About this mod
Allows projectiles (bullets) to penetrate through most surfaces and ricochet off floors in real time without the use of VATS.
- Requirements
- Permissions and credits
-
Translations
- French
- Changelogs
- Donations

What Does this Mod Do?
Ricochets will only occur on floors and terrain. From my testing, some forms of terrain; dirt, rocks and sand have some level of percentage to bounce the projectile. Shooting at certain angles allows the projectile to bounce off and hit any npc, but the projectile does not have any impactfx when hitting something or someone. Damage levels also apply to the ricochet; 80-60%. Tracers also apply to the ricocheted projectiles.
- Shooting at water will not play the splashfx bullets normally have. This is because projectiles are now flagged as explosions and if you were to shoot at water, it would sound like normal explosions -- grenade or missiles -- hitting the water. To get around this I removed explosionsplashfx from vanilla records. This in no way breaks the game or harms your files; this is unfortunately the only way to stop hearing water explosions every time you get shot at near any body of water.
This mod will work fine with any mod that adds new calibers or that affects ballistic properties as all this mod does is change collision layers and edit some flags. It is NOT compatible with Wasteland Ballistics. Enemy NPC's can shoot through walls with this mod enabled, but don't worry because their code limits them to only shoot at what they see, so you should not have any problems.