******************************************************************************************** If you have read the comprehensive solution description and articles but still need support, best to use the SKK Mods Discord channel? discord://discord.gg/tgKNT77DC8 ********************************************************************************************
I know it's ultimately a self-made problem, but in Fo4VR, it would be so cool if the inventory item to check time showed a generic info popup. Most Fo4VR players run with minimal HUD mods, meaning the timer update alerts from this are entirely hidden.
Regardless, the lack of realtime timer tracking does maybe just make the tension within a raid even more pronounced, so maybe i'm just asking for EZ Mode. Lol. Sick mod either way. I never knew i needed this till i played with this.
It's why I advise against using the HUIDE preset that hides the notifications ticker, there's quite a few mods that output important information to it.
I'm wondering if there is a way to configure if enemies spawning directly next to me is a thing, I'm not very savvy on editing mods so forgive me if someone's asked it before. It could also be another one of my mods interfering I'm not sure
Since this mod spawns a total of zero enemies (or actors of any kind) you will need to look elsewhere.
For quality hostile spawning solutions look at Combat Stalkers and Random Encounter Manager which have checks on minium spawn distance, player line of sight and other UX quality considerations.
As simplistic as this mod is, I had a bit of fun dashing through the commonwealth trying to make it somewhere safe. Would be cool if you added a CoD Warzone style extraction mode.
• Empty world (like Fallout4-76 Open World) • Random encounter and default spawned enemies are left alone. • Player spawns in a pre-determined settlement or safe zone • There is a countdown timer before a bunch of feral ghouls or other enemies overrun you. • You have to call or reach a vertibird to escape to the prydwen or something.
This is sorta the idea I've had in my head for a long time, similar to Division 1 survival premise. You're a soldier sent right after the bombs fell to try and find a geck, but your vertibird crashes in a random location and you have to trek across the map to find the geck and call for extract before time runs out.
Been looking for something like but simpler, basically just a permadeath mode. (There technically is one on nexus but it doesn't delete or corrupt your save file it just crashes the game when you die on 0 lives) Will try this out though sounds fun!
52 comments
If you have read the comprehensive solution description and articles but still need support,
best to use the SKK Mods Discord channel? discord://discord.gg/tgKNT77DC8
********************************************************************************************
Most Fo4VR players run with minimal HUD mods, meaning the timer update alerts from this are entirely hidden.
Regardless, the lack of realtime timer tracking does maybe just make the tension within a raid even more pronounced, so maybe i'm just asking for EZ Mode. Lol. Sick mod either way. I never knew i needed this till i played with this.
For quality hostile spawning solutions look at Combat Stalkers and Random Encounter Manager which have checks on minium spawn distance, player line of sight and other UX quality considerations.
• Empty world (like Fallout4-76 Open World)
• Random encounter and default spawned enemies are left alone.
• Player spawns in a pre-determined settlement or safe zone
• There is a countdown timer before a bunch of feral ghouls or other enemies overrun you.
• You have to call or reach a vertibird to escape to the prydwen or something.
Will try this out though sounds fun!
Can I combine this with your other mod Fallout 4-76 Open World, is it compatible?
High value loot is only really high value in a context like building Bitcoin farms or accessing Lightkeeper, else its just more caps.
I have added the new SKK_TarkovChanceNoneGlobal at the request of several folks who are building content with loot based on this solution.