Fallout 4

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Rune

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RuneMechanic

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About this mod

This mod makes it so that you need to find and scrap legendary items and get effect chips in order to make new legendary items.

This mod is a modification of gokuGX's "Legendary Modification Enhanced" Mod, restoring "Legendary Modification"'s "hard mode" effect chip functionality to the additional effects he added.

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I ONLY MADE VERY SMALL TWEAKS TO gokuGX's MOD, PLEASE GO ENDORSE HIS MOD IF YOU LIKE THIS ONE.

I made this mod for my own play-through because i really liked the legendary chip system of LM, but i also really liked the expanded effects of LME. I really didn't want to surrender either so i made this. Its as-is. I *probably* wont update it or make any other versions.

I might make an alternative esp with the perk requirements removed, or at least, heavily nerfed later though.


Q and A:

Q: Is this mod balanced?
A: I made the costs of the legendary effects as balanced as i could. I wanted to have to make myself consider the pro's and cons before committing to crafting a legendary.
"do i spend my few legendary effect chips now? or wait until i get the next level of gun nut for an even more powerful version?"
That sort of thing.
So dont worry, you can craft your really powerful items without feeling like you're cheating. Because you've probably invested a lot to get the perks required to make them and on top of that broke a bunch of cool legendary items for their effect chips.

Q: Are there any compatibility issues?
A: I'm not aware of any, and there shouldn't be. 

Q: Requirements?
A: You need DLC. You also need the "Legendary Modification" mod by teaLz.