loving the mod, essential to my playthroughs. ever thought about lasers "ricocheting" (simulating reflecting) from certain surfaces, IE prismatic coating of PA, polished metal armors (simple 180 wall in front of NPC?) and things marked as glass or mirrors ( car windshields and protectron pods)
I like how the example gif just has a Civilian Scout TF2 death animation. Did some more digging and Creation has Havok while Source has VPhysics, which is based on Havok, except modified to accommodate more advanced features that Havok didn't have in 2004.
Hi ! Thanks for the mod , it works well . However there is might be conflict with shiled framework , cuz it seems that bullets penetrate shileds , wich should not happen. Do u have plans to make patch ?
I love this. It is fantastic! :D Not that I am planning too. But I always like to know. Is this safe to uninstall mid playthrough aswell? Just in case I find an incompatibility?
can this work with TrueDamage? i dont really see why it wouldnt, but better to be safe then sorry. main concern is i cant think if there will be a problem with damage reduction or not, since im still learning about modding (especially on Fo4)
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Simple Drop at Fallout 4 Nexus - Mods and community
main concern is i cant think if there will be a problem with damage reduction or not, since im still learning about modding (especially on Fo4)