Upped the size to .85 and change the name to Ancient Deathclaw in fo4edit, to make it a little cooler than putting down a sickly runt. Left the skin albino and the stats lowered to reflect it's decrepit state. Now you're giving a deathclaw that has seen many years and battles a dignified end and a glorious last foray rather than it wasting away in the sewers. Kind of a win-win.
Pairing this with Some Assembly Required fixes the biggest gripe I had with the Fallout 4 intro, spoiling PA and Deathclaw rarity in a single stroke was such a bad move by Bethesda, thank you for this.
There's a mod that sets up buffs for weapons based on SPECIAL ranks, possibly suggest that buff for accuracy based of Strength as opposed to damage based on Endurance for heavy weapons and ask for PA to have a base bonus unless exceeded by the character's stats.
It'd be like how characters Strength 8 or higher can tear off that minigun without the T-45 in that quest we all regret.
The Scrap Autocannon from Pig's Heavy Weapons pack would make a good replacer for the Concord minigun since it's an overall weaker weapon made from nifbashed scrap parts. Miniguns Rebirth, as good of a mod as it is, exacerbates the issue by giving you another minigun in addition to the vertibird-mounted gun (albeit using a different ammo type unless another mod changes it)
Just wondering, will we only find the one in the minuteman questline, or can we find some of these little guys out in the wild from time to time as well?
Almost what I was looking for, not a single mod on Nexus except this one makes deathclaws smaller......I wish there was one, it would help so much with interrior spawning mods like SKK stalkers, endless warfare and so fourth.
The big azz Deathclaws just don't fit into tunnels and most places and it makes them easy to kill as they CANNOT MOVE.
Please for the LOVE OF GOD make one same as your mod but normal strength for interrior spawns.
Aah, I see what you're getting at. Hmm the thing is, I don't believe there is a different list of actors for deathclaws that spawn inside or outside. They likely use the same leveled lists. You'd have to make ALL deathclaws smaller if you wanted that. I could make an optional plugin that makes all deathclaw actors smaller, so any mod that yuses vanilla leveled lists would be affected. However, like I said, it wouldn't differentiate between itnerior/exterior, plus if a mod has its own leveled list, its own actors that use the deathclaw model... they wouldn't be affected.
YES PLEASE! , Human size or maybe a tad bigger, it would help so many using interrior spawn mods to have them lurk inside or even follow the player with certain AI mods available, it don't matter if you made them ALL human size at all inside or outside as this would solve all the problems with cheesing deathclaws from inside of the doorways outside and vacant buildings, they would be able to simply walk in and waste the player......it would be great!!!
I can't believe nobody thought of that, So many mods giving options for interior spawns and not realizing that deathclaws JUST DON'T FIT ! LOL
Please hurry, it is a must mod and it is original and would be the first on Nexus. Not to make a finer point on this, but just alter what you did with this mod to include all deathclaw spawns....can't be that time consuming unless I am completely ignorant and it has to be done from scratch...either way, please hurry.
It'd have to be done from scratch. But it's a matter of finding the actors and setting their scale to be smaller. Unless there's an extremely large number of them... it should take a day or two incvluding testing. Regardless I'm not going to have access to my Fallout 4 installation in a while. I recommend commissioning someone if you need it fast.
Planning on modding Fallout 4 into a more traditional fallout experience. Power Armor training, weapons from previous games, the whole thing. I will download this later today because it'll fit nicely with everything I have planned.
thats the intent, i wish you a great experience! theres a mod to make power armor more scarce as well, called some assembly required, highly recommend for a more traditional experience
I think it make sense to make it a gatorclaw, doesn't make sense to me that the new type of deathclaw in a dlc area are weaker than the stuff in the base game but this give a way of keeping it so that you're not a level one killing a deathclaw making them feel weaker than they should, that and gators and sewers just make sense
Yay! This segment of unbalanced game-porn must've been part of an early demo, something to exhibit/advertise. OK but terribly jarring to have it at the start of the game. A year or two ago, for the same reasoning as yours, I foolishly posted a mod request to suggest replacing the deathclaw with, iirc, a super mutant or a yao-guai. And to replace or downgrade the PA. I was quickly naysayed by one of the biggest FO4 modders on this site. I don't like FO4's PA itself either. FO3 did all this much better and straightforward. I've since found a smattering of mods catering to my presumably heretical thinking, so will be adding this one to the list as well. Cheers.
