Thank you for the kind words and input. Come back and Endorse if you want to see more. That goes for all of your other favorite Mod Authors. It's like a big thank you for hours of work
Update v1.1 - Fixed visible holes and fixed the file structure for the Nuka World clock. Also did some texture tweaks. Update v1.2 - Fixed - Inverted Normal and Specular Update v1.3 - Fixed blurry Clock face. See Screens for comparison
Satisfaction means stagnation, but someone was still not completely satisfied despite good reviews of his work and you can clearly see the improvement. Thank you EvilAshes!
PS: Damn, I can't find the 2nd ENDORSE button for improvements.
You want to build Street Clocks in your settlements? Then you can choose from 3 different street clocks.
Place a floor beforehand and click on it to see ID. 1. Street Clock with CONCORD letters Console command: placeatme 54a71
2. Street Clock without CONCORD letters Console command: placeatme 2669e
3. Nuka World Street Clock without CONCORD letters, red texture Console command: 6022bb1.spawndupe (6, if all DLC installed)
For 1. and 2. the Base IDs of the 2 existing StreetClocks are used.
With 3. you have to use an existing reference ID to get the street clock with red texture from Nuka World, so create a duplicate. If anyone knows of a different approach, please post it.
Basically, a lot of it was created out of selfishness because I'm becoming more and more forgetful, but if it's useful for other users too, all the better.
Thanks for some awesome illuminated mod, works well with textures pack if you do a little tweaking. I use the loose files and combine them all into one mod and ESMfy them and place them above any texture overhauls. This allows the textures to stay but the glow effects still happen.
Just a heads-up - you list Wasteland Illumination as one of the mods yours complements, but it already illuminates these clocks, albeit not with the nicely repaired faces your clock has. Wasteland Illumination, iirc, adds light sources, so adding your mod to it might make clocks a lot brighter(?) - or maybe WI's light source would swamp out any glowmap effect(?) - not at my game pc so can't check right now. If you use vanilla-style pathnames one could maybe(?) try adding your loose textures (minus glow maps) and let Wasteland Illumination do the lighting.
I am well aware however not everyone uses Wasteland Illumination. I just happened to be a user lol. Looks acceptable to me Looks like thaylar's washes out mine, but if people want I could just do the concord nameplate since Wasteland illumination doesn't light it. Redundant we wouldn't even notice lol
Nuka world has one too even though I own all the DLC I have never played them lol. Any ways I downloaded someone's save game so I can get to Nuka world and couldn't find it.
I've searched the web for comparable images with the original street clock using "Google Lens" and "TinEye" but couldn't find any images of Fallout 4 with that clock, let alone in Nuka World. But you get to see a lot of beautiful old clocks.
If I find them in NW, I'll take a screenshot, or another player will take it in front of me.
Street Clocks - location (see USER IMAGES found so far)
Concord
Park Street station
Near Charlestown Laundry
Haymarket Mall
Northeast of the Shamrock Taphouse
Prospekt Hill - Cambridge
Cambridge Graveyard - Union's Hope Cathedral
C.I.T. Ruins behind right building front
Lexington Super Duper Mart
Postal Square Boston Gunner territory “Joe's Spuckies„
Harbormaster Hotel across the street
Nuka-World Transit Center (red texture) (2 Street Clocks)
I don't think the game uses the nuka world textures, I found the clocks and they show the base game texture we see from this mod and are a little buggy, but are better than vanilla at least. I can't find any .nifs/Meshes that points to nuka world clocks to make them use the nuka textures
...and I thought version 1 was perfect the way it was. ☺
So thank you for your eagle eyes that see what is hidden from a layman like me. Version 1.1 already installed. Thanks!
I'll keep looking for other watch locations. For me it's like an unwritten quest. I don't think that there are only the 20 locations found so far, with the exception of NukaWorld. I want to go there later.
EDIT: Apr 18, 2023 at 9:00 PM There are only 2 base IDs for the street clocks
Base ID 00054A71 StreetClock with CONCORD letters
Base ID 0002669E StreetClock without CONCORD
Nuka World
Base ID 0002669E StreetClock without CONCORD (red texture)
The 2 Street Clocks in Nuka-World Transit Center have DLC4 Ref-ID 06022bb1 and 06022bc1 and both have Base-ID 0002669E, also from the base game.
The "DLC04_StreetclockNukaRed.BGSM" controls which texture the clock gets and the BGSM is controlled by "DLCNukaWorld.esm".
