Electricity is still out there, why not light up the wasteland a little bit? Street Lamp Illuminations Galore! Adds approximately 813 lights to street lamps, billboard signs, or other decorative lights in the Commonwealth and Far Harbor.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Used the map from Satellite World Map by FloorBelow to indicate areas completed. Thanks to RedRocketTV for the link to his CK tutorials! Thanks to all the eager players giving me feedback. And as always, Thanks to Bethesda for making Fallout 4 and the Creation Kit.
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Translations
Mandarin
French
Translations available on the Nexus
Language
Name
French
Author:Dussolier - Traducteur Des Terres Desolees
Illumination des Terres Desolees - Wasteland Illumination
Fixed physics errors in Far Harbor as best I could. Converted lights into Shadowing versions. Released 1.3c as the current working version.
Expanded lights around Far Harbor from the original lamp posts. Added street lamps to various areas, spotlights at The Nexus, and some oil lights and/or fire barrels around other areas.
Already been noted, but some new lights have been added to Concord.
Version 1.3b
Placed many lights around the Far Harbor map.
Version 1.1
Removed a floating sparking light near Boston Airport.
Fixed some oddball settings on one of the light sources.
Version 1.0
Minor bug fixes to Concord and Lexington.
Re-added lights to the bus stop outside of Lexington that were accidentally removed with the Billboard lights.
Converted the mod to a Light Master for those who requested it.
Version 0.9
Completed lighting street lamps in Boston and the area south. Entire Boston Commonwealth should be lit.
Pulled the billboard lights from the mod for better compatibility with Illuminated Billboards. Glowing billboards don't need external lighting.
Moved Billboard records to their own mod which will be an addon to Wasteland Illuminations.
Edited 1388 records in the CK to make all lights turn off/on with day/night cycles.
Bandaided my bleeding eyeballs after editing the 1388 records above.
Minor tweaks to flickering lights, and radius of the sparking lights.
Version 0.5
Created another Streetlight for placement in Fort Hagen.
Lit up a good 3/4 of the base map.
Tweaked a few lights, mostly the dim versions to try and make them stand apart from the medium version a little more.
Edited the flicker on the Residential Streetlights (the short round lights) to be a little less seizure inducing.
Added lamps to a few billboards and lit them up.
Version 0.4
Cambridge is lit.
Created a few more light types for special purposes mostly used around Cambridge.
Version 0.3
Rebuilt from Scratch.
Mod changes now exists on the "WastelandIllumination" layer.
New light colors are either Warm or Cool (being either yellow-white or blue-white in color)
New light Fade values of 0.6, 1.8, and 3. Think dim light, medium light, bright light.
New Billboard lights.
New Clock light.
New Flickering lights in both Warm and Cool.
New Sparking lights in both Warm and Cool.
Re-Lit Concord.
Re-Lit Lexington.
Update: 5/19/21: See logs>changelogs tab for description of the latest updates. Note: these descriptions are brief. I don't actively track everywhere I add lights or make changes. I believe the mode is currently adding around 850+ lights to the Commonwealth and Far Harbor.
~~~~~Latest Installation Instructions~~~~~
Never install more than one "Wasteland Illumination" file. Use either "Wasteland Illumination" OR "Wasteland Illumination Shadow." This is as of 5/10/21
Wasteland Illuminations lights up most of the street lamps around the Boston Commonwealth and Far Harbor.
Settings Update: If you use Bilago's Config Tool search for "light" or find the fFlickeringLightDistance and set it to 20000 or more to have the lights flickering at roughly the same distance they load in.
What this mod does: Edits exterior cells by adding approximately 813 lights in the form of street lamps, billboard sign lamps, and few other decorative lighting elements. These lights automatically turn off during the day and on at night so long as the light source is electric. Lights from flame sources will be on all the time.
How it does it: I copy the vanilla light source or static object and renamed it with the prefix Thaylar so that all entries are unique to this mod and only this mod. This mod will not change any vanilla light sources nor will any mods that affect vanilla lights change this mods lights. Every single light or static object is then hand placed in the world using the Creation Kit. Then loaded into FO4edit to check for errors and remove any.
What this mod does not do: Change the previs or precombine data. Touch any vanilla assets in any way. Edit any interior cells.
What is Currently Done: The Boston Commonwealth. Far Harbor.
Download Version Information:
The main file is the standard and includes all DLC's. If you don't have the DLC's download an older version.
The Shadow version of the main file - Not recommended for the average potato. You will need a super potato
Installation: Use Vortex/NMM
Uninstallation: Use Vortex/NMM -not aware of any side affects from uninstallation.
Requirements: Base game + DLC's. Base game and no DLC's for older versions of the mod.
Known Issues:
Far Harbor is a damned mess! Every single time I do anything in Far Harbor the Creation Kit exports a bunch of random physics errors. These can be safely ignored and I try to fix them all at the end of an update to keep from wasting loads of time in xEdit for every release.
Darker Nights will change the color of the lights in this mod to a greenish hue. Nothing I can do about it other than randomly change the color of my lights so that whatever Darker Nights is doing, when added together, makes a normal looking light. Which isn't happening. I recommend using my ReShade settings instead.
Compatibility: Should be compatible with almost any mod so long as it doesn't edit the placement of street lamps, the courtyard clocks, or billboard lamps. Compatible with any mods that affect only textures. Should be compatible with almost almost anything and everything. Illuminated Billboards - tested and compatible. Scrap Everything - load Wasteland Illumination before Scrap Everything in your load order. Thanks to ACAB1312. ELFX- Compatible. Thanks to lasthero92. Vivid Weathers - Compatible. Thanks to lasthero92. True Storms - tested and compatible Darker Nights - tested and compatible Boston Natural Surroundings - tested and compatible
What Needs Doing: Find and add lights to more Bus Stops around the Commonwealth or Far Harbor. Possible decorative expansions here and there where I see fit.