Fallout 4

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DoubleYou

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DoubleYouC

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About this mod

Retextures plants and shrubs in a vanilla-friendly way. Includes multiple color options, including green.

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Retextures plants and shrubs in a vanilla-friendly way. Includes multiple color options, including green.

Brambles
  • This texture is nightmarishly awful in vanilla. Bethesda painted color on the plant with no regard to the branches. The resulting texture is very cartoonish, undetailed, and haphazardly colored.
  • I added details and corrected the colors.
  • Far Harbor versions included.
  • Red/yellow, green, yellow, and winter options available.
  • 2k diffuse, normal, and specular maps


TO



Carrots and wild carrot flowers
  • Leaves on these were fixed, as some of the leaves were a different color temperature than the others (very stark)
  • There was a rather ugly overlay edit Bethesda made to the wild version, which basically stripped all detail from its leaves. This was mitigated using details from the non-wild version.
  • Yellow-green, green, and winter options available.
  • Better contrast
  • 2k (diffuse only)


TO


Cedar Shrubs
  • Vanilla texture is overly bright and saturated in comparison to its surroundings. They should look dead, or green.
  • Dead, green, and winter options available.
  • Normal and specular maps were redone.
  • 2k diffuse, normal, and specular maps


TO


Dead Shrubs
  • Vanilla is just painted with little to no detail. Made it 4k with some branch details.
  • Please note that the branches are fixed by Previsibines Repair Pack.
  • Red, brown, green, pink, purple, and winter options available.
  • 4k diffuse, 4k normal, and 2k specular


TO


Dried Saplings
  • The diffuse was obviously very roughly masked, clipping off various leaves and not touching up the stems. Fixed.
  • Red/yellow, green, and winter options available.
  • Normal maps were just wrong. Redid them from scratch.
  • 2k diffuse, normal, and specular maps


TO


Far Harbor Holly Shrubs (two versions: one with berries and one without)
  • Contrast was corrected.
  • Added branch details.
  • Berry version normal map was remade. Now the berries don't look like red dots.
  • Berry version has yellow/orange, green, and winter options.
  • Regular version has orange/yellow, orange/green, green, red, and winter options.
  • 2k diffuse, normal, and specular maps


TO



Forsynthia
  • Vanilla is too dark. It looks like it is in permanent shadow. I believe the texture was incorrectly loaded into the wrong colorspace (sRGB to linear conversion error).
  • Red, orange, yellow, green, and winter options available.
  • 2k diffuse, normal, and specular maps


TO


Glowing Creep Lichen
  • Enhanced details and color. Yes, it is more saturated, but I think it looks far better and more natural that way.
  • Winter option available.
  • 2k diffuse, normal, specular, and FX


TO


Goldenrod
  • Pulled out some extra details in the diffuse.
  • Vanilla literally didn't have a normal map. Made one.
  • Dead and green options available.
  • 2k diffuse, normal, and specular maps


TO


Hedge Row
  • Better contrast (vanilla is just too dark, muddling the leaves especially)
  • New normal maps
  • Red, orange, green, and winter color options
  • 2k diffuse, normal, and specular maps


TO


Holly Shrub
  • Vanilla texture's alpha map indicated more leaves than apparent on the other channels, likely due to a bad edit. The missing leaf details have been restored using the prewar variant's details, but retaining the postwar red style.
  • Optional variant with less leaves.
  • Branch details were... ugly... fixed.
  • Normal map was for prewar holly. Generated correct normal map.
  • Red, orange/green, green, and winter color options.
  • 2k diffuse, normal, and specular maps


TO


Lichen
  • Resolution bump from 2k to 4k by tiling the texture.
  • Winter option changes this to snow.
  • 4k diffuse, normal, and specular


TO


Marsh Cattails
  • Better contrast (vanilla cattails... the cattail part... is just too bright)
  • Dried, green, and winter options available.
  • New normal and specular maps.
  • 2k diffuse, normal, and specular


TO


Moss (seen on rocks and trees)
  • Resolution bump from 2k to 4k by tiling the texture.
  • Winter option changes this to snow.
  • 4k diffuse, normal, and specular


TO


Mushrooms (Blasted Forest Fungal Piles)
  • Very little change on this one. Alpha map had some small artifacts removed. Contrast was adjusted slightly.
  • Winter option available.
  • 4k diffuse, 2k glow, normal, and specular maps


TO


Sapling Branches
  • Vanilla is oversaturated.
  • Winter option available.
  • 2k diffuse, normal, and specular maps


TO







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