I heard something similar to what you said. This encounter was meant to 'wow' journalists as they played the first 20 min or so of the game. They really threw Fallout under the bus for profits. Personally, I'll never pay full price for a Bethesda game anymore. Once I went back to the original Fallouts it really hit me what they did to the franchise.
Good idea for a mod and I'm surprised it took 8 years for someone to make it! I guess we all just deal with it.
Thanks for confirmation! Aye, I'd never "buy" FO4 (i.e., rent, until Steam stops Win7 activations like they did XP). I was waiting until it's on GoG, but the Steam one was gifted to me by a very dear relative and it seemed churlish to get righteous about it... At least we've good mods to decrappify some of the worst game-porn aspects of it. FO3's the peak in most ways. Many A True Nerd's retrospective vid puts it best, but I'd also bemoan FO4's over-the-top crafting and silly limb-by-limb "let's dress barbie" outfits system. Ok, rant over. Thanks, I feel a bit better now.
Yeah, I'm surprised therer were no mods on the Nexus (that I saw) to change the damn thing! And I'm surprised that people turned down the idea. It really does feel like just a "wow look at the cool game!" moment for trailers and journalists. Which is fine enough for that purpose. For *actually playing the game*? Yeah, no, sorry. LOL The PA in Fallout 4 to me is like, I love it and I hate it. I love the fact you have to enter it, love the fusion cores. That's good! I do NOT love the wide availability, and how very much NOT rare the fusion cores are lol. Some Assembly Required really helps me with that.
There is a simple mod that removes the power armor and minigun from the quest, but what is really needed to finally excise this embarrassing part of the quest from the game fully is to restore the original reason to go up to the roof in the first place: to get the fusion core out of the crashed vertibird to power the museum's fusion generator back on, so Preston and whoever else was fighting (more minutemen?) could charge their weapons back up, set up defenses, and prepare for a second, larger wave of raiders (who do technically still show up, but immediately get blown out by you and your new minigun and/or the deathclaw). This was partially outlined in the casting call script leak that got Kotaku blacklisted by Bethesda/Zenimax before the game's release.
oh now i'm mad. that is a much nicer idea, and im assuming it tied in with the original intent behind those laser muskets - i read that they werent meant to use ammo and thats why the minutemen preferred them. damn bethesda, why did not do this!
Yeah needing MFC cells when the thing has a damn handcrank dynamo on it is classic Bethesda half-assery. Thankfully self-sustaining musket cranks have been modded in which makes them a viable early game energy rifle especially on survival mode.
63 comments
It'd be like how characters Strength 8 or higher can tear off that minigun without the T-45 in that quest we all regret.
The big azz Deathclaws just don't fit into tunnels and most places and it makes them easy to kill as they CANNOT MOVE.
Please for the LOVE OF GOD make one same as your mod but normal strength for interrior spawns.
I can't believe nobody thought of that, So many mods giving options for interior spawns and not realizing that deathclaws JUST DON'T FIT ! LOL
Not to make a finer point on this, but just alter what you did with this mod to include all deathclaw spawns....can't be that time consuming unless I am completely ignorant and it has to be done from scratch...either way, please hurry.
Thank you
KUDOS AND ENDORSEMENT of course.
Good idea for a mod and I'm surprised it took 8 years for someone to make it! I guess we all just deal with it.
The PA in Fallout 4 to me is like, I love it and I hate it. I love the fact you have to enter it, love the fusion cores. That's good! I do NOT love the wide availability, and how very much NOT rare the fusion cores are lol. Some Assembly Required really helps me with that.
When I see Todd I'm gonna slugg'em and say "this is for the Nexus bois!" Get his head on straight for FO5.