When I saw this, my first thought was that you'd put boards or something across stuff. But no, this is really well done. It's not a pristine freeway system and some of the addons look really weird, but it does what it says on the tin. I took my lvl 20 character, toggled godmode, tmm 1, and just fast traveled to the nearest freeway bridge, and then I jogged from Zimonja Circle Bridge, I think it was, all the way around Boston, through downtown, through one of the tunnels that has raiders in it (near the big crater with the nasty bugs and the rads) and then around to Corvega and finally stopped at Nuka-World's entrance. Non-stop the whole way.
I did have to jump over the divider a couple times, had to avoid some falls, but it really does do exactly what it says it does.
Don't expect to get your drivable car and reach 140 MPH on this thing, it's not what it's made for, lol. But you can get where you need via the freeway, and I like the additional stairs, ramps, and pedetrian approaches you've added. Like I said, some of it looks weird, but for getting across the Commonwealth fast... well... let's just say I spent maybe 15 minutes total running the circuit clear around Boston. It's a nice change from the usual.
really love the mod but kinda conlict with prp mod...i really love what u did to most redrocket station help me most of time especially plying on survival...could u make it standalone instead please?
Could you Believe That I Don't Know How to Do That. This The Personal Mod I Made For My Own Use. I Posted It To Honor All The Modders That Their Mods I have Been Using All These Years
its cool no worry! ive been using it since maybe 1 month after this mod realeased might aswell asked u know....i do really love it! make survival abit better with more save point and all is well! :)
When You Go Out From Vault 111 Besides Sanctuary Hills The first Place You Find Is a Red Rocket Station. It is very Easy to Live and Modify. The Ones On The Map Are Strategic Places To Move Around Boston Sites Somewhat Safely.
I Dont Know I am New On This. But If You Check The Cars Along The Bridges With Creation Kit, Almost All Of Them Are Identified As Explosive. I Assume Thats Why The Fly From Bridges While You Approach Them.
Actually any mod that moves or removes statics that are part of the precombined clusters in a cell break previs.... Objects like large statics ( bridge parts,buildings,trees,rock formations,large debris mounds etc...are usually part of a cluster...). Hence if they have been altered in any way (moved or deleted ) will break the clusters and previs for many surrounding cells... Simply judging from the size of the file of this mod and that its only a esp makes it almost certain that this mod breaks everything it has touched..and nothing has been regenerated. There is a long thread here that explains what precombined objects and previs (visibility) are....and how we "fix" what we have broken when modding a location... I suggest a good read of that thread...
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I did have to jump over the divider a couple times, had to avoid some falls, but it really does do exactly what it says it does.
Don't expect to get your drivable car and reach 140 MPH on this thing, it's not what it's made for, lol. But you can get where you need via the freeway, and I like the additional stairs, ramps, and pedetrian approaches you've added. Like I said, some of it looks weird, but for getting across the Commonwealth fast... well... let's just say I spent maybe 15 minutes total running the circuit clear around Boston. It's a nice change from the usual.
This The Personal Mod I Made For My Own Use.
I Posted It To Honor All The Modders That Their Mods I have Been Using All These Years
Jesus
It is very Easy to Live and Modify. The Ones On The Map Are Strategic Places To Move Around Boston Sites
Somewhat Safely.
Mvmc
Will this fix my previs and missing bridges with cars floating around?
But If You Check The Cars Along The Bridges With Creation Kit, Almost All Of Them Are Identified As Explosive.
I Assume Thats Why The Fly From Bridges While You Approach Them.
Objects like large statics ( bridge parts,buildings,trees,rock formations,large debris mounds etc...are usually part of a cluster...). Hence if they have been altered in any way (moved or deleted ) will break the clusters and previs for many surrounding cells...
Simply judging from the size of the file of this mod and that its only a esp makes it almost certain that this mod breaks everything it has touched..and nothing has been regenerated.
There is a long thread here that explains what precombined objects and previs (visibility) are....and how we "fix" what we have broken when modding a location...
I suggest a good read of that thread...