Fallout 4
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ZASLON

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zaslon07

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About this mod

A mod that brings a faithfully remade version of the Tinker’s Workbench from Fallout 76 into Fallout 4 with a custom model and high resolution textures.

Requirements
Permissions and credits
Changelogs
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► [ Description ]
A mod that brings a faithfully remade version of the Tinker’s Workbench from Fallout 76 into Fallout 4 with a custom mesh and high resolution textures.
(Updated 02-2024):
Adds recipes the ammo types that were missing before, tweaks crafting requirements and optional Munitions support.

As Seen in Degenerate Dak's Video:

(Thanks Dak)


► [ Installation ] (Expand to see)

Spoiler:  
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All-in-One Version
Contains both the Standalone Tinker's Workbench for ammo, grenade and mine crafting, as well as alternate versions of the Vanilla Workbenches.
(Weapons, Armour and Chemistry)


Vanilla Workbenches Version
Contains only the Tinker's Workbench alternate versions of the Vanilla Workbenches.
(Does not replace the Vanilla Workbenches, just adds new options)


Standalone Workbench Version

Contains only the Standalone Tinker’s Workbench that offers ammo, grenade and mine crafting.
(Ammo is crafted in lots of 10 | Explosives, Mines and Grenades are crafted 1 at a time.)

4K / 2K Texture Options

Main file contains both 4k and 2k packed texture options.
(There should be virtually no difference in performance, but I provided the option anyways)

► [ Patches ]
(Expand to see)
Spoiler:  
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Equipment Crafting Overhaul Addon
Replaces the Default Universal Workbench from ECO Redux with the Tinker's Workbench.(Loose files)
Requirement:
Equipment and Crafting Overhaul - Redux

Muntions - Ammo Expansion Project Addon

Adds all of the new ammo types from Munitions into the Tinker's Workbench. (esl flagged)

► [ Programs Used ] (Expand to see)

Spoiler:  
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Blender - Modelling
Substance Painter - Textures
Photoshop 2020 - Textures
Texture Toolbox - Textures
Material Editor - Materials
FO4Edit - Implementation
NifSkope - Implementation
Creation Kit - Implementation
FOMOD Creation Tool - Implementation
► [ F.A.Q ] (Expand to see)
Spoiler:  
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Q: Can I use the ALL IN ONE version with the ECO version?
A: It will work, but it will be redundant as ECO’s universal workbench already offers all types of crafting in one bench, that's up to you.

Q: Where and how can I craft these?
A: In the Workshop menu under the "crafting" section, requirements are the same as their vanilla counterparts.

Q: Xbox port when?
A: Working on it.


► [ Credits ]

JViole - Modelling advice and help with collision creation
Fliteska - Trying to help me figure out workbench implementation
DankRafft - For letting me add the bench as an optional addon
codeblackcrash - For letting me patch in Munitions support
StarHampter - Answering my questions about Precombs / making sure I didn't make a mistake along the way


[ Permissions and Use ]

This mod, its assets and content were created by ZASLON (myself)
(I DO NOT condone the reuse, reposting or otherwise ANYWHERE without my permission.)
Please contact me first if you have any questions regarding asset use, patching, etc

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