Fallout 4

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EvilAshes

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  1. EvilAshes
    EvilAshes
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    Thank you for the kind words and input. Come back and Endorse if you want to see more. That goes for all of your other favorite Mod Authors. It's like a big thank you for hours of work
  2. EvilAshes
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  3. EvilAshes
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    Update v1.1 - Fixed visible holes and fixed the file structure for the Nuka World clock. Also did some texture tweaks.
    Update v1.2Fixed - Inverted Normal and Specular
  4. GlowingHeart
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    You want to build Street Clocks in your settlements? Then you can choose from 3 different street clocks.

    Place a floor beforehand and click on it to see ID.

    1.
    Street Clock with CONCORD letters
    Console command:
    placeatme 54a71

    2. Street Clock without CONCORD letters
    Console command:
    placeatme 2669e

    3. Nuka World Street Clock without CONCORD letters, red texture
    Console command:
    6022bb1.spawndupe (6, if all DLC installed)

    For 1. and 2. the Base IDs of the 2 existing StreetClocks are used.

    With 3. you have to use an existing reference ID to get the street clock with red texture from Nuka World, so create a duplicate. If anyone knows of a different approach, please post it.

    Have fun

    The 3 examples in the screenshot
    Spoiler:  
    Show
    

    ALL 41 Street Clocks Ref.-IDs at a glance.
    Spoiler:  
    Show
    ;[00] Fallout4.esm (75D3D6CA) \ Static \ 0002669E <StreetClock01>
    ;[REFR: 1-41]
    ;[REFR:0001b461] (places StreetClock01 [STAT:0002669E] in GRUP Cell Temporary Children of NavMeshGenCell [CELL:00000025])
    ;00078f7b
    ;0008b45d
    ;00095fd1 [Cell: 38c8c Malden Center]
    ;0009f3f7
    ;000a1ddf
    ;000b4532
    ;000c22dd
    ;000e25a0
    ;000ebd9d
    ;000ebd9e
    ;000ebd9f
    ;000ebda0
    ;000f087f
    ;000f0880
    ;001070c1 [Cell: 2288b College Square Station]
    ;001070c2 [Cell: 2288b College Square Station]
    ;001070c3 [Cell: 2288b College Square Station]
    ;001070c4 [Cell: 2288b College Square Station]
    ;00114e06 [Cell: 84a56 Boston Airport Ruins]
    ;00114e07 [Cell: 84a56 Boston Airport Ruins]
    ;0011cb1b [Cell: 38c8c Malden Center]
    ;001234f3
    ;001240c4
    ;0012e0fb
    ;001392de
    ;0015a790
    ;001656d5
    ;001bb822
    ;001c2944
    ;001cace6 [Location: e3746 Libertalia]
    ;001f37a4 [Location: 3d7e4 Fallon's department store] [32]
    ;
    ;[01-06] NukaWorld.esm (43D25C56) \ Static \ 0002669e <StreetClock01>
    ;010119aa
    ;01014741
    ;01017121
    ;01022bb1 [NukaWorld TransitCenter]
    ;01022bc1 [NukaWorld TransitCenter]
    ;010359d2 [6]
    ;See loading order in "Plugins.txt"
    ;
    ;[00] Fallout4.esm (75D3D6CA) \ Static \ 00054A71 <StreetClock01Concord>
    ;0001b464
    ;0002669f
    ;001fadc1 [3]
    ;
    ;<StreetClocks> = [32] + [6] + [3] = [41]
    ;14.moveto RefID (Leading zeros can be omitted.)
    ;[END]
    1. streetyson
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      Danke. Hey Glow, giving you a belated kudos for community info/posts you do like this and, eg, your esl-flag one. Merry Crimbo.
  5. durbin
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    Thanks for some awesome illuminated mod, works well with textures pack if you do a little tweaking.  I use the loose files and combine them all into one mod and ESMfy them and place them above any texture overhauls.  This allows the textures to stay but the glow effects still happen.
  6. KingStevie
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    When I do big projects I tend to get frustrated so I take breaks and make small mods to clear my mind this is one of them enjoy ;)

    endoresed and thank you given :-)
  7. streetyson
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    Just a heads-up - you list Wasteland Illumination as one of the mods yours complements, but it already illuminates these clocks, albeit not with the nicely repaired faces your clock has. Wasteland Illumination, iirc, adds light sources, so adding your mod to it might make clocks a lot brighter(?) - or maybe WI's light source would swamp out any glowmap effect(?) - not at my game pc so can't check right now. If you use vanilla-style pathnames one could maybe(?) try adding your loose textures (minus glow maps) and let Wasteland Illumination do the lighting.
    1. EvilAshes
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      I am well aware however not everyone uses Wasteland Illumination. I just happened to be a user lol. Looks acceptable to me Looks like thaylar's washes out mine, but if people want I could just do the concord nameplate since Wasteland illumination doesn't light it. Redundant we wouldn't even notice lol 
      
    2. streetyson
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      Actually, that looks good to me too as-is! And thanks for the quick response - and kudos for illustrating it so well.
    3. EvilAshes
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      Any time
    4. GlowingHeart
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      Thanks for your discussion, which answered an unasked question for me: „Where is the light behind the street clock in the screenshots coming from?“

      Of course from a mod I don't own (yet) - „Wasteland Illumination“.  I'll take a look. Thanks!
    5. EvilAshes
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      I use the no shadow version if that helps.
    6. GlowingHeart
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      Thanks. Me too now. Was really a good, indirect mod tip! ( Alt + 1 = )

      After the "Concord Street Clock", I saw a 2nd Street Clock at "Park Street Station", of course without "Concord" but illuminated with a new dial. 

