I was looking at things with F04Edit and I thought I should let you know that your replacer Mauser.esp in your seems to have inherited vendor leveled lists that conflict with Damn Apocalypse's lists. There is an Unofficial Update mod for the Mauser that uses an esl flagged esp and scripted level list injections, which might be helpful: https://www.nexusmods.com/fallout4/mods/67418
These patches have nothing to do with the combat module. Damn Apocalypse implements a broken weapon system even without the Combat Module. So...yes they would be required as the Combat Module does not patch weapons for the broken weapon system.
These patches make mod-added weapons work with Damn Apocalypse's broken weapon system; meaning there will be a chance of finding broken versions of the mod-added weapons on enemies that you kill instead of intact ones.
I don't have, and won't buy, any creation club content at all so I can't make patches for any of that stuff. But once I have some time I'll look into making some basic patches for those other two mods. Probably sometime this weekend.
New patches work fine so far, one thing though - DA reduces the loot in safes a lot, however the AEP-7 is injected in safes and spawns in almost every locked safe for me. Could you maybe take a look at that?
I'll take a look when I have a chance and maybe redo the script injection. Think I injected it into short weapons so that would be why. It'll likely be later in the week or this coming weekend before I can get to it though.
I uploaded a new version with the weapon removed from the short gun LLs. If you update mid-game it would take a few in-game days to refresh the loot tables but let me know if it helps.
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These patches make mod-added weapons work with Damn Apocalypse's broken weapon system; meaning there will be a chance of finding broken versions of the mod-added weapons on enemies that you kill instead of intact ones.
Creation Club Handmade Shotgun
Photon Disruptor
These would be some weapons I'd love to have a patch for :)