Fallout 4
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JonathanOstrus

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  1. JonathanOstrus
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    FAQ
    Updated: 2023/04/16

    Q: I don't see the COLLECT or MANAGE interaction.
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    A: Either the suit is owned by someone (Identified by the STEAL option), or you have another mod trying to add an activate option that is conflicting.

    Q: I can't find my frame or the inventory item.
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    A: There's a few scenarios:

    • If you dropped the inventory item to spawn the suit without the recall timer. You can locate the inventory item in the holding cell container box. You can use the console toCOC dmPACollectionHolding then look in the little foot locker for the inventory item.
    • If you stored the inventory item in a chest but you can't find it. Then this one is sad news. There's no easy solution for this that I've found yet. The frame itself will be located in the holding cell so you can COC into there and at least get the armor pieces off the frame. To get there use the above console command. There may be multiple frames in the holding cell depending how many you have collection and are not currently deployed. So you may need to deploy the ones you have chassis items for, at least temporarily to reduce how many are stacked in the middle of the holding area.

    Q: I have another mod that deploys my last used frame. Will this conflict?
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    A: Short answer, probably yes. If you did not collect the suit so this mod is trying to manage it then no. However if you did, there still shouldn't be any problematic impact. The caveats are:

    • The worst case I could find in testing is that after you have collected the suit and it gives you the inventory item. If the other mod spawns the suit you still have the associated inventory item from this mod for it.
    • If you equip or drop the inventory item from this mod it will just move the suit and optionally start the recall timer (equip method).
    • If you enter the suit after using the other mod's deployment feature, and then exit the suit. This mod's management will start the recall timer and collect it once it expires.
    • You can always use the MANAGE menu on the collected frame to DISCARD it so it's no longer managed by this mod.

    Q: I set a frame for flare or radio drop but I misplaced the flare or radio. How do I get my frame back?
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    A: You can go to a chemistry workbench and under the UTILITY menu there are options to craft a replacement flare or radio. It will only let you craft one at a time and only if you are not currently carrying one.

    Q: I picked up multiple frames but they all have the same name and are stacked. How do I fix this?
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    A: The automatic renaming only occurs if you have F4SE and RenameEverything installed prior to and while collecting the frames. If you need to more easily identify which frame is which before renaming I suggest dropping them from inventory to place them without auto recall. Then pick them up and rename them one at a time to unique names so they do not stack.

    Older questions that have been fixed with patches
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    Q: I spawned the armor and had a companion get in but the timer continued and I got the inventory item back.
    A: Known issue. Fixed in 1.03.

    Q: I dropped the inventory chassis and either an empty frame spawned floating in the air or no frame spawned at all. What's the deal?
    A: Fixed in 1.03 -- TL;DR it's a Fallout 4 engine bug. Reload your last save and try to drop it again.
    In my initial testing I never experienced this. In testing for some updates I was able to randomly get it to occur. Basically Fallout 4's game engine is destroying the script data that tells my mod code what Power Armor frame belongs to the inventory chassis and how to spawn it. It seems to only do it at the time it is being dropped though. So loading a save prior to dropping it should allow you to proceed.
  2. Altair1056
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    Thank BigAndFlabby for this awesome mod! This is a must-have mod if you want to play FO4 like FO76. 

    I encountered one problem that itches me. After I entered the power armor, the frame will still be recalled and occupy 10 carry weight. In the power armor, I can throw the frame away without consequences, but it would still be much better if the recall is disabled when I'm wearing that particular PA. 
    1. JonathanOstrus
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      Eh that's weird. It should cancel the timer when you enter the frame, unless you just happen to activate it to enter at the literal last second (maybe 2 seconds). If that's not the case, then I'm not really sure what's going on. You're the first person to report that as an issue. A sort of work around to that would be, instead of "equipping" the frame from inventory, if you drop it then it does not start the timer. However if you use a power armor modification workbench, upon exiting the timer will start.
    2. wireablecarrot
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      Ive been having this same issue, playing on a survival save, every time I spawn it and get in a few seconds later it gets called back to my inventory even though Im currently wearing it, and it occupies the same 10lbs of weight just like Altair1065. If I exit the PA it stays around but I can spawn it again, not like duplication, but if I get out and walk a few feet away I can spawn it like I was never just wearing it
    3. Xenn2423
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      I'm also having this issue. Shortly after entering my power armor, I get a "power armor will be recalled in 30 seconds" notification. A few seconds later (probably 5-10 seconds), a new power armor frame is added to my inventory while I'm still in the original suit of power armor.
  3. ButtsInMyPants
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    Mod nearly works perfect. However you absolutely cannot manually save or even quicksave, then reload with the frame in your inventory. The PA listing will remain and will recall back to your inventory after a minute, but the power armor itself will completely disappear and require you to reload to before you saved with it in your inventory. It's real convenient to pick up the power armor but constantly stressing to have to worry about if you saved or not with it in your inventory in case your game crashes and you accidently quicksaved with the armor in your inventory and now you need to reload a save that's who knows how many hours behind is tiring. 
    1. JonathanOstrus
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      Wait, what? What you wrote is contradicting itself. You say there's an issue when saving while the armor is picked up and in your inventory. But then you mention it being recalled? Which means it is placed. Not in your inventory. I don't follow what you're saying the issue is. Please provide a video or something to better explain.
    2. ButtsInMyPants
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      My bad, I wrote that in a hurry. I imagine the issue stems from saving with the armor in my inventory and reloading the save. This applies to both manual and quicksaving. Once reloaded the power armor is still in my inventory but once I either activate or drop it, instead of spawning in front of me like it should, nothing happens as the item is removed from my inventory. 60 seconds later the pa item is back in my inventory and the process repeats until I revert my save. I've since uninstalled to avoid the issue but would like to know if it could still work. (I uninstalled mid game btw and all it cost me was my frame since I picked the pieces off before)
  4. deleted139218853
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    I really like the mod, but could you please add the ability to disable/enable features? I just want the collection and deploy system, no recall timer, manage menu/grenade to call PA. If not, can you at least tell what to delete/change in FO4edit. Thanks. (I know there is another mod that does exactly this, but I don't like that it deploys the PA right where you are standing, as where your mod deploys it a bit in front and I like that much more).
    1. JonathanOstrus
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      Sorry for the late response. Somehow I didn't get notified of your post. Anyway, the way I designed the system wasn't really intended to be modified how you described. All the timer stuff is hard coded in the scripts. The mechanics for manage vs just pickup is also hard coded in the scripts. I don't have any plans to revisit the systems to try and implement some kind of configuration to allow toggling that kind of stuff on and off.
  5. cyb3rp0nk
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    Is there a way to change the collection key? I use space for sneaking as a standard...
    1. JonathanOstrus
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      The key is determined by the game. There might be a setting to remap it but I've never looked personally.
  6. Eowomyriewyn
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    Has anyone tried this out with Horizon (Specifically Horizon 1.9)? About to start a new playthrough and would love to use this, and know that Horizon 1.8 had a secondary option for locking frames bound to ( Space )
    1. JonathanOstrus
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      It would conflict. There's no simple solution for conflicts of mods which add additional activations.
    2. Eowomyriewyn
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      I managed to find the time to test it with Horizon 1.9, as you said, its no simple solution, but it is possible.

      You have to use Horizon's:

      Field Kit v
      Global Options v
      Utility & Salvaging v
      Power Armor Frame - Special Options [X]

      Untick the option and you can collect using your mod's settings, the drawback is being unable to use Horizon's Power Armor Frame features (Locking frames from use, Salvaging the frames), also with Horizon's options enabled, you cannot see the inventory of the Power armor, which I assume is a bug caused by the conflict, but disabling it does let you see it normally.

      But it 'works' so to speak.

      Figured I would post this incase anyone wants to use both the mods, and don't mind this janky workaround.
  7. Smaug2003
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    Trully amazing . You are GOD . 
  8. miraluna11
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    Hey man, just wanted to say thanks! I've been looking for a mod like this for a while and none of them seemed quite right, but this one is perfect! I'm so excited to finally use power armor in FO4 (I used it a lot in 76 but mainly because of the ability to pick up the frame, since it meant I didn't have to wear it 24/7). Seriously, thank you!
  9. KamSolastor
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    This look really good! Is it possible as a debug/workaround for people who have mods that also try to add interactions to Power Armor frames to have maybe a 'gun' that you 'shoot' at a power armor frame to kick things off instead of the interaction button, while keeping other functionality the same (i.e. you shoot the debug gun at a suit owned by someone else, it won't work)?
    1. JonathanOstrus
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      I'm not sure how to make a gun work for this kind of purpose because the underlying object is a furniture type. Normally I'd use a magic effect on the projectile or something but that doesn't work well/at all with non actor objects.
    2. KamSolastor
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      Gotcha - I can well understand how complicated this stuff can get on the backend.

      I was just thinking some 'alternative' way to get this to work in case the added interaction doesn't work for some reason. 

      Thanks for looking into it! 
    3. Grund400
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      You can use a modified tool like a wrench. The grave digger mod lets a shovel be modified to a tool.
      That tool must be equipped as a melee weapon to activate the interaction button.
    4. KamSolastor
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      Oo, that would be both immersive and useful, if it works for this. 
  10. AbbyRawkz
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    How is this mod different from this mod?
    1. JonathanOstrus
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      The quick things that come to mind. With this mod:

      • When you drop the inventory item you get your frame instead of a wonky object that doesn't work.
      • When you rename the inventory items and spawn your frames then pick them up you consistently get back the same name for the same frame. The other mod does not always return the same inventory object.
      • You can have more than 20 collected frames.
      • Automatic recall of placed frame after 60s or going too far away from it like in Fallout 76. (Disabled temporarily if you drop the inventory item instead of equipping)
  11. GoldSkullKing
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    thank you so much mod