      Let's see how many of these "Street Clocks" there are. I had never really noticed them, especially at night, so completely unlit.
    7. EvilAshes
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      Nuka world has one too even though I own all the DLC I have never played them lol. Any ways I downloaded someone's save game so I can get to Nuka world and couldn't find it.
    8. GlowingHeart
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      I've searched the web for comparable images with the original street clock using "Google Lens" and "TinEye" but couldn't find any images of Fallout 4 with that clock, let alone in Nuka World. But you get to see a lot of beautiful old clocks.

      If I find them in NW, I'll take a screenshot, or another player will take it in front of me.  

      Street Clocks - location (see USER IMAGES found so far)

      • Concord
      • Park Street station
      • Near Charlestown Laundry
      • Haymarket Mall
      • Northeast of the Shamrock Taphouse
      • Prospekt Hill - Cambridge
      • Cambridge Graveyard - Union's Hope Cathedral
      • C.I.T. Ruins behind right building front
      • Lexington Super Duper Mart
      • Postal Square Boston Gunner territory “Joe's Spuckies„
      • Harbormaster Hotel across the street
      • Nuka-World Transit Center (red texture) (2 Street Clocks)
      • Kendall Hospital East Side
      • Greater Mass Blood Clinic
      • South of Nahant chapel
      • College Square Station (4 Street Clocks)
      • Boston Airport Ruins (2 Street Clocks)
      • Malden Center (2 Street Clocks)
      • Libertalia - Left Pier at Nahant
      • Front of Fallon's department store

    9. EvilAshes
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      I don't think the game uses the nuka world textures, I found the clocks and they show the base game texture we see from this mod and are a little buggy, but are better than vanilla at least. I can't find any .nifs/Meshes that points to nuka world clocks to make them use the nuka textures
    10. GlowingHeart
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      ...and I thought version 1 was perfect the way it was.

      So thank you for your eagle eyes that see what is hidden from a layman like me. Version 1.1 already installed. Thanks!

      I'll keep looking for other watch locations. For me it's like an unwritten quest. I don't think that there are only the 20 locations found so far, with the exception of NukaWorld. I want to go there later.

      EDIT: Apr 18, 2023 at 9:00 PM
      There are only 2 base IDs for the street clocks

      • Base ID 00054A71 StreetClock with CONCORD letters
      • Base ID 0002669E StreetClock without CONCORD

      Nuka World

      • Base ID 0002669E StreetClock without CONCORD (red texture)

      The 2 Street Clocks in Nuka-World Transit Center have DLC4 Ref-ID 06022bb1 and 06022bc1 and both have Base-ID 0002669E, also from the base game.

      The "DLC04_StreetclockNukaRed.BGSM" controls which texture the clock gets and the BGSM is controlled by "DLCNukaWorld.esm".
      Spoiler:  
      Show
       
  8. deleted59770151
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    Oh, look's good.
  9. 1millionbilbos
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    Been playing this game for years and never even noticed clocks existed on Concord. 
  10. 84Cronos
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    From now on EvilAshes shall be refered to as the "Grand Illuminator".
    1. streetyson
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      As in Grandmaster of the Illuminati? So the conspiracy is real? I knew it! The secret order, and now it's taking over FO4 modding too!
    2. 84Cronos
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      Shhh! Don't let them know...
    3. EvilAshes
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    4. GlowingHeart
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    5. 84Cronos
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      Hilarious. That's just perfect.
    6. EvilAshes
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      Mr. Heart you have a gift.
  11. RadMonkey
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    Any chance you would do the instrument panels in the vertibirds as well? Thanks for all the good work you're doing on the mods.
    1. EvilAshes
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      Go here Vertibird US Army Retexture 4k And Pre-War Fix grab only the Optional.
    2. Gizmoooooo
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      I'd love to see your take on it
    3. EvilAshes
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      someday maybe
    4. GlowingHeart
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      I've been using "Vertibird Retexture - Interior Textures Only-19585-" for ages. 

      There is a great offer for Vertibird Retexture - the choice is yours!
  12. BigBozat
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    Sweet. Love all these illumination mods you're releasing.
  13. GlowingHeart
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    After seeing your Street Clock mod, I of course threw my private attempt at Street Clock in the trash can. Such things should just be left to the masters!

    Thank you for sharing your very good work. The new dial is a treat!  
    1. EvilAshes
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      keep trying and you'll get there