantoc
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      No problem, I keep a vanilla character for testing my own small mods now.

      Consider making an Emogene Cabot companion. She makes a great simple follower using the console, even though she'll only say "Yes?" and "Oh, it's YOU." But love the disdainful tone. The extra dialog between her and her mother should be useful.
    3. vvk78
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    4. dalantoc
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      Oh I've had the settler mod since it dropped. She's DC's tax collector out of Gun for Hire's office.

  4. xenon4ever
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    He feels kind of like Joshua Graham.

    I love this guy. Thanks!
  5. doomsdayllc
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    Two things: 
    1) Love this mod and concept. Fallout 4 was half-assed about being a settlement game and there should be more unique characters you find and recruit throughout the wasteland, instead of unique characters you find and kill. 

    2) Father Gabe works except he is hostile to all of the traveling vendors. Is there a way I can fix this? 
    1. Morgosus
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      That sounds like a mod conflict to me, try ESP and placing it on the bottom of the load order
  6. AfkoCZ
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    I went inside the chapel and there were only a bunch of ghouls and a character named "Ungodly Mozgus" immediatly being hostile with Father Gabe nowhere to find. How did that happen? :/
    1. Morgosus
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    2. AfkoCZ
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      Okay, found the mod and deactivated it. Thank you very much. Hopefully Father Gabe will be there now to speak to my people.
      Also, your every single mod is very great.
  7. Hmm, not sure whats wrong on my play through. I've got the mod installed, and I had not done the father gabe encounter yet on this play through but he is hostile just like usual for me. Am I missing something here? Something i was supposed to do before walking in? After walking in?
    1. I know the mod is half-way working because Cait beat the brakes off this poor man 12 times and he didn't die. But there are no options to speak to him.
    2. Morgosus
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      No, it should work without any additional steps. However, mods are made to be installed before a new game or at the very least a clean save, so many things could be wrong here. I would suggest trying to approach him without Cait. It could also be caused by a mod conflict.
    3. Ah, as a couple other folks have said, it may be my ghoul revamp mods or what not. C'est la vie. Keep up the good work, your other mods are fun!
  8. N2Jay
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    Does he have things like a vanilla companion: affinity, likes and dislikes, comments, ect...?
  9. grimwatson69
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    incompatable with ghouls revamped. I really want to try this. any patches will be made?
    1. Morgosus
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      Apologies, I don't do compatibility patches, unless there's a lot of people asking, as I'd set a precedent where I'd have to do this for everything I release in the name of fairness. Although I do find it a bit strange that
  10. Mcorn71
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    Great to see this character finally changed from being another disposable encounter npc to someone we can recruit
  11. DJSHAFT69
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    This is a great idea for a unique settlement NPC. I have Crimsonrider's Unique Furniture. It gives you a preacher's pulpit which you can assign and gives settlement happiness. Be nice to have a real preacher keep the masses at Sanctuary in line. I always hated having to kill him. I think one of the feral mods makes him non-hostile, but he just stands there and doesn't say anything. This will be another new outcast wandering Sanctuary.