Great mod! Really love these tracers. I have one issue though. It doesn't really work with BLD apparently. the .308 and 50 cal ammunitions have a weird projectile bug which i cannot fix with FO4Edit. if I assign the assaultprojectile on the ammo in fo4edit it does work, but as soon as I want to Overwrite (through modifications like a supressor or the override from your mod) it does not work.
Thanks for creating the Legendary Ballistic Effects Tracers - Redux patch. Unfortunately, it's been a while since I organised a modlist, so I'm a bit confused about how to use LBET-R, and I think others might be too.
I have downloaded all three of ECO Redux, LBET, and your patch, but (bearing in mind that I'm using Vortex) I don't understand what I'm meant to do to make them compatible.
E.g. Should I be disabling LBET? Why am I being told that I have a missing master? etc.
Are you able to clarify for me and others what else we need to do to apply the patch?
This is an ESP replacer (compacted and marked as ESL) that replaces Legendary Ballistic Effects Tracers by misterxam to be used with Equipment and Crafting Overhaul (ECO) - Redux by DankRafft. This is just a replacement, you need the original mod for the assets.
This means that the esp in my mod REPLACES the original mod's esp, but you still need the original assets. I don't know Vortex, but in Mod Organizer 2 I have both mods active and my mod is below the original so this esp replaces the original. I don't know how to make it any clearer, it's a common practice with many mods.
The only masters are Dank_Eco.esp (Eco Redux) and Fallout4.esm. Which master is being reported as missing?
If you are having problems finding the attachments in game then you should refer to the Eco-Redux page. You need to create an entry point then you can find the attachments. I wrote a brief description of the process on the main page, but go to Equipment and Crafting Overhaul (ECO) - Redux for further information.
Thanks for doing this, I've used LBET for ages and it doesn't get enough attention, simple mod but looks great and gets around some of the limitations of other ballistic mods, I'd been holding off on switching to ECO-Redux till someone patched it.
9 comments
I have one issue though. It doesn't really work with BLD apparently. the .308 and 50 cal ammunitions have a weird projectile bug which i cannot fix with FO4Edit. if I assign the assaultprojectile on the ammo in fo4edit it does work, but as soon as I want to Overwrite (through modifications like a supressor or the override from your mod) it does not work.
I have downloaded all three of ECO Redux, LBET, and your patch, but (bearing in mind that I'm using Vortex) I don't understand what I'm meant to do to make them compatible.
E.g. Should I be disabling LBET? Why am I being told that I have a missing master? etc.
Are you able to clarify for me and others what else we need to do to apply the patch?
This means that the esp in my mod REPLACES the original mod's esp, but you still need the original assets. I don't know Vortex, but in Mod Organizer 2 I have both mods active and my mod is below the original so this esp replaces the original. I don't know how to make it any clearer, it's a common practice with many mods.
The only masters are Dank_Eco.esp (Eco Redux) and Fallout4.esm. Which master is being reported as missing?
If you are having problems finding the attachments in game then you should refer to the Eco-Redux page. You need to create an entry point then you can find the attachments. I wrote a brief description of the process on the main page, but go to Equipment and Crafting Overhaul (ECO) - Redux for further information.