It seems that a Keyword/item needs to be added on a Formlist (i'm only guessing) Was looking into this myself. I'll post my findings sometime in a new comment if i learn anything.
Awesome! With this and your shovel mod, I can play as the Shoveler from Mystery Men! XD https://www.writeups.org/wp-content/uploads/Shoveler-Mystery-Men-William-Macy.jpg
It is a powerful combo... and reminiscent of the movie; I was humming "All-Star" by (my apologies) Smash Mouth the instant I saw it. Speaking of shovels and movies... ---------------------------------------------------------------- Lenina Huxley: Chief, you can take your job and shovel it! John Spartan: *Getting into car with her* Take this job... *visibly musing* ...and shovel it. Lenina Huxley: ...Yeah? John Spartan: Close enough!
Maybe a noob question (fits my current level of understanding modding practices though ), but what's the difference of RadMetalShield's lvl-list injection script, & is it going to work fine with mods using DankRaft's or a_blind_man's?
Don't know the differences myself, but having other mods installed that come packaged with different levelled-list injection scripts shouldn't cause any problems / conflicts as they'll not be referencing or overwriting each other.
These are only my assumptions based on my knowledge, though.
Funnily enough, I wasn't basing it on any past design in particular and was purposefully attempting to follow the 4/76 style. Thank you for the appreciation, though.
Janky means needlessly ugly and grimy. There's a big difference between old, salvaged, work things and junkyard debris and a lot of the time the Bathysphere (Bethesda) opted for the latter for very little reason.
I got a request that you don't have to answer to. Batting helmets, I love the look of them! But the ones in the game are so weak, and I have looked everywhere for a batting helmet mod, maybe one where you can modify it too or maybe it could just be the same thing but with different colors, but I see nothing. I only wish to have a batting helmet that is useful, because the one in the game doesn't give you a SPECIAL stat and nor does it give you a considerable amount of armor.
Big agree with your thoughts on the vanilla batting helmets, but I can't commit myself to requests when I can't guarantee that I'll have the time / means to see them through, sorry.
I'm glad to hear someone else likes them too! Don't even worry about it, I'm just glad I got a response. The textures on this heavy mining helmet looks good by the way.
Hi, I just did some testing after compacting Form IDs in FO4Edit and Flagging it as ESL. I did not encounter any bugs or odd behaviour. From my testing, it is completely safe to compact Form IDs in FO4Edit and Flag the ESP as an ESL. In fact, if you want, you could do an updated version of the mod flagging it as an ESL so that others can save a plugin spot on their load order as well. I also did it for your other shovel mod and it worked perfectly too, so both are safe to Flag.
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Was looking into this myself. I'll post my findings sometime in a new comment if i learn anything.
https://www.writeups.org/wp-content/uploads/Shoveler-Mystery-Men-William-Macy.jpg
Speaking of shovels and movies...
----------------------------------------------------------------
Lenina Huxley: Chief, you can take your job and shovel it!
John Spartan: *Getting into car with her* Take this job... *visibly musing* ...and shovel it.
Lenina Huxley: ...Yeah?
John Spartan: Close enough!
These are only my assumptions based on my knowledge, though.
As usual, comparing it to the new designs in 4/76 makes you realise how unique the teams for 3/NV set out to make their assets.
https://fallout.fandom.com/wiki/Construction_hat