39 comments
Rad Barrels illuminated
The rest of the illumination Series
illuminated AIO - Let there be light edition
Road Signs Illuminated
Update v1.2 - Fixed - Inverted Normal and Specular
Update v1.3 - Fixed blurry Clock face. See Screens for comparison
nevermind - it just got updated, thanks.
PS: Damn, I can't find the 2nd ENDORSE button for improvements.
Place a floor beforehand and click on it to see ID.
1. Street Clock with CONCORD letters
Console command:
placeatme 54a71
2. Street Clock without CONCORD letters
Console command:
placeatme 2669e
3. Nuka World Street Clock without CONCORD letters, red texture
Console command:
6022bb1.spawndupe (6, if all DLC installed)
For 1. and 2. the Base IDs of the 2 existing StreetClocks are used.
With 3. you have to use an existing reference ID to get the street clock with red texture from Nuka World, so create a duplicate. If anyone knows of a different approach, please post it.
Have fun
The 3 examples in the screenshot
ALL 41 Street Clocks Ref.-IDs at a glance.
;[00] Fallout4.esm (75D3D6CA) \ Static \ 0002669E <StreetClock01>
;[REFR: 1-41]
;[REFR:0001b461] (places StreetClock01 [STAT:0002669E] in GRUP Cell Temporary Children of NavMeshGenCell [CELL:00000025])
;00078f7b
;0008b45d
;00095fd1 [Cell: 38c8c Malden Center]
;0009f3f7
;000a1ddf
;000b4532
;000c22dd
;000e25a0
;000ebd9d
;000ebd9e
;000ebd9f
;000ebda0
;000f087f
;000f0880
;001070c1 [Cell: 2288b College Square Station]
;001070c2 [Cell: 2288b College Square Station]
;001070c3 [Cell: 2288b College Square Station]
;001070c4 [Cell: 2288b College Square Station]
;00114e06 [Cell: 84a56 Boston Airport Ruins]
;00114e07 [Cell: 84a56 Boston Airport Ruins]
;0011cb1b [Cell: 38c8c Malden Center]
;001234f3
;001240c4
;0012e0fb
;001392de
;0015a790
;001656d5
;001bb822
;001c2944
;001cace6 [Location: e3746 Libertalia]
;001f37a4 [Location: 3d7e4 Fallon's department store] [32]
;
;[01-06] NukaWorld.esm (43D25C56) \ Static \ 0002669e <StreetClock01>
;010119aa
;01014741
;01017121
;01022bb1 [NukaWorld TransitCenter]
;01022bc1 [NukaWorld TransitCenter]
;010359d2 [6]
;See loading order in "Plugins.txt"
;
;[00] Fallout4.esm (75D3D6CA) \ Static \ 00054A71 <StreetClock01Concord>
;0001b464
;0002669f
;001fadc1 [3]
;
;<StreetClocks> = [32] + [6] + [3] = [41]
;14.moveto RefID (Leading zeros can be omitted.)
;[END]
Basically, a lot of it was created out of selfishness because I'm becoming more and more forgetful, but if it's useful for other users too, all the better.
endoresed and thank you given :-)
but if people want I could just do the concord nameplate since Wasteland illumination doesn't light it. Redundant we wouldn't even notice lolOf course from a mod I don't own (yet) - „Wasteland Illumination“. ☺ I'll take a look. Thanks!
After the "Concord Street Clock", I saw a 2nd Street Clock at "Park Street Station", of course without "Concord" but illuminated with a new dial.
Let's see how many of these "Street Clocks" there are. I had never really noticed them, especially at night, so completely unlit.
If I find them in NW, I'll take a screenshot, or another player will take it in front of me.
Street Clocks - location (see USER IMAGES found so far)
So thank you for your eagle eyes that see what is hidden from a layman like me. Version 1.1 already installed. Thanks!
I'll keep looking for other watch locations. For me it's like an unwritten quest. I don't think that there are only the 20 locations found so far, with the exception of NukaWorld. I want to go there later.
EDIT: Apr 18, 2023 at 9:00 PM
There are only 2 base IDs for the street clocks
Nuka World
The 2 Street Clocks in Nuka-World Transit Center have DLC4 Ref-ID 06022bb1 and 06022bc1 and both have Base-ID 0002669E, also from the base game.
The "DLC04_StreetclockNukaRed.BGSM" controls which texture the clock gets and the BGSM is controlled by "DLCNukaWorld.esm".
There is a great offer for Vertibird Retexture - the choice is yours!