Fallout 4

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anopelao96

Uploaded by

anopelao96

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About this mod

Adds the Elemental Staffs and their upgraded versions as they appear in the zombies map Origins from Black ops 2

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Adds the Elemental Staffs and their upgraded versions as they appear in the zombies map Origins from Black ops 2.

The Staffs are 99% retextured vanilla meshes combined.

This is my first weapon mod, that's why it's a little bit basic, I wanted to do some additional stuff that I couldn't cause I'm not very expirienced with the Creation Kit, that's why you are free to modify, upgrade and upload this mod without asking me, just credit me and follow the community guidelines.

They are not craftable (I don't know how to do implement it) so you'll have to use commands to add them to your inventory, try with the word "Staff" or the names that appear in the images without spaces, you can always use an .esp explorer mod to get them.

Special thanks to SomjadeChunthavorn for the crystal meshes and textures.


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If sometone wants to improve them or help me so I  do it myself, what I wanted to do is but couldn't find out how is:

-No explosion damage for the player (like they are in call of duty)

- For the wind specifically, I want to make it so the target gets pushed flying through the air, like they do when you shoot with an explosive when they are already dead, I haven't found an option for that when the target is still alive.

- I don't know if it is possible but I'd like to make the 1st person a little bit more top view so you can see the colors of the glowing parts.

- I wanted to move up the explosion visual effect of the wind staff, it clips through the ground to much, I have tried moving the mesh with both nifscope and outfit studio but it remains in the same position, maybe there's a way to change it in CK?

- Make it craftable in the chem station

- Change the melee attack with something else that resembles the animation from call of duty, tho I would Seattle for the bayonet bash

-I also wanted to try a different animation exclusively for the 3rd person, so it uses the combat shotgun for 1st person and let's say flamethrower for the third so the staff dosn't clip through the arm (similar to what they did with the bren gun).