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The Last Mariner

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TheLastMariner

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29 comments

  1. FalloutNV2277
    FalloutNV2277
    • member
    • 0 kudos
    I love this mod. The helmet is just perfect. Would it be ok if someone ported it to Xbox?
  2. UnitX20
    UnitX20
    • member
    • 0 kudos
    Great mod, I like the mining helmet but how does one change the mesh size?
  3. RoboticNoise
    RoboticNoise
    • BANNED
    • 0 kudos
    when you wear it near a construction protectron does he comment on you wearing proper safety equipment  like he does with the vanilla one?
    1. CopperBoltwire
      CopperBoltwire
      • supporter
      • 13 kudos
      It seems that a Keyword/item needs to be added on a Formlist (i'm only guessing)
      Was looking into this myself. I'll post my findings sometime in a new comment if i learn anything.
    2. RoboticNoise
      RoboticNoise
      • BANNED
      • 0 kudos
      thanks!
  4. AtomicHobo
    AtomicHobo
    • member
    • 3 kudos
    Awesome! With this and your shovel mod, I can play as the Shoveler from Mystery Men! XD
    https://www.writeups.org/wp-content/uploads/Shoveler-Mystery-Men-William-Macy.jpg
    1. TheLastMariner
      TheLastMariner
      • supporter
      • 19 kudos
      Ha! Unintentional on my end, but I did find the combo to be a powerful look while taking the screenshots.
    2. BlazeStryker
      BlazeStryker
      • premium
      • 55 kudos
      It is a powerful combo... and reminiscent of the movie; I was humming "All-Star" by (my apologies) Smash Mouth the instant I saw it.
      Speaking of shovels and movies...
      ----------------------------------------------------------------
      Lenina Huxley:  Chief, you can take your job and shovel it!
      John Spartan:  *Getting into car with her* Take this job... *visibly musing* ...and shovel it.
      Lenina Huxley: ...Yeah?
      John Spartan: Close enough!
    3. Radsweeper
      Radsweeper
      • member
      • 67 kudos
      "Lucille, God gave me a gift. I shovel well. I shovel very well."
  5. mikezorz13
    mikezorz13
    • member
    • 5 kudos
    Maybe a noob question (fits my current level of understanding modding practices though ), but what's the difference of RadMetalShield's lvl-list injection script, & is it going to work fine with mods using DankRaft's or a_blind_man's?
    1. TheLastMariner
      TheLastMariner
      • supporter
      • 19 kudos
      Don't know the differences myself, but having other mods installed that come packaged with different levelled-list injection scripts shouldn't cause any problems / conflicts as they'll not be referencing or overwriting each other.

      These are only my assumptions based on my knowledge, though.
  6. whiskeyjack9105
    whiskeyjack9105
    • member
    • 42 kudos
    I love and have missed this helmet design.

    As usual, comparing it to the new designs in 4/76 makes you realise how unique the teams for 3/NV set out to make their assets.
    1. TheLastMariner
      TheLastMariner
      • supporter
      • 19 kudos
      Funnily enough, I wasn't basing it on any past design in particular and was purposefully attempting to follow the 4/76 style. Thank you for the appreciation, though.
    2. whiskeyjack9105
      whiskeyjack9105
      • member
      • 42 kudos
      That's interesting, as with the wide brim this is very close in design to the construction hat from New Vegas:

      https://fallout.fandom.com/wiki/Construction_hat

  7. BlazeStryker
    BlazeStryker
    • premium
    • 55 kudos
    Very very nice. I like that the paint job isn't made deliberately janky. It'll be perfect for the Children of Ug-Qualtoth dungeon!
    1. TheLastMariner
      TheLastMariner
      • supporter
      • 19 kudos
      Thank you! Not sure what you mean by "janky" in this context, but I do always try to make my additions fit with the vanilla aesthetic.
    2. BlazeStryker
      BlazeStryker
      • premium
      • 55 kudos
      Janky means needlessly ugly and grimy. There's a big difference between old, salvaged, work things and junkyard debris and a lot of the time the Bathysphere (Bethesda) opted for the latter for very little reason.
  8. Spifferino
    Spifferino
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    • 2,602 kudos
    This is my favorite genre of mod
  9. Joshwo
    Joshwo
    • member
    • 2 kudos
    I got a request that you don't have to answer to. Batting helmets, I love the look of them! But the ones in the game are so weak, and I have looked everywhere for a batting helmet mod, maybe one where you can modify it too or maybe it could just be the same thing but with different colors, but I see nothing. I only wish to have a batting helmet that is useful, because the one in the game doesn't give you a SPECIAL stat and nor does it give you a considerable amount of armor.
    1. TheLastMariner
      TheLastMariner
      • supporter
      • 19 kudos
      Big agree with your thoughts on the vanilla batting helmets, but I can't commit myself to requests when I can't guarantee that I'll have the time / means to see them through, sorry.
    2. Joshwo
      Joshwo
      • member
      • 2 kudos
      I'm glad to hear someone else likes them too! Don't even worry about it, I'm just glad I got a response. The textures on this heavy mining helmet looks good by the way.
  10. LiptonDI
    LiptonDI
    • member
    • 3 kudos
    Hi, is it safe to compact Form IDs and flag as ESL on this mod ?
    1. TheLastMariner
      TheLastMariner
      • supporter
      • 19 kudos
      I don't know. I'll admit that I'm much more reliant on tutorials and documentation when it comes to the technical side of modding.
    2. LiptonDI
      LiptonDI
      • member
      • 3 kudos
      Hi, I just did some testing after compacting Form IDs in FO4Edit and Flagging it as ESL. I did not encounter any bugs or odd behaviour. From my testing, it is completely safe to compact Form IDs in FO4Edit and Flag the ESP as an ESL. In fact, if you want, you could do an updated version of the mod flagging it as an ESL so that others can save a plugin spot on their load order as well. I also did it for your other shovel mod and it worked perfectly too, so both are safe to Flag.