Fallout 4

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ShimShamF4NV

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ShimShamF4NV

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186 comments

  1. ShimShamF4NV
    ShimShamF4NV
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    Thank you to everyone who downloaded, endorsed, and voted, making this second place mod of the month for February 2023!
  2. ShimShamF4NV
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    I highly recommend Laser Pistol Rifle Grip to go alongside this mod! It will make it so all AER-9 laser rifle-based weapons you find are held with both hands, indicative of their status as a heavier weapon.

  3. ShimShamF4NV
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    Non-Munitions patch available here!
    Special thanks to mistermoai for making it!
  4. codeblackcrash
    codeblackcrash
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    Making this a standalone comment for visibility purposes:

    I'd like to politely request that anyone with questions, critique, comments, etc. about Munitions to either reach out to me directly (my DMs are open) or to please use the Munitions mod page instead.

    It isn't fair to ShimSham to have the comment section cluttered up with arguments about a mod that isn't even his. I'll happily answer any questions, explain how the mod works, or anything like that. Just please be civil.
  5. LX6R
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    It's a really great weapon but the LL integration kind of sucks.

    The weapon is way too present and almost all safes have TWO laser pistols in it.
  6. Refermaned
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    I like it, but I would like it if it didn't make the vanilla laser pistol hard to find
  7. yota71
    yota71
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    you should put AEP-9 Prototype in a better place, i use the legendary explosive amno (on my sniper rifle), and i probably shot the weapon down in the water hench loose her, put her in a better place, in this way you dont risk to shot her in the water
  8. Padman531
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    Does Pew Pew use 5 ammo per shot like in New Vegas?
    1. ShimShamF4NV
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      Unfortunately I do not believe it is possible to set it up this way for base FO4; there may be a way to but I am unaware of it
    2. JerreyRough
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      The Break Action Laser managed to do it, perhaps look at that mod to see how they did it?

      Wait, I'm a dingdong and misread, ignore me. That mod uses the ammo per shot from your inventory, not from the weapon. You could kinda recreate the pew pew with that but, it wouldn't be the same.
    3. yota71
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      pew pew use two ammo each shot (it must be recharged after each shot, this pistol il like a double barrel shotgun in fact i use pew pew as a silenced shotgun) and after 4 ammo are used one is recharged
  9. blaukkraven
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    there wouldnt be a raplacer version or you wouldnt want to make the in game laser rifle look about as cool as this would you
  10. ssskoopa
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    Excellent mod! A few suggestions though:
    1. It's a little confusing that this weapon is also called "Laser Pistol". Maybe it can be changed to something like "AEP Laser Pistol"?
    2. I couldn't find Pew-Pew when I got to Scrap Palace, probably because of all the grenades I threw into the warehouse. Had to use console commands to find the gun and the badge. Maybe they can be moved to a container or something?
    3. The badge doesn't seem to show up on my character.
    4. When I tried to give Pew-Pew an overcharged capacitor at the workbench while having an unmodded AEP pistol in my workbench, it began glitching weirdly. The menu jumped to the unmodded laser pistol after I crafted the mod. The material was used up, but no mod was made. This was fixed after I reloaded a save and dropped the unmodded laser pistol.
  11. ElliottHoltAdams
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    3rd person fold-out stock modle? 
  12. ImNotDeimos
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    great mod, makes me wanna be the laser man
  13. TheDogDismemberer88
    TheDogDismemberer88
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    Is there a way to slow down the first person animation? It's too shaky...

    The model is beautiful, the walking animation, i just cant take it seriously. 😔
  14. MrBlueBeetle22
    MrBlueBeetle22
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    So, is Pew Pew meant to use laser musket firing sounds or is that a bug?
    1. ShimShamF4NV
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      Yes; the beefier sound is indicative of Pew-Pew's larger damage and recoil. I tested the gun previously with the standard sounds and lower recoil and it felt much worse